Paarl

Active Member
Dec 25, 2019
514
552
i tried this game some time ago, i remembered a part in the school but i tried the game this morning and the school part doesnt exist anymore? or have i a bug?
 

Zalzany

Active Member
Apr 19, 2017
628
864
Surprisingly, they didn't give up. If folks here were more active on their Discord, you would know as they post more there than here (but still infrequently).
  • They were dealt a shitty reviewer at Steam *twice* who denied their game -- until a portion of it was removed (for no legit reason).
  • Itch screwed them over on their payouts.
  • Yes the have been active on their "Home Together" game, while they made tons refinements & fixes to M.Bay regarding the toons, bug fixes, game play, etc.
  • And now they have an Android build out which has additional work to be done. Remember the 80/20 rule: 80% requires 20% effort and the last 20% requires 80% effort.
This is a list of why they gave up, not why they are still going or finished it to their heart's desire. This is like when you tell someone, "damn sucks when you give up on your dreams like that." And they get all defensive and are like "I didn't give up I am just being real and can't do it anymore, I got a whole list of reasons why I had to 'not give up!'" It's like, um, that's still giving up, you're just explaining why you did.

As someone who has quit a few big projects I couldn't achieve its still giving up. Your just listing why its ok to give up on some things hopefully they learn from it and they continue on and start a new project that patreon and steam are 100% ok with. Anything school is red flag and they could left stuff in if they did what asian publishers do and just "patch" the adult content back in. But its a lot of work and outside the realm most people skill to do that. It's why people people use those publishers and don't do it themselves. Those publishers specialize in making games that would never work on Steam for a huge mountain of legal reasons, safe to sell on Steam again.

But yeah they don't got the cash or enough people following to get kind of deal with a publisher so yeah. It sucks but its still giving up on the project. I mean I taking some college classes about 3% of people finish writing projects for instance only 3% so 97% of people will make a dozen plus novel attempts and never finish. Its same thing with indy devs I got like 5 abandoned games but he got further then me. So again I hope he learns and keeps going. And the lesson is he thinks its not worth it I hope he does with whatever he does instead then...
 
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BryanZyr

Member
Feb 5, 2020
353
310
I went to the beach naked and I get a message about the girls coming in nude, but then nothing happens after
is this a bug? or I'm missing something?
 

lnomsim

Active Member
Sep 12, 2021
627
903
This is a list of why they gave up, not why they are still going or finished it to their heart's desire. This is like when you tell someone, "damn sucks when you give up on your dreams like that." And they get all defensive and are like "I didn't give up I am just being real and can't do it anymore, I got a whole list of reasons why I had to 'not give up!'" It's like, um, that's still giving up, you're just explaining why you did.

As someone who has quit a few big projects I couldn't achieve its still giving up. Your just listing why its ok to give up on some things hopefully they learn from it and they continue on and start a new project that patreon and steam are 100% ok with. Anything school is red flag and they could left stuff in if they did what asian publishers do and just "patch" the adult content back in. But its a lot of work and outside the realm most people skill to do that. It's why people people use those publishers and don't do it themselves. Those publishers specialize in making games that would never work on Steam for a huge mountain of legal reasons, safe to sell on Steam again.

But yeah they don't got the cash or enough people following to get kind of deal with a publisher so yeah. It sucks but its still giving up on the project. I mean I taking some college classes about 3% of people finish writing projects for instance only 3% so 97% of people will make a dozen plus novel attempts and never finish. Its same thing with indy devs I got like 5 abandoned games but he got further then me. So again I hope he learns and keeps going. And the lesson is he thinks its not worth it I hope he does with whatever he does instead then...
Huh... they got something better than a publisher: patreon
Instead of relying on a portion of their sales on a finished product, they have monthly revenues on a game that is almost never updated and will be released unfinished without having to be held accountable to anyone. But of course, since they are using that money for another game...
1737067319494.png
Did I forget to mention their other game has its own patreon too?
1737067363948.png

Try to make those number on steam with a publisher.
 
