If counter-grapple can't be counter-grappled, that's a bug, as it should be. It's meant to simulate the two scrapping girls jockeying and trying to get the upper hand. So would you tone down grapple or make the other abilities stronger?
And follow-up question, how do you find this in the wrestling matches? To my mind, the idea of a two-stage process in which you have to grapple them, then can start removing clothes works quite well, but ymmv.
Interested in everyone's answers.
Oh, and I take the point about RNG. I'm not really a fan of that either, so I'll probably start trying to minimise it when/if I figure out some better way to do it.
Do you have a plan for the fights?
Theoretically if 2 opponents have equal strength, both use the best tactics and damage/block/heal is calculated using RNG, the outcome will be a 50% chance for a win for both (like a coin flipping).
The same 50% ratio may apply if the used attacks (and heals) all deal relative damage like +-10% health, even if one opponent is stronger than the other.
(If damage per turn is really high, the opponent who strikes first may have a significant advantage. However if chance for both sides is 50% to strike first, it should be balanced and the result will again be a 50% chance to win.)
If you allow healing, in worst case the fight may continue endlessly based on RNG and damage to heal ratio ...
If the opponent is much stronger (e.g. more health, more damage dealt, more attacks per turn) and both use the best tactics, the mc will usually have only a tiny chance to win unless she can compensate the odds with better equipment, buffs, potions, ... however useful equipment and money to buy potions is rar in the game ... and mc usually cannot wait with all the fights until a higher level is granted.
I don't mind fights with a 50% chance if the win/loose scenes are interesting and the fights do not take forever to play. However if winning fights is neccessary for some progress (and loosing fights removes the same progress again), the 50% chance means that there will be no real progress in the long run (unless the player uses save scamming) ...
Some fights allow to save before the encounter, e.g. Jess in the orchard, and so can be replayed until the mc wins ... Other fights may surprise the player without option to save before, forcing the player to repeat a whole day (from save) to repeat the fight or play a couple of more days until the fight is available again ... both can cost a lot of time.
I found the fight against Poppy pointless since the odds seemed like 100:1 to beat her ... It is actually hard to imagine that the spoiled girls from the richest families should be so superior in combat with multiple attacks per turn, insane strength (damage) and insane health.
The only reason why Missy currently can win fights against multiple minor opponents or one stronger opponent is because her opponents not always use the best tactics.