4.60 star(s) 5 Votes

radcloffe

New Member
Jan 5, 2024
2
7
89
There would be no problem with such "artists" using AI if they didn't replace whole pipeline with it. What I mean by that is it would be great if Miro did the sketches and creating mockup scenes in Blender or something, animate it to some degree and let the AI make last touches with stuff that is incredibly hard and takes time. For example from this shot:


avelines_quest_breasts_bouncing.gif

The breasts movement is incredible and I wouldn't have a problem Miro letting AI animate it but unfortunately he decided to simply not care and throw bunch of similarly looking scenes in same shots. Like even this GIF I posted is the same scene presented like 3-4 times in a movie, each different output probably to the same prompt - there is no smooth continuity in it, not mentioning the hallucinations.

I don't know if the approach I mentioned with mockups would work but I would expect from someone like Miro to be extremely focused on reducing hallucinations and using AI to do the finishing touches like breasts squishing / kissing etc. but instead you have slop movie that is entirely generated with some post-processing, nothing else.
 
Dec 7, 2019
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There would be no problem with such "artists" using AI if they didn't replace whole pipeline with it. What I mean by that is it would be great if Miro did the sketches and creating mockup scenes in Blender or something, animate it to some degree and let the AI make last touches with stuff that is incredibly hard and takes time. For example from this shot:


View attachment 5418628

The breasts movement is incredible and I wouldn't have a problem Miro letting AI animate it but unfortunately he decided to simply not care and throw bunch of similarly looking scenes in same shots. Like even this GIF I posted is the same scene presented like 3-4 times in a movie, each different output probably to the same prompt - there is no smooth continuity in it, not mentioning the hallucinations.

I don't know if the approach I mentioned with mockups would work but I would expect from someone like Miro to be extremely focused on reducing hallucinations and using AI to do the finishing touches like breasts squishing / kissing etc. but instead you have slop movie that is entirely generated with some post-processing, nothing else.
Exactly. He should be working with AI as a tool while he maintains decision making capacity. Instead he is letting AI make all the major decisions and just runs with it.
 

xxxDreamZzz

Member
Oct 29, 2022
192
333
163
There would be no problem with such "artists" using AI if they didn't replace whole pipeline with it. What I mean by that is it would be great if Miro did the sketches and creating mockup scenes in Blender or something, animate it to some degree and let the AI make last touches with stuff that is incredibly hard and takes time. For example from this shot:


View attachment 5418628

The breasts movement is incredible and I wouldn't have a problem Miro letting AI animate it but unfortunately he decided to simply not care and throw bunch of similarly looking scenes in same shots. Like even this GIF I posted is the same scene presented like 3-4 times in a movie, each different output probably to the same prompt - there is no smooth continuity in it, not mentioning the hallucinations.

I don't know if the approach I mentioned with mockups would work but I would expect from someone like Miro to be extremely focused on reducing hallucinations and using AI to do the finishing touches like breasts squishing / kissing etc. but instead you have slop movie that is entirely generated with some post-processing, nothing else.
Just a note, but the animation above was done 6 years ago. Ooops, I mean months. Take a look at some of the animations done within the last month. 6-years difference if it was normal software.

Also, Miro uses Maya... which is a far better software for animation than Blender, and makes him look even lasier.
 

xxxDreamZzz

Member
Oct 29, 2022
192
333
163
Serious curiosity: what is it about plastic-skin bodies and obvious low-grade models with stiff, lifeless hair and flesh, and glue-like cum... that makes Miro's old animations like G4E better than what's fast becoming more realistic?

Don't get me wrong, I was one of the first supporters and major fan of Miro's creations (before the store even), and he seriously brought a whole new dimension to the space that was filled with herky-jerky SFM and slide show stories.

Currently there are about 12 decent Blender-Pro artists in the entire world. The rest are doing 30-second (6x5 sec) loops, or very primitive animation stories that STILL don't match Miro's quality from 15 years ago.

Anyway, I for one am looking forward to how AI + Blender + whatever software comes to be, that makes MORE artists get involved, and ever more of them pulling away from the "good enough" crowd and doing something exceptionally well with storytelling/long form videos. If AI adds to that goal and makes it easier, I'm all for it.
 
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BayouBill

Well-Known Member
Jul 8, 2018
1,279
1,103
370
Serious curiosity: what is it about plastic-skin bodies and obvious low-grade models with stiff, lifeless hair and flesh, and glue-like cum... that makes Miro's old animations like G4E better than what's fast becoming more realistic?

