395games_Rathieu.
Not 100% related question, but are you already planning your next game? It seems that at this point Ren'Py is starting to hold you back (not as good at video playback, some points seemed to have more complex interactions planned but simplified to fit the framework, etc.)
Will the next game still be pre rendered or real time 3d?
Yes, I am already actively planning the next game and have most of the core plot and mechanics down already. Whether I will use Ren'Py or another engine is actually a question that I haven't been able to fully answer yet. Here is a quick rundown of my current thought process.
Ren'py is easy to use and coding is not my strength, that is a big plus for it. Also the comfort features of it like the fast skipping and rollback are a plus for the engine and make it a lot easier to play Visual Novels that are made with Ren'Py instead of Unity or another engine. For those I'd have to code those features myself and as I said, I am not good at that. Another plus for Ren'py is how easy it is to make Android versions and while I myself am playing everything on PC and don't use my phone for gaming, I know that a very big part of the players prefers to play VN's on their phone.
On the other hand If I were to use an engine like Unity I could probably highlight my 3D skills a lot more, with making animated backgrounds and more expressive character sprites, stuff like that. I also want to learn more about "classical" game development, which would speak for a more commonly used 3D engine.
I think I could make a better looking game with Unity, but it would lack comfort features that Ren'Py has and would probably have more bugs than my Ren'py versions. And If I decide to actually go real time, I would have to ditch the android versions. I know that phones are strong enough today to even support good looking realtime 3D games, but I do not think I am able to optimize and code everything well enough to make it run. So it is still undecided and I am looking for a solution. You'll hear the answer when I announce the next game after MIST is done. Which will take quite a while.