- Jun 19, 2017
- 4,176
- 6,143
Nothing stops you from adjusting your pledge here and there. Simply pay as much as you like to pay (like $5 when ever you want to download a update) and it's fine.($5 a month for 2-3 years? That's $120-$180!). I didn't mind the fact that I would be paying the price of 2-3 AAA games for a something most people would be getting legally for free.
But there comes a point where you've poured hundreds of dollars into the system after a few years, and you don't have a single completed product where you start to say "OK, woa. What am I doing here? What am I investing in?"
That said, there are of course problems with this model. Most devs certainly start highly motivated as a hobby and things come to be very different once theres some kind of pressure to spend more time on the project and once the initial motivation is gone. But judging that is, at least in my opinion, mostly up the "patreon/investor" (just like it's up to any other investor to judge the stock/business he's investing in). The easy solution to this problem is simply to give as much as the game is worth to you right now. You get a few updates a year with good content? Fine, give that dev 15 to 20 bucks a year and if something bad happens, you can simply treat it as some kind of tip and you won't have overspent.