Don't get me wrong, I was one of the first supporters and major fan of Miro's creations (before the store even), and he seriously brought a whole new dimension to the space that was filled with herky-jerky SFM and slide show stories.

Currently there are about 12 decent Blender-Pro artists in the entire world. The rest are doing 30-second (6x5 sec) loops, or very primitive animation stories that STILL don't match Miro's quality from 15 years ago.

Anyway, I for one am looking forward to how AI + Blender + whatever software comes to be, that makes MORE artists get involved, and ever more of them pulling away from the "good enough" crowd and doing something exceptionally well with storytelling/long form videos. If AI adds to that goal and makes it easier, I'm all for it.
Not really then it's just going to be the same thing, since everyone is just going to add to that AI stuff, i more towards Blender, since a lot of awesome artist do amazing things with blending. And why a lot doing 30 second loops, since it doesn't take them as long and give them time to pop out content since there is always those that want something out almost every single time. To me to see an artist that was created and making 3D just switch to AI since it's more easy to just type something of watch the computer created it, is more of a downgrade.
 
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thomasz69

New Member
Jun 21, 2018
7
45
68
it's not that bad his Ai quality is better from everything else people do
1. True
2. It's still lightyears behind his 'manual' animation quality.

Let's put in in grades, from 1 to 10.

His manual work: 9 out of 10.
AI slop: 1 out of 10.
His AI slop: 4 out of 10.

Is 4 better than 1? YES! But it's still so far away from the level of quality he could achieve...

Miro needs to understand that you use AI as a tool AFTER you did the groundwork, you don't base your work entirely on AI.
He has the perfect models. He knows how to use animation tools.
All he needs to do is offload the manual shit (like hair animation) to AI and he could create top level quality animations, without all the tedious work. He already went so far as to make incredible 3D models by hand, yet he choses not to use it.. the man just lost it. AI is incredible for motion animation & fluid/hair physics, but you can't make an hour long movie by cutting together 8 second long clips, where in each clip the AI does some random shit.
 

Tupok

Newbie
Sep 6, 2025
86
173
33
Serious curiosity: what is it about plastic-skin bodies and obvious low-grade models with stiff, lifeless hair and flesh, and glue-like cum... that makes Miro's old animations like G4E better than what's fast becoming more realistic?

Don't get me wrong, I was one of the first supporters and major fan of Miro's creations (before the store even), and he seriously brought a whole new dimension to the space that was filled with herky-jerky SFM and slide show stories.

Currently there are about 12 decent Blender-Pro artists in the entire world. The rest are doing 30-second (6x5 sec) loops, or very primitive animation stories that STILL don't match Miro's quality from 15 years ago.

Anyway, I for one am looking forward to how AI + Blender + whatever software comes to be, that makes MORE artists get involved, and ever more of them pulling away from the "good enough" crowd and doing something exceptionally well with storytelling/long form videos. If AI adds to that goal and makes it easier, I'm all for it.
Tell me. What is it about the Incorrect background, Incorrect Anatomy, Cum coming out of the nose, and glue like cum that's in the ai video too that somehow makes you think ai is doing well? I mean its facing a damn near 10 year old video that has correct anatomy, correct background, and the correct area where the cum comes out. Imagine how good Miro would be if they only focused on making their models more realistic and took a few weeks to fix the fluid animation. You say you look forward to more artist, but typing into a prompt does not make you an artist. Are you stupid? That makes you someone with the software turning out slop. Please stop your ignorant perspective it's actively harming the actual art community.
 

xxxDreamZzz

Member
Oct 29, 2022
192
333
163
Tell me. What is it about the Incorrect background, Incorrect Anatomy, Cum coming out of the nose, and glue like cum that's in the ai video too that somehow makes you think ai is doing well? I mean its facing a damn near 10 year old video that has correct anatomy, correct background, and the correct area where the cum comes out. Imagine how good Miro would be if they only focused on making their models more realistic and took a few weeks to fix the fluid animation. You say you look forward to more artist, but typing into a prompt does not make you an artist. Are you stupid? That makes you someone with the software turning out slop. Please stop your ignorant perspective it's actively harming the actual art community.
I still don't think you or the people above realise or know how Miro is making his AI generations. He is most certainly NOT just typing a prompt. He's stated this many times already, and I know first hand it's not possible.

