- Oct 18, 2024
- 13
- 271
WOW! One of the best Sarah pics I've seen!!! (I am so glad I found this thread)
I can't seem to get the hair to "stick" (Sorry just now started using Daz so sorry if I don't know the right verbiage). I'm using the Dahlia G3 Body. If anyone could help that'd be greatWhen an asset, like hair or environments, only has a "runtime" folder, it is usually assets for Poser.
DAZ is compatible with them, but segregates it in a specific location for all of them.
Here's the hair
View attachment 3915863
And here you find the materials to change the color of the hair
View attachment 3915864
A lot of the assets from the game are pretty old, so they don't naturally fit to characters (its annoying I know). You have three options, I'll explain them each (Option 3 is probably your best bet):I can't seem to get the hair to "stick" (Sorry just now started using Daz so sorry if I don't know the right verbiage). I'm using the Dahlia G3 Body. If anyone could help that'd be great
Thank You.
Gotcha thank you!A lot of the assets from the game are pretty old, so they don't naturally fit to characters (its annoying I know). You have three options, I'll explain them each (Option 3 is probably your best bet):
1) what you're doing in that image – Daz studio has a native autofit script, and if you just select "genesis 2 female" for "what figure was the item orignally designed for," then "hair" for "what type of item is it," it should fit to your figure's head.
There's a couple problems with this option. Autofit is not always the best, and it might mess up how the hair is placed on the figure's head, and it also messes up the hair's bones/nodes (These are the things that allow you to pose and move different parts of the hair independently). If you do this, you might notice Caroline's hair bend in a weird way, or not be able to be posed properly. By and large, I would suggest NOT doing this.
2) Download a script – You can probably buy a script that converts the hair to genesis 3 without messing up the bones. I know Riversoft Art sells scripts that allow you to convert genesis 3 characters and clothes to genesis 8 and vice versa, but I'm not sure about hair. Obviously, the main downside of this option is that you have to find it, buy it, and then learn how to run the script. This is better than option 1, but still not great
3) The most common and useful workaround is to load your hair into the scene without fitting it to any figure. All you have to do is make sure nothing in your scene is selected, then load the hair in. If you already loaded the hair into the scene, you can right click on the hair, select "fit to.." then select "none". Then make sure the figure is in 0 pose (i.e. the T-pose it comes loaded in as). Then move the hair to the position on the figure that looks correct. Then parent the hair to the head. You can parent the hair to the head by going to the scene tab, then either dragging and dropping the hair on top of the "head" node, or by right clicking the hair and selecting "parent to" then scrolling to the head. This will make the hair move around with the rest of your figure's head when you pose the figure.
Let me know if that all makes sense. Again, I would suggest trying option 3
The kindness of the people in this thread is what makes it particularly pleasant to participate in it. Thanks for the detailed explanation. and I allow myself to save it for my future reference or that of another friend who has the same problem.A lot of the assets from the game are pretty old, so they don't naturally fit to characters (its annoying I know). You have three options, I'll explain them each (Option 3 is probably your best bet):
1) what you're doing in that image – Daz studio has a native autofit script, and if you just select "genesis 2 female" for "what figure was the item orignally designed for," then "hair" for "what type of item is it," it should fit to your figure's head.
There's a couple problems with this option. Autofit is not always the best, and it might mess up how the hair is placed on the figure's head, and it also messes up the hair's bones/nodes (These are the things that allow you to pose and move different parts of the hair independently). If you do this, you might notice Caroline's hair bend in a weird way, or not be able to be posed properly. By and large, I would suggest NOT doing this.
2) Download a script – You can probably buy a script that converts the hair to genesis 3 without messing up the bones. I know Riversoft Art sells scripts that allow you to convert genesis 3 characters and clothes to genesis 8 and vice versa, but I'm not sure about hair. Obviously, the main downside of this option is that you have to find it, buy it, and then learn how to run the script. This is better than option 1, but still not great
3) The most common and useful workaround is to load your hair into the scene without fitting it to any figure. All you have to do is make sure nothing in your scene is selected, then load the hair in. If you already loaded the hair into the scene, you can right click on the hair, select "fit to.." then select "none". Then make sure the figure is in 0 pose (i.e. the T-pose it comes loaded in as). Then move the hair to the position on the figure that looks correct. Then parent the hair to the head. You can parent the hair to the head by going to the scene tab, then either dragging and dropping the hair on top of the "head" node, or by right clicking the hair and selecting "parent to" then scrolling to the head. This will make the hair move around with the rest of your figure's head when you pose the figure.
Let me know if that all makes sense. Again, I would suggest trying option 3
This may be true if you are acquiring the asset by other means. Note that this asset is currently on sale at Renderosity, not that anyone here cares about such things.Gentlemen, greetings.
It's just a friendly reminder that Caroline's store asset that appears in the game was lost for quite some time, and could only be obtained in a Poser pack of several GB in size, just for that single asset of 35Mb.
Now it has appeared again in Render-State, so that those who do not have it, can take advantage of it to complete the collection.
You must be registered to see the links
Just based on these stills, I can already tell it's going to be very impressive – and the assets do look very close to the game. A 4-5 minute video is an impressive undertaking! I wish had the skill (and the patience) for something like thatView attachment 4351662 View attachment 4351663 View attachment 4351664
So for the past month I've been working on getting the assets as close as possible to the game versions. From there I decided to do a full length video of some hot action. I should be done in a few weeks. Here are some stills from the video. I am hoping to have the video be about 4-5 min in length. There are no static images, its all animation