Just played 2nd orchard fight against Jess ... only way to win (without items) was to spam grapple + guard all the time.
Jess does an average of ca 70 damage per turn due to double attacks while Missy just does ca 30 and her guard heals only 50 every 2nd turn, so trying to do grapple + damage + guard leads to a quick defeat.
Spamming grapple + guard only works because there is a chance that Jess hits herself with critical hits dealing 120 damage to herself. It depends on RNG how fast Jess knocks herself out. This way to fight is rather unusual ...
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Since Missy can defeat many "bad" girls, it would be nice to collect souvenirs like the red ribbons or the defeated girls' panties (leading to potential further punishments during school day). There could be an option to later trade the (named?) panties back for some reward.
During the scene with Miss Paris during lunch, Missy can lie for her (+ Miss Paris) ... since good girls don't lie, Missy could ask Miss Paris for a correction to earn double bonus points with her (if there is a way to romance Miss Paris).
During the delivery girl quest, it would be nice if interacting with the champagne bottle in Rosaleigh's room would always lead to a menu where the player can cancel the action. I clicked on the champagne expecting to find some options to manipulate the bottle I saw in a previous try and instead Missy drunk a glass and the complete event was lost ...
It would be nice to be able to see the relationship stats for NPCs and groups somewhere ...
(Edit : noticed the note on the wall in Missy's room.)
Thanks for the feedback! I'll take the points in order:
- 2nd Jess fight is indeed meant to be hard. I haven't tested it with counter-grapple and encourage once Missy reaches level 4, but I expect these would help a lot. The combat system is still very much a work in progress and something I'm happy to listen to suggestions on. Grapple is the way to beat most harder enemies because it deals percentage-based damage and thus renders large health bars irrelevant.
- I like the idea of collecting items from the bad girls, which is why I added the Jess's Ribbon and Poppy's panties drops. (I expect a lot of people haven't got Poppy's panties as she's currently the hardest fight in the game.) I also really love the idea of the winner taking the loser's panties and then returning them for a forfeit. That's going in the ideas bank.
- I actually have a half-worked-out idea for that choice. Right now, it doesn't do anything except make a note that Miss Argolla knows or doesn't know that Miss Paris is soft on panty-flashing, with potential consequences later on.
- Champagne bottle - I did it myself a few times in playtesting actually! That's easy enough to implement, but I also want the player to get caught out at least once. I suppose I could make the choice appear on the second and later runs. Will have a think about it.