Looks like ICSTOR team has started to hit their stride with this game. The other games weren't all terrible, but they had some pretty glaring flaws. This one though works great. Progression is steady, you can't get lost, and the renders look good. Not to say it's perfect. The characters are still pretty standard archetypes, the releases are taking way too long, and it's not always clear about where you can click/what you're supposed to do to progress. Even when the game tells you exactly what to do, it can be confusing finding exactly where you're supposed to be clicking. Like when the game lets you start working for "Bob". It was a little hard to know where to click to start the job. I tried talking to Bob to see if that was how, but it wasn't. I tried talking to the receptionist and that wasn't it. I tried clicking on the desk, which just led to clicking on the statue. And finally the chair. It just seemed really unnecessary to make it the chair and then the papers on the desk, and it wasn't very intuitive to click on the chair. It would be way more intuitive to talk to Bob/Receptionist. Since you have to talk to someone to do all of the other jobs in the game. Like taking pictures of Caroline you talk to Caroline and working for Linda you talk to Linda. It's little things like that that are the only things really dragging down the game. Unlike past games that all had pretty glaring flaws that were hard to look past. I'm glad to see the team is learning from their past mistakes and becoming better developers.