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Zalzany

Active Member
Apr 19, 2017
628
864
Huh... they got something better than a publisher: patreon
Instead of relying on a portion of their sales on a finished product, they have monthly revenues on a game that is almost never updated and will be released unfinished without having to be held accountable to anyone. But of course, since they are using that money for another game...
View attachment 4452072
Did I forget to mention their other game has its own patreon too?
View attachment 4452073

Try to make those number on steam with a publisher.
Then why is he complaining about Steam denying him twice? Seriously? If it is doing so well, why did they abandon this then? Either it's abandoned they're clearly not even close to done with it then slap some hotfix patch that breaks the game, and call it 1.0 And yes there are games on steam that can make more then that sigh. Seriously guy dropped the game because he wanted more than that and couldn't get it.

Why are you complaining to me when a fanboy said he SAID it was because he couldn't get it to work on Steam and other reasons? Dude, I don't care how much does it makes. He is abandoning it either way. It's clear as shit that he is either out of ideas or something else and done with it, either way dropping it. He wants quit his job money and you can work part time at a McDonalds in my state and make more a month then this game is making him to some that isn't enough. Also, again, you DO NOT GET THAT FULL-PLEDGED amount you have to pay for currency transfer fees, % to Patreon, and taxes. And it's not lump some. Its 428 separate transactions. Lowest tier is gonna have must gutted out of it a month in fees. So again I could work part time flipping burgers and make more then this game made and FOR SOME They quit that job money so see it as a failure.

Also, you can make more off steam sigh, especially with a good publisher. With a bit of luck and a good publisher, you can sell thousands of copies. It's a billion-dollar industry in the USA alone. If he gets the price right, he can make off one year of steam sales thenwhat Patreon would make in five years. And I am NOT HIM I AM GOING BY WHAT A FAN SAID HE SAID IN HIS DISCORD FOR WHY HE ABANDONED IT. And all bullet points he used was "I can't sell it good enough, its not making as much as my other project so its not worth my time no more!"

I mean, one is making 5 times more then this one . Yeah, he might feel the weaker one isn't worth his time anymore. I am not him but he clearly decided this isn't worth his time you can argue all you want it is, or you would keep doing it. But the dude is dropping this he is doing the bare min to call it 1.0 to not get the "abandoned" tag on this and hurt his rep. But it's clear it's abandoned. Its not going the way he wants, and he is gonna focus on something else and wash his hands of this one.

Also he is trying to sell this for 20 bucks on itch, he sold 1k this on steam he would make more then patreon then a decade would make almost. Serriously steam is great tool if you can get noticed and got a good product. I seen indies sell thousands who never thought they break 1k. I played games where dev is expecting like a years pay tops out that game, and ends up millionaire when the first steam check hits. That latter is rare, but this is not a RPG maker game. He is probably hoping he sells 1k in the first year, and with the right publisher, he could have 1k Steam reviews within 6 months, so thousands of sales total.
 
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player two

Member
Dec 4, 2022
116
135
Huh... they got something better than a publisher: patreon
Instead of relying on a portion of their sales on a finished product, they have monthly revenues on a game that is almost never updated and will be released unfinished without having to be held accountable to anyone. But of course, since they are using that money for another game...
View attachment 4452072
Did I forget to mention their other game has its own patreon too?
View attachment 4452073

Try to make those number on steam with a publisher.
Interesting ... where / how did you find those numbers? I'm not familiar with crowd funding metric tracking sites. This is a important conversation for patreon investors. Or even Game Devs wanting to use Patreon. I'm curious about the metric site(s) as I know some folks who would want to know as well.

I'm curious over all what their per month is over time given the ebb & flow of patreons. Just using basic $3,000/mn * 12mn * 3 yrs = $108,000; 4 yrs = $144,000. Now there's factoring in their per month per both games, where their timelines overlap, etc.

There's also the costs for the game resources if purchased or contracted. Even if 1/4 of the funds were for those game assets, they still have Taxes, possibly health insurance, etc. -- all before housing, food, & necessities. So until their second game came along, M.Bay would be around $1500/mn or so at its peak after deductions. That's barely a livable wage. Only with their "Home Together" could they fully commit to being a full time Game Dev (most likely.)

Your valid points are for investors to look into. Then again, the investors (patreons) aren't getting backing residuals. It would be interesting comparison for a Game Dev to evaluate the potential success on Steam -- provided it gets the Valve algorithm promotions.

