Kytolo Braven
Member
- Jul 3, 2017
- 137
- 194
I have been doing something like this for quite some time now. I learned my lesson very quickly with a certain DC universe game.Just do what i have been doing since a month ago.
Cancel all your pledges to everyone and make a note of the amount you are/were paying them
If a developer produces a new "real" update, pay that amount times the months he has worked on it.
If a developer decides that he isn't going to return or vanishes into thin air, don't pay him...
This way the paradigm shifts from
Paying for "Future promises" to the more usual " pay for a product" .
That whole monthly system of paying for empty promises and fairy tales has proven "exploitable" in the last 24 months, and i am not primary talking about ICSTOR.... I am talking about the more severe cases like Irredeemable, Gumdrop, Combin Ation and more.
So if you are paying and thinking about dropping your pledge or anything like that.
That option might do the trick for you ; ).
I am not saying that everybody should drop their pledges and and never come back.
Only saying that updates should be rewarded, but there should also be room for consequences if it goes badly ; )
I am perfectly happy subscribing on the months that Devs release content updates and think that others should do the same. Devs need to money to support their work, but paying something like 60 dollars (read as the same value as AAA game titles) for each 3 month cycle that nets an incremental update with maybe a couple of hours of playtime is baffling to me.
That said, I really do believe in ICSTOR. His updates lately have been incredibly satisfying, in my opinion. I look forward to paying him for his next update, if and when he ever releases it.