Patreon restriction if i good remember.i tried this game some time ago, i remembered a part in the school but i tried the game this morning and the school part doesnt exist anymore? or have i a bug?
I have the same problem, how i can solve this
This is a list of why they gave up, not why they are still going or finished it to their heart's desire. This is like when you tell someone, "damn sucks when you give up on your dreams like that." And they get all defensive and are like "I didn't give up I am just being real and can't do it anymore, I got a whole list of reasons why I had to 'not give up!'" It's like, um, that's still giving up, you're just explaining why you did.Surprisingly, they didn't give up. If folks here were more active on their Discord, you would know as they post more there than here (but still infrequently).
- They were dealt a shitty reviewer at Steam *twice* who denied their game -- until a portion of it was removed (for no legit reason).
- Itch screwed them over on their payouts.
- Yes the have been active on their "Home Together" game, while they made tons refinements & fixes to M.Bay regarding the toons, bug fixes, game play, etc.
- And now they have an Android build out which has additional work to be done. Remember the 80/20 rule: 80% requires 20% effort and the last 20% requires 80% effort.
Uhh it was not that way when I scanned it before, or I wouldn't have said that. Just weird my scan changed too.im not sure
this is ascan i just made View attachment 4447879
Huh... they got something better than a publisher: patreonThis is a list of why they gave up, not why they are still going or finished it to their heart's desire. This is like when you tell someone, "damn sucks when you give up on your dreams like that." And they get all defensive and are like "I didn't give up I am just being real and can't do it anymore, I got a whole list of reasons why I had to 'not give up!'" It's like, um, that's still giving up, you're just explaining why you did.
As someone who has quit a few big projects I couldn't achieve its still giving up. Your just listing why its ok to give up on some things hopefully they learn from it and they continue on and start a new project that patreon and steam are 100% ok with. Anything school is red flag and they could left stuff in if they did what asian publishers do and just "patch" the adult content back in. But its a lot of work and outside the realm most people skill to do that. It's why people people use those publishers and don't do it themselves. Those publishers specialize in making games that would never work on Steam for a huge mountain of legal reasons, safe to sell on Steam again.
But yeah they don't got the cash or enough people following to get kind of deal with a publisher so yeah. It sucks but its still giving up on the project. I mean I taking some college classes about 3% of people finish writing projects for instance only 3% so 97% of people will make a dozen plus novel attempts and never finish. Its same thing with indy devs I got like 5 abandoned games but he got further then me. So again I hope he learns and keeps going. And the lesson is he thinks its not worth it I hope he does with whatever he does instead then...
Then why is he complaining about Steam denying him twice? Seriously? If it is doing so well, why did they abandon this then? Either it's abandoned they're clearly not even close to done with it then slap some hotfix patch that breaks the game, and call it 1.0 And yes there are games on steam that can make more then that sigh. Seriously guy dropped the game because he wanted more than that and couldn't get it.Huh... they got something better than a publisher: patreon
Instead of relying on a portion of their sales on a finished product, they have monthly revenues on a game that is almost never updated and will be released unfinished without having to be held accountable to anyone. But of course, since they are using that money for another game...
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Did I forget to mention their other game has its own patreon too?
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Try to make those number on steam with a publisher.
Interesting ... where / how did you find those numbers? I'm not familiar with crowd funding metric tracking sites. This is a important conversation for patreon investors. Or even Game Devs wanting to use Patreon. I'm curious about the metric site(s) as I know some folks who would want to know as well.Huh... they got something better than a publisher: patreon
Instead of relying on a portion of their sales on a finished product, they have monthly revenues on a game that is almost never updated and will be released unfinished without having to be held accountable to anyone. But of course, since they are using that money for another game...
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Did I forget to mention their other game has its own patreon too?
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Try to make those number on steam with a publisher.