So ya, ~$110K to ~$150K, that's likely achievable on Steam considering the larger quantity of players who would purchase it even though it would smaller player base of Steam. That's even subtracting the ~500 Patreons + Itch.io backers who'll very like get their Steam keys too. The Dev will need to cut through the noise of <$5 NSFW asset flips on Steam. I do suspect it is achievable for them to make that much or more via Steam. They'll need to commit to strategic promotion to bootstrap that ground swell. Should be 'relatively' easy due to the demos and shill on Steam as they are dropping a fully complete game.

Then again, until fully analyzed, the numbers are all theory ... A Game DEV Theory XD

I cannot hold it against them for meeting the higher deliverable demands from their other game with over 2,000 patreons. While they continue to work/pick on M.Bay for its final Steam release.

Remember, they didn't fully abandon Monoolith Bay like most here on F95, or abandoned Steam Early Access games. M.Bay is a game with a reasonable story, NPC side stories, and a variety of mini games. Is it perfect, no. Has it gotten better, yes. Is it abandon, no (though it had a dry spell of continuous minor updates.)

I may be giving them the benefit of the doubht. But, the situation for us players could be much worse. It's not the best. But it is 'good enough for me (though maybe not others.)'

Cheers.
 
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lnomsim

Active Member
Sep 12, 2021
627
903
Then why is he complaining about Steam denying him twice? Seriously? If it is doing so well, why did they abandon this then? Either it's abandoned they're clearly not even close to done with it then slap some hotfix patch that breaks the game, and call it 1.0 And yes there are games on steam that can make more then that sigh. Seriously guy dropped the game because he wanted more than that and couldn't get it.

Why are you complaining to me when a fanboy said he SAID it was because he couldn't get it to work on Steam and other reasons? Dude, I don't care how much does it makes. He is abandoning it either way. It's clear as shit that he is either out of ideas or something else and done with it, either way dropping it. He wants quit his job money and you can work part time at a McDonalds in my state and make more a month then this game is making him to some that isn't enough. Also, again, you DO NOT GET THAT FULL-PLEDGED amount you have to pay for currency transfer fees, % to Patreon, and taxes. And it's not lump some. Its 428 separate transactions. Lowest tier is gonna have must gutted out of it a month in fees. So again I could work part time flipping burgers and make more then this game made and FOR SOME They quit that job money so see it as a failure.

Also, you can make more off steam sigh, especially with a good publisher. With a bit of luck and a good publisher, you can sell thousands of copies. It's a billion-dollar industry in the USA alone. If he gets the price right, he can make off one year of steam sales thenwhat Patreon would make in five years. And I am NOT HIM I AM GOING BY WHAT A FAN SAID HE SAID IN HIS DISCORD FOR WHY HE ABANDONED IT. And all bullet points he used was "I can't sell it good enough, its not making as much as my other project so its not worth my time no more!"

I mean, one is making 5 times more then this one . Yeah, he might feel the weaker one isn't worth his time anymore. I am not him but he clearly decided this isn't worth his time you can argue all you want it is, or you would keep doing it. But the dude is dropping this he is doing the bare min to call it 1.0 to not get the "abandoned" tag on this and hurt his rep. But it's clear it's abandoned. Its not going the way he wants, and he is gonna focus on something else and wash his hands of this one.

Also he is trying to sell this for 20 bucks on itch, he sold 1k this on steam he would make more then patreon then a decade would make almost. Serriously steam is great tool if you can get noticed and got a good product. I seen indies sell thousands who never thought they break 1k. I played games where dev is expecting like a years pay tops out that game, and ends up millionaire when the first steam check hits. That latter is rare, but this is not a RPG maker game. He is probably hoping he sells 1k in the first year, and with the right publisher, he could have 1k Steam reviews within 6 months, so thousands of sales total.
No wonder you would make more flipping burgers (I hope you know burgers only have two faces, maths is hard):
10years=120months
120*2598=311760

now, 20*1000=20000

Yep, definitely more. You do know steam takes a 30% cut for each sales, and you still pay taxes, right?

Steam is a great marketplace. An oversaturated marketplace. Sure, it's a good move to put one's game there, it gives better visibility, and a lot (if not most) players are on steam.