At what point do y'all think Miro or any of the others should start learning how to use and control AI? It's not going away and we're only a couple of months into this (video, 3D). The different models are on either v1 or v2. Do you remember the crap that was coming out of Blender at those versions? Do you remember how many years it took to get to the current version that could do liquids and physics? Do you remember the many years BEFORE Miro came along and stretched the imagination what could be done with 3D?

We are in the very beginning of a new age of technology, and it's moving so fast that if you snooze you lose, from one week to the next. Everyone thinks that it's just going to get easier, but that's NOT what's happening. It's becoming more demanding to know which models to use and when for which effects. "Usable" 3D segmentation and meshes just came out last week. Basically "beta" quality and still needing a lot of optimizing and cleaner code... but... it's here and next month and the one after will always better.

If any of you decide to just take a few moments to look over the Reddit channels devoted to Stable Diffusion and ComfyUI (the most used GUI), you will find dozens of posts daily from people that don't have a clue where to start. The fact is: they can forget it... and possibly in 2 or 3 years from now, see if there's commercial (CENSORED!) software or platforms that obfuscate the backend tech, to make it easy for them. That will also happen with no doubt in my mind. But it wont come even close to the creators that learning and growing with the tech as it is now.

Miro chose this year to start. By next year at this time, many of you will be in awe of what he's creating... along with maybe 20, 30 or 50 other artists that have decided that this tech is not going to go away, so have decided to learn it and grow with it.

Here's to creativity and technological advances that empower it.
 

Tupok

Newbie
Sep 6, 2025
86
173
33
I still don't think you or the people above realise or know how Miro is making his AI generations. He is most certainly NOT just typing a prompt. He's stated this many times already, and I know first hand it's not possible.

At what point do y'all think Miro or any of the others should start learning how to use and control AI? It's not going away and we're only a couple of months into this (video, 3D). The different models are on either v1 or v2. Do you remember the crap that was coming out of Blender at those versions? Do you remember how many years it took to get to the current version that could do liquids and physics? Do you remember the many years BEFORE Miro came along and stretched the imagination what could be done with 3D?

We are in the very beginning of a new age of technology, and it's moving so fast that if you snooze you lose, from one week to the next. Everyone thinks that it's just going to get easier, but that's NOT what's happening. It's becoming more demanding to know which models to use and when for which effects. "Usable" 3D segmentation and meshes just came out last week. Basically "beta" quality and still needing a lot of optimizing and cleaner code... but... it's here and next month and the one after will always better.

If any of you decide to just take a few moments to look over the Reddit channels devoted to Stable Diffusion and ComfyUI (the most used GUI), you will find dozens of posts daily from people that don't have a clue where to start. The fact is: they can forget it... and possibly in 2 or 3 years from now, see if there's commercial (CENSORED!) software or platforms that obfuscate the backend tech, to make it easy for them. That will also happen with no doubt in my mind. But it wont come even close to the creators that learning and growing with the tech as it is now.

Miro chose this year to start. By next year at this time, many of you will be in awe of what he's creating... along with maybe 20, 30 or 50 other artists that have decided that this tech is not going to go away, so have decided to learn it and grow with it.

Here's to creativity and technological advances that empower it.
I don't think you realize that the things that ai was doing well before are still the only things being enhanced. The fucked up portion is still fucked up. Nothing has changed since the start of ai. Not really. And im starting to see how the Ai bubble has gotten as large as it has if your thought process is at all wide spread. Also, this type of AI(LLM) is not new at all. Search Ferdinand de Saussure 1906. This shit was literally thought up in the fucking early 1900s.
 

GrobusDobus

Newbie
Dec 11, 2019
17
87
112
He started like 2-3 years ago, not just in the last 2 months.
Also anyone hoping he would deliver more faster will be disappointed since he recently said he doesn't estimate dates anymore, and he's now back to "Testing" stuff.
It's such an obvious low-effort grift. I acknowledge there's a (inexplicable) market for this dogshit AI slop, but the fact that MIRO can't even be fucked to put together a semi-regular output of said slop for the people stupid enough to keep giving him money is just pathetic.
 

weazelz

Newbie
May 21, 2019
48
69
77
Christ, feels like I'm watching some Mobile AD...
Yea, that is definitely slop.
One can see the potential, but it's so far from being remotely good.
 
4.60 star(s) 5 Votes