No wonder you would make more flipping burgers (I hope you know burgers only have two faces, maths is hard):Then why is he complaining about Steam denying him twice? Seriously? If it is doing so well, why did they abandon this then? Either it's abandoned they're clearly not even close to done with it then slap some hotfix patch that breaks the game, and call it 1.0 And yes there are games on steam that can make more then that sigh. Seriously guy dropped the game because he wanted more than that and couldn't get it.
Why are you complaining to me when a fanboy said he SAID it was because he couldn't get it to work on Steam and other reasons? Dude, I don't care how much does it makes. He is abandoning it either way. It's clear as shit that he is either out of ideas or something else and done with it, either way dropping it. He wants quit his job money and you can work part time at a McDonalds in my state and make more a month then this game is making him to some that isn't enough. Also, again, you DO NOT GET THAT FULL-PLEDGED amount you have to pay for currency transfer fees, % to Patreon, and taxes. And it's not lump some. Its 428 separate transactions. Lowest tier is gonna have must gutted out of it a month in fees. So again I could work part time flipping burgers and make more then this game made and FOR SOME They quit that job money so see it as a failure.
Also, you can make more off steam sigh, especially with a good publisher. With a bit of luck and a good publisher, you can sell thousands of copies. It's a billion-dollar industry in the USA alone. If he gets the price right, he can make off one year of steam sales thenwhat Patreon would make in five years. And I am NOT HIM I AM GOING BY WHAT A FAN SAID HE SAID IN HIS DISCORD FOR WHY HE ABANDONED IT. And all bullet points he used was "I can't sell it good enough, its not making as much as my other project so its not worth my time no more!"
I mean, one is making 5 times more then this one . Yeah, he might feel the weaker one isn't worth his time anymore. I am not him but he clearly decided this isn't worth his time you can argue all you want it is, or you would keep doing it. But the dude is dropping this he is doing the bare min to call it 1.0 to not get the "abandoned" tag on this and hurt his rep. But it's clear it's abandoned. Its not going the way he wants, and he is gonna focus on something else and wash his hands of this one.
Also he is trying to sell this for 20 bucks on itch, he sold 1k this on steam he would make more then patreon then a decade would make almost. Serriously steam is great tool if you can get noticed and got a good product. I seen indies sell thousands who never thought they break 1k. I played games where dev is expecting like a years pay tops out that game, and ends up millionaire when the first steam check hits. That latter is rare, but this is not a RPG maker game. He is probably hoping he sells 1k in the first year, and with the right publisher, he could have 1k Steam reviews within 6 months, so thousands of sales total.
Interesting ... where / how did you find those numbers? I'm not familiar with crowd funding metric tracking sites. This is a important conversation for patreon investors. Or even Game Devs wanting to use Patreon. I'm curious about the metric site(s) as I know some folks who would want to know as well.
I'm curious over all what their per month is over time given the ebb & flow of patreons. Just using basic $3,000/mn * 12mn * 3 yrs = $108,000; 4 yrs = $144,000. Now there's factoring in their per month per both games, where their timelines overlap, etc.
There's also the costs for the game resources if purchased or contracted. Even if 1/4 of the funds were for those game assets, they still have Taxes, possibly health insurance, etc. -- all before housing, food, & necessities. So until their second game came along, M.Bay would be around $1500/mn or so at its peak after deductions. That's barely a livable wage. Only with their "Home Together" could they fully commit to being a full time Game Dev (most likely.)
Your valid points are for investors to look into. Then again, the investors (patreons) aren't getting backing residuals. It would be interesting comparison for a Game Dev to evaluate the potential success on Steam -- provided it gets the Valve algorithm promotions.
So ya, ~$110K to ~$150K, that's likely achievable on Steam considering the larger quantity of players who would purchase it even though it would smaller player base of Steam. That's even subtracting the ~500 Patreons + Itch.io backers who'll very like get their Steam keys too. The Dev will need to cut through the noise of <$5 NSFW asset flips on Steam. I do suspect it is achievable for them to make that much or more via Steam. They'll need to commit to strategic promotion to bootstrap that ground swell. Should be 'relatively' easy due to the demos and shill on Steam as they are dropping a fully complete game.
