I just finished the main story so far and I'm liking what I'm seeing. There are a few sticking points though.
First, I'm glitched out of Maya's cosplay mission. I try to go back to her house to get the sewing kit, but her room is locked.
The story mission structure didn't have me as involved this time. In AATOFL, there was always the goal of overtaking each level, with sexy escapades in between. With this game, there doesn't seem to be a goal, and it drags a bit, especially in the early game. Having an open island to explore does offset this a bit bit the sidequests.
As for ideas, you mentioned new areas to place furniture. Would just expanding the base work? If your character is supposed to be there 3 months (now likely staying indefinitely), you could add a time skip to the story at a good break point, and have another floor added, or a basement. There could be a couple dedicated rooms, plus another free area to build in. Alternatively, progressing far enough in the Pirate Base subquest could prompt Yukari to open it up as a different living area.
For a possible story or side event, mentioning your wet dreams could prompt Yukari to propose making a set of VR headsets that lets you and the girls share a dream space. This could be used to see the mindset of the other girls, for roleplay, or even as another full area that lets you interact with the fantasy themed items.
Another event could make use of the full island. Have someone propose a game of hide and seek. The girls all hide, and you use your drone to capture them. To make it easier, the drone has a tracker that can see the signal coming off each of their collars. Once you find one of them, you restrain them, and bring them back.
First, I'm glitched out of Maya's cosplay mission. I try to go back to her house to get the sewing kit, but her room is locked.
The story mission structure didn't have me as involved this time. In AATOFL, there was always the goal of overtaking each level, with sexy escapades in between. With this game, there doesn't seem to be a goal, and it drags a bit, especially in the early game. Having an open island to explore does offset this a bit bit the sidequests.
As for ideas, you mentioned new areas to place furniture. Would just expanding the base work? If your character is supposed to be there 3 months (now likely staying indefinitely), you could add a time skip to the story at a good break point, and have another floor added, or a basement. There could be a couple dedicated rooms, plus another free area to build in. Alternatively, progressing far enough in the Pirate Base subquest could prompt Yukari to open it up as a different living area.
For a possible story or side event, mentioning your wet dreams could prompt Yukari to propose making a set of VR headsets that lets you and the girls share a dream space. This could be used to see the mindset of the other girls, for roleplay, or even as another full area that lets you interact with the fantasy themed items.
Another event could make use of the full island. Have someone propose a game of hide and seek. The girls all hide, and you use your drone to capture them. To make it easier, the drone has a tracker that can see the signal coming off each of their collars. Once you find one of them, you restrain them, and bring them back.