But for indie adult games, unless you are able to make a AA or AAA quality game, chances you'll make more than patreon are very low. That's why most indie adult games are sold at a very low price, first to be competitive, and second, because most of their income comes from patreon.

You ask, then why does he want to go to steam. I answered the question.
Now, let me ask you, why do you think so many patreon games stay in indefinite development?

I was not attacking you, but if you want to take things personally and be butthurt about it, be my guest.

Also, give me the address that pays 2.6k a month for flipping burgers, I'm really interested.

Interesting ... where / how did you find those numbers? I'm not familiar with crowd funding metric tracking sites. This is a important conversation for patreon investors. Or even Game Devs wanting to use Patreon. I'm curious about the metric site(s) as I know some folks who would want to know as well.

I'm curious over all what their per month is over time given the ebb & flow of patreons. Just using basic $3,000/mn * 12mn * 3 yrs = $108,000; 4 yrs = $144,000. Now there's factoring in their per month per both games, where their timelines overlap, etc.

There's also the costs for the game resources if purchased or contracted. Even if 1/4 of the funds were for those game assets, they still have Taxes, possibly health insurance, etc. -- all before housing, food, & necessities. So until their second game came along, M.Bay would be around $1500/mn or so at its peak after deductions. That's barely a livable wage. Only with their "Home Together" could they fully commit to being a full time Game Dev (most likely.)

Your valid points are for investors to look into. Then again, the investors (patreons) aren't getting backing residuals. It would be interesting comparison for a Game Dev to evaluate the potential success on Steam -- provided it gets the Valve algorithm promotions.

So ya, ~$110K to ~$150K, that's likely achievable on Steam considering the larger quantity of players who would purchase it even though it would smaller player base of Steam. That's even subtracting the ~500 Patreons + Itch.io backers who'll very like get their Steam keys too. The Dev will need to cut through the noise of <$5 NSFW asset flips on Steam. I do suspect it is achievable for them to make that much or more via Steam. They'll need to commit to strategic promotion to bootstrap that ground swell. Should be 'relatively' easy due to the demos and shill on Steam as they are dropping a fully complete game.

Then again, until fully analyzed, the numbers are all theory ... A Game DEV Theory XD

I cannot hold it against them for meeting the higher deliverable demands from their other game with over 2,000 patreons. While they continue to work/pick on M.Bay for its final Steam release.

Remember, they didn't fully abandon Monoolith Bay like most here on F95, or abandoned Steam Early Access games. M.Bay is a game with a reasonable story, NPC side stories, and a variety of mini games. Is it perfect, no. Has it gotten better, yes. Is it abandon, no (though it had a dry spell of continuous minor updates.)

I may be giving them the benefit of the doubht. But, the situation for us players could be much worse. It's not the best. But it is 'good enough for me (though maybe not others.)'

Cheers.




When you visit those links, you can see under the logo how much they make. Most creators hid it, not them.

One thing that needs to be taken into account, is that the current numbers for MB are probably not at their peek, considered for how long they didn't update it, some people might have revoked their pledges over time.

There is also this:

 
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Zalzany

Active Member
Apr 19, 2017
628
864
No wonder you would make more flipping burgers (I hope you know burgers only have two faces, maths is hard):
10years=120months
120*2598=311760

now, 20*1000=20000

Yep, definitely more. You do know steam takes a 30% cut for each sales, and you still pay taxes, right?

Steam is a great marketplace. An oversaturated marketplace. Sure, it's a good move to put one's game there, it gives better visibility, and a lot (if not most) players are on steam.

But for indie adult games, unless you are able to make a AA or AAA quality game, chances you'll make more than patreon are very low. That's why most indie adult games are sold at a very low price, first to be competitive, and second, because most of their income comes from patreon.

You ask, then why does he want to go to steam. I answered the question.
Now, let me ask you, why do you think so many patreon games stay in indefinite development?

I was not attacking you, but if you want to take things personally and be butthurt about it, be my guest.

Also, give me the address that pays 2.6k a month for flipping burgers, I'm really interested.







When you visit those links, you can see under the logo how much they make. Most creators hid it, not them.

