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gallows226

Member
Jan 16, 2023
111
64
I don't care about NTR anymore. I only care about Kurone. Are there games with a similar character? Could be any genre from NTR to harem.
cant think of any equivalents. But this series is going to have continuations. So more Kurone herself is on the horizon
 

Yokohama1501

Member
Jan 15, 2019
229
136
how I can find this scene? I see this in gallery CG but I haven't seen it in the game
Looks like luna blowing a guard. After Yviel is imprisoned and luna is on his side, you'll find this in the womens sleeping section. IIRC it'll happen shortly after kurone leaves
 
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masshion

New Member
Nov 10, 2018
2
0
Looks like luna blowing a guard. After Yviel is imprisoned and luna is on his side, you'll find this in the womens sleeping section. IIRC it'll happen shortly after kurone leaves
This scene is luna blowing a Yviel, I cap this Picture in DLsit but I haven't seen this in the game, I think this NTR route but that scene not the same in Picture
 
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Senya_boy

Newbie
Feb 19, 2020
51
57
Count me as another that feels like this game is way better and more impactful than it feels like it has any right to be. I'm actually going to have to go back and re-play the first one at some point after this; I had completely forgotten I'd played it until the cross-over / references in this one came up, and even then my memory of it was as being very much just in the 'fine / so-so' category.

I feel like the biggest issue about this game for me is that it falls into that realm of being just good enough that it really makes me end up focusing on all the ways in which I wish it were even better. Like I love the flexibility it offers, how it doesn't easily lock you in to a route, so you can create a story with the nuance you want, resistance waxing and waning along the way. I'd even argue the relatively short / 'thin' scenes plays into that, since it leaves room for you to fill in lots of blanks and details on your own. But the fact that the game achieves that flexibility by honestly just not really reacting to any decision you ever make, until the very end, definitely leads to some disconnects, and becomes really glaringly obvious on a replay.

A game like this, except more 'reactive' to your choices, would probably be a master-piece to me; something where it sees that you're picking options to not give in, and so ramps up / changes the corruption attempts accordingly. To run with an example, on my first play-through, I had Leo give in to all of Kurone's early advances, playing him as relatively weak-willed / her charm ability as that powerful. When it came to her asking for info the first time, though, I said no; I figured that would be an actual line for him that he would not easily cross. And then... that was pretty much the end of her events for that playthrough, because the game just kept waiting for me to go to her and choose it, rather than have her instigate more pro-active seduction.

Anyway, given how much more this has stuck in my mind than the first game did, as well as all the set-up for a continuation, I'm super looking forward to any further entries in the series.

PS Kurone4Life
 

gallows226

Member
Jan 16, 2023
111
64
Count me as another that feels like this game is way better and more impactful than it feels like it has any right to be. I'm actually going to have to go back and re-play the first one at some point after this; I had completely forgotten I'd played it until the cross-over / references in this one came up, and even then my memory of it was as being very much just in the 'fine / so-so' category.

I feel like the biggest issue about this game for me is that it falls into that realm of being just good enough that it really makes me end up focusing on all the ways in which I wish it were even better. Like I love the flexibility it offers, how it doesn't easily lock you in to a route, so you can create a story with the nuance you want, resistance waxing and waning along the way. I'd even argue the relatively short / 'thin' scenes plays into that, since it leaves room for you to fill in lots of blanks and details on your own. But the fact that the game achieves that flexibility by honestly just not really reacting to any decision you ever make, until the very end, definitely leads to some disconnects, and becomes really glaringly obvious on a replay.

A game like this, except more 'reactive' to your choices, would probably be a master-piece to me; something where it sees that you're picking options to not give in, and so ramps up / changes the corruption attempts accordingly. To run with an example, on my first play-through, I had Leo give in to all of Kurone's early advances, playing him as relatively weak-willed / her charm ability as that powerful. When it came to her asking for info the first time, though, I said no; I figured that would be an actual line for him that he would not easily cross. And then... that was pretty much the end of her events for that playthrough, because the game just kept waiting for me to go to her and choose it, rather than have her instigate more pro-active seduction.

Anyway, given how much more this has stuck in my mind than the first game did, as well as all the set-up for a continuation, I'm super looking forward to any further entries in the series.

PS Kurone4Life
If you go back and replay the first, you'll see so clearly that this game is a direct improvement over it's "flaws" (which I put in quotations cause its still a good game. This Dev clearly listens to feedback from the community, clearly is activley working to improve their skills both in game, story and art (Nipples being a big improvement inbetween games trust you'll notice after playing Mirage). I truly think that if the dev continues on the upward track theyre currently heading their next game will also improve as well.

