The good :
Artwork is original
Models are original, kinda
The BGM isn't bad.
There's voice acting
The UI is original and clearly someone thought about it.
The bad
The artist seems only to be able to draw one face and one body type for females which is why I said that the models are kinda original. Just have to look at the other game by the same creators and you'll see the female looks identical to the ones here. Look at the females on the load screen. The differences between each of them are the clothes, hairdo and lipstick color. Sure, most of them are related to each other but never the less it's a bit much. And as said compare the face of the lead female character to the one in the 'no more golden days' by the same studio. I guess that was a distant ancestor of the flight attendant character.
Voice acting? It's sparse and what there is sounds similar. In other words you can't make up what character is talking just listening to the voice. One has to question what purpose it serves. On top of that, I don't know about you but I read a whole lot faster then they talk.
Bad BGM and UI can hurt how you experience the game. That doesn't mean that good BGM and UI however can make something mediocre become excellent.
Amount of game play after 14 chapters and more then a year since the first release is pitiful.
I hadn't played this since 11.5 and was able to play the few chapters up to and including 14 in about half an hour.
Lots of time you see the same backdrops over and over, in lots of cases even without any characters on screen or the characters in poses that have been used several times before.
Sure, there's a bunch of text but not there's much progression in the story or relationships.
E.G.: from the changelog Ch. 13 Beta
1. One Scene added.
--Yeah, a new chapter with 1, count them, one new scene.
2. Day 13 (8000 words) added.
--Eight thousand words for a chapter doesn't mean a thing. It's not about the amount of words but what you do with the words. Writing a 1000 page book is easy and is no guarantee that it will be any good. Writing a good short story in a thousand words however is very difficult because you don't have room to make mistakes
3. Riley's Yoga outfit updated
-- ??? Made a change on an outfit of one character. Don't over do it now, do you need to sit down after all that work?
4. New BGMs
--Making music takes time. Did they make it or just acquired it from other sources? And even if made by themselves.. if the rest is 'meh' then music won't transform in a masterpiece.
5. A lot of previous bugs and typos fixed!
-- Isn't that the bare minimum that one should expect?
Why anyone would spend money on a game with this little content is frankly beyond me. Then again, how this got a score of 4.5/5 I find odd as well.
Artwork is original
Models are original, kinda
The BGM isn't bad.
There's voice acting
The UI is original and clearly someone thought about it.
The bad
The artist seems only to be able to draw one face and one body type for females which is why I said that the models are kinda original. Just have to look at the other game by the same creators and you'll see the female looks identical to the ones here. Look at the females on the load screen. The differences between each of them are the clothes, hairdo and lipstick color. Sure, most of them are related to each other but never the less it's a bit much. And as said compare the face of the lead female character to the one in the 'no more golden days' by the same studio. I guess that was a distant ancestor of the flight attendant character.
Voice acting? It's sparse and what there is sounds similar. In other words you can't make up what character is talking just listening to the voice. One has to question what purpose it serves. On top of that, I don't know about you but I read a whole lot faster then they talk.
Bad BGM and UI can hurt how you experience the game. That doesn't mean that good BGM and UI however can make something mediocre become excellent.
Amount of game play after 14 chapters and more then a year since the first release is pitiful.
I hadn't played this since 11.5 and was able to play the few chapters up to and including 14 in about half an hour.
Lots of time you see the same backdrops over and over, in lots of cases even without any characters on screen or the characters in poses that have been used several times before.
Sure, there's a bunch of text but not there's much progression in the story or relationships.
E.G.: from the changelog Ch. 13 Beta
1. One Scene added.
--Yeah, a new chapter with 1, count them, one new scene.
2. Day 13 (8000 words) added.
--Eight thousand words for a chapter doesn't mean a thing. It's not about the amount of words but what you do with the words. Writing a 1000 page book is easy and is no guarantee that it will be any good. Writing a good short story in a thousand words however is very difficult because you don't have room to make mistakes
3. Riley's Yoga outfit updated
-- ??? Made a change on an outfit of one character. Don't over do it now, do you need to sit down after all that work?
4. New BGMs
--Making music takes time. Did they make it or just acquired it from other sources? And even if made by themselves.. if the rest is 'meh' then music won't transform in a masterpiece.
5. A lot of previous bugs and typos fixed!
-- Isn't that the bare minimum that one should expect?
Why anyone would spend money on a game with this little content is frankly beyond me. Then again, how this got a score of 4.5/5 I find odd as well.