Then again, until fully analyzed, the numbers are all theory ... A Game DEV Theory XD
I cannot hold it against them for meeting the higher deliverable demands from their other game with over 2,000 patreons. While they continue to work/pick on M.Bay for its final Steam release.
Remember, they didn't fully abandon Monoolith Bay like most here on F95, or abandoned Steam Early Access games. M.Bay is a game with a reasonable story, NPC side stories, and a variety of mini games. Is it perfect, no. Has it gotten better, yes. Is it abandon, no (though it had a dry spell of continuous minor updates.)
I may be giving them the benefit of the doubht. But, the situation for us players could be much worse. It's not the best. But it is 'good enough for me (though maybe not others.)'
Cheers.
Your math is off, for ever 3 bucks you donate on patreon you get like a dollar after fees, and tax. So take that 30k and divide it. You know after fees and patreon cut you make LESS then steam right? And yes I know kiddo I got game on steam I just don't advertise it here. lol. And you also know 1k times 10 that half that being reasonable after taxes and steam cut a unit is 10k. Again you gonna get maybe 10k in 10 years and you not gaurnteed that same ammount every month. Also if they do currency exchanges YOU PAY FOR IT IT NOT PATREON. Its why does 1 buck teir anymore after fees and taxes its like penneis a person. Its just not worth it because after all fees you getting nothing almost. 3 bucks you should make about 1 buck on average a month from a patreon the big donation less the fees eat you up but you still paying ALL FEES and then Patreons cut. Steam is cover almsot everything for you and doesn't charge you for it sigh, it charges the buyer. So 70% before tax isn't bad when again with patreon you might be getting only 30%.No wonder you would make more flipping burgers (I hope you know burgers only have two faces, maths is hard):
10years=120months
120*2598=311760
now, 20*1000=20000
Yep, definitely more. You do know steam takes a 30% cut for each sales, and you still pay taxes, right?
Steam is a great marketplace. An oversaturated marketplace. Sure, it's a good move to put one's game there, it gives better visibility, and a lot (if not most) players are on steam.
But for indie adult games, unless you are able to make a AA or AAA quality game, chances you'll make more than patreon are very low. That's why most indie adult games are sold at a very low price, first to be competitive, and second, because most of their income comes from patreon.
You ask, then why does he want to go to steam. I answered the question.
Now, let me ask you, why do you think so many patreon games stay in indefinite development?
I was not attacking you, but if you want to take things personally and be butthurt about it, be my guest.
Also, give me the address that pays 2.6k a month for flipping burgers, I'm really interested.
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When you visit those links, you can see under the logo how much they make. Most creators hid it, not them.
One thing that needs to be taken into account, is that the current numbers for MB are probably not at their peek, considered for how long they didn't update it, some people might have revoked their pledges over time.
There is also this:
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I was thinking about the membership-over-time aspect (not necessarily the unhidden current values), as you mentioned above, which it super important....
There is also this:
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It comes with built-in furry alts for those wanting them. Additionally, there's a character creator where the player can complete re-stylize all toon. To see them, you must check box "NPC".can you play as human but add created or already ingame made NPCs furries?
i did try but it's ether all human OR all furries I wished to be human x furries, you know?It comes with built-in furry alts for those wanting them. Additionally, there's a character creator where the player can complete re-stylize all toon. To see them, you must check box "NPC".
Be aware. The modifications will alter the files used in game. Be sure to back up both the originals & modified "Characters" folder (or so) outside of the game's main folder. I learned that lesson the hard ways.
There are some NPCs which may not be adjustable. So be sure when starting a fresh game to select the proper style (realistic, furry, etc.) That may alter the NPCs without modifiable Character files.
Open up the Characters directory. You'll see:i did try but it's ether all human OR all furries I wished to be human x furries, you know?