I dont know if the next game will be the masterpiece that I agree with you it almost was, but I have tons of confidence in the developer to keep moving closer to a masterpiece because boy do they seem to get better with each installment of this series.
 
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TheDarkDude

Member
Jan 5, 2021
136
86
Probably not. Maybe a cameo or something. The next game is a smaller one focusing on the characters from the first game training before going to Orion or whatever the place with the blue hair girl is.
Actually nvm mind that. The Dev did say Luna will show up in this game. We dont know to what extant tho.
 

gallows226

Member
Jan 16, 2023
111
64
Actually nvm mind that. The Dev did say Luna will show up in this game. We dont know to what extant tho.
probably a minor cameo. I think in the next major installlment most character will return in a big capacity OR if that game focuses on blue hair, theyll show back up in a major capacity for the finale of this saga.
 

Starlight501

Newbie
May 4, 2020
21
4
I need more interaction with luna and the guard, and just in general with the defense team as a whole. I liked seeing the pop ups saying she was cornered and hit on or groped by a member of the defense team, but over all it was a good game
 

gallows226

Member
Jan 16, 2023
111
64
I need more interaction with luna and the guard, and just in general with the defense team as a whole. I liked seeing the pop ups saying she was cornered and hit on or groped by a member of the defense team, but over all it was a good game
completely agree, game needed a bit more depth. more harrassment and more scenes. Love what we got but hungry for more.
 
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Senya_boy

Newbie
Feb 19, 2020
51
57
If you go back and replay the first, you'll see so clearly that this game is a direct improvement over it's "flaws" (which I put in quotations cause its still a good game. This Dev clearly listens to feedback from the community, clearly is activley working to improve their skills both in game, story and art (Nipples being a big improvement inbetween games trust you'll notice after playing Mirage). I truly think that if the dev continues on the upward track theyre currently heading their next game will also improve as well.

I dont know if the next game will be the masterpiece that I agree with you it almost was, but I have tons of confidence in the developer to keep moving closer to a masterpiece because boy do they seem to get better with each installment of this series.
Yeah, having gone back and re-played now, definitely agreed. Honestly in retrospect, I think a big part of my original view of the first game was a matter of expectations. I'd gone in thinking it was going to be more of an 'escape-room' type, with how much the NTR progresses being linked to how well (or not) you're able to solve things, in the same vein as e.g. the Gentle Girl games. It... kinnndddd of has a little bit of that? But it's really more just an interactive novel type, like the sequel, and is much better going in with that expectation.

Anyway, echoing myself and everyone else again that this game was incredible, looking forward to the next ones a ton, since its main fault was how badly it left me wanting more. (Like with Kotori! I *get* why Kurone steps in and saves her, it's an important character beat for her and Kurone ended up being an incredible character, so I get it. But ughhhh, someone being 'saved' and then re-falling to the seduction all over again is soooo fucking hot and we got robbed of it!)
 
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gallows226

Member
Jan 16, 2023
111
64
Yeah, having gone back and re-played now, definitely agreed. Honestly in retrospect, I think a big part of my original view of the first game was a matter of expectations. I'd gone in thinking it was going to be more of an 'escape-room' type, with how much the NTR progresses being linked to how well (or not) you're able to solve things, in the same vein as e.g. the Gentle Girl games. It... kinnndddd of has a little bit of that? But it's really more just an interactive novel type, like the sequel, and is much better going in with that expectation.

Anyway, echoing myself and everyone else again that this game was incredible, looking forward to the next ones a ton, since its main fault was how badly it left me wanting more. (Like with Kotori! I *get* why Kurone steps in and saves her, it's an important character beat for her and Kurone ended up being an incredible character, so I get it. But ughhhh, someone being 'saved' and then re-falling to the seduction all over again is soooo fucking hot and we got robbed of it!)
lmao i cannot express how much I personally hated that Kotori's corruption was hardlocked to be prevented from remaining. You cant choose the option that doesnt send kotori and red armor to the storage room and Kurone always saves her from Yviel later.

Its why I do feel as if this game was meant to be more than it is. It seems like it had the capacity to be more but didnt end up going all the way. Hopefully with the sale of 10,000 copies like Mirage got Chima will be able to devote more resocurces into makin the next game a bit deeper
 
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Troutmask90

Newbie
May 11, 2020
82
106
This really caught me off guard at how well done this game was, there are an awful lot of cookie cutter RPGM games and this was absolutely not one of them.
 

lasso33

New Member
Aug 20, 2019
14
8
Does anyone know where this pole twerking scene is in the game after Luna becomes a familiar? I know there's another scene that uses this cg after the MC calls Luna after he's ambushed in the library, but that's before Luna becomes a familiar.
 
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4.20 star(s) 53 Votes