Your skill level is way over my pay grade. 69 bucks is not bad at all. Do you create your own clothing and the rest? I am sure that Milfy City is based on some DAZ modle. But I have not seen Sluybag Linda or alcoholic Caroline elsewhere. Do you know of games that their base model has been used in? DAZ has plenty of sliders to make characters unique as I see it. Good luck with your project.
I didn't include the initial cost of Iclone well over $500usd but i got a lot of extras with it. I think the cheapest iClone version was $199usd but that's very basic and you can do more with the free Daz then that version.
the $69 was for 250+ extra sliders that don't come with Iclone by default with free vampire and orc teeth thrown in while it was on special.
"iclones default sliders are ok id say on par with daz but was missing some important sliders i needed for fine tuning"
each different asset has a cost, an initial cost and an exporting cost Exporting is for 3d games Initial cost is for VN style games.
unless you make your own assets in blender or another more expensive 3d model system.
"If i had those kinda skills I'd just make everything myself in blender for free"
Clothing also was not included as I have not started working on that yet.
"will need to be designed from scratch and got a guy for that."
Only just managed to make several characters and get them into unity, "some of my unity asset clothing has worked with the models so far but that's just for testing some systems. "Inventory management and slot locations"
I knew nothing when i first started my project and was randomly testing things on daz, Iclone and Unity "I'm still doing so to a degree".
But have learnt a lot from experimentation Still going to be at least a year before i have anything to show for it though.
"at least anything I'll be happy with"
As i said i knew nothing when i started and that was 4 months ago.
I now have all the basic controls sorted along with switchable first and 3rd person camera a Basic ui and inventory.
Health and stamina system, saving system along with a basic slave sale yard (Only 3 slaves sold though), basic arena system, very basic training and torture system, I'm working on the first quest atm along with randomizing the slaves sold a little bit to increase their number.
I haven't even started working out how to do a customizable PC character yet and that's a bit of a priority.
"kinda ties in with the randomized slaves system though as the processes are somewhat simmilar"
the funny thing is from some of the games I have seen on here i could release what i have as a 0.1-0.6 version and still not be the worst dev on here. but truth is that would not give anybody a decent idea of the game I'm actually wanting to make.
so while i can understand that delays happen and programming, asset design, rendering and compiling all take time...
I still think some Devs are taking the piss!.