One thing that needs to be taken into account, is that the current numbers for MB are probably not at their peek, considered for how long they didn't update it, some people might have revoked their pledges over time.

There is also this:

Your math is off, for ever 3 bucks you donate on patreon you get like a dollar after fees, and tax. So take that 30k and divide it. You know after fees and patreon cut you make LESS then steam right? And yes I know kiddo I got game on steam I just don't advertise it here. lol. And you also know 1k times 10 that half that being reasonable after taxes and steam cut a unit is 10k. Again you gonna get maybe 10k in 10 years and you not gaurnteed that same ammount every month. Also if they do currency exchanges YOU PAY FOR IT IT NOT PATREON. Its why does 1 buck teir anymore after fees and taxes its like penneis a person. Its just not worth it because after all fees you getting nothing almost. 3 bucks you should make about 1 buck on average a month from a patreon the big donation less the fees eat you up but you still paying ALL FEES and then Patreons cut. Steam is cover almsot everything for you and doesn't charge you for it sigh, it charges the buyer. So 70% before tax isn't bad when again with patreon you might be getting only 30%.

Also FYI games with publishers its not super easy the sell in the TENS OF THOUSANDS. Like there publishers with over 440k followers who just want sex games and their best sellers got over 20k just reviews and not every buyer reviews those games sold easy 50k copies, and they take an extra 10-20% but you get their marketing power. So again find a good publisher you can make in 3 years for 14.99 game I round it to 3 bucks a unit 15k and 150k off your game. Like, there are games that have been out on Steam for about a year that made more than this would make in 2 decades lol. And again you got work for 10 years to get that 30k then you end like 10-11k after all the fees and what not lol. Where I live you can make 15k a year working 20 hours a week pushing shopping carts lol.

Patreon works but its small potatoes again if you can get marketing you can make more off steam then thsi game makes right now. And I man saying anything more

And come to AZ's new state, min wage is 14.70 an hour. You can actually kiss the boss's ass and get 40 hours a week and make over 2.3k a month before taxes just off MIN WAGE I mean shit go fry chicken and cut lunchmeat for at my local Kroger and you make over 2.6k a month before taxes but its a shit job that should pay more than that lol. Again, I'm just pushing carts at the same store. You make between 1.2 and 2.3k a month right now in my state.

The point is the DEVE DITCHED THIS so it feels its worth more then he is getting and not worth the effort. And again if has that other project that makes almost 4 times as much its his call but I am not complain if he ditches this to work on one makes more money. I mean I can make over 32k easy if I went back to working in supermarket delis in my state but its not worth the pay I would rather live off my VA check then bust my ass knowing guy with old contract makes 40k a year doing same job lol.

And that is the thing its devs call is it worth it he can't ever sell it on steam with out some huge amount work, itch is taking massive cuts, steam is holy grail if you can marketing on steam you can sell THOUSANDS or tens of thousands or even hundred thousand copies over time. One game I played did an announcement for breaking 100k sales, lol. its not likely you do it but it happens. And again there is multiple publishers I got game page on steam I never finisehd I looked at them they really can help you but the bigger they are the more picky they are. Like ones I got offers from they had like 10k followers and wanted 5-10% cut, and abilty to set pricing, and they do stupid 1.99 adult game sales to get their numbers up and go "yeah you tiny bits but you get more sales then you did so its worth it!" Its like only because the publisher sucks and is none for 1.99 mark down sales lol.

Like for adult games you want try for Otaku Plan they do a few games here on steam they got 40k+ followers, its not bad. The japanese ones some times take not japanese games but its stupid rare one them has over 440k and their best selling game again sold my guess over 100k in sales. It has over 26k in reviews aone and overwhelmingly positive and not every one drops a review on steam adult game lol. Its like a book if you self publish on amazon you make beer money every month more likely if its good. You find a real publisher with hundreds of thousands of customers, and just listing it as "NEW RELEASE" means if its good you make tens of thousands of sales in first few months with chances you might make amazon best seller for one month depending on the market.

And again I worked on games and talked to DEVS patreon TAKES MORE MONEY THEN STEAM DOES. Steam biggest thing is finding a publisher or getting enough people to share you game to not need them. After taxes to be safe I just assume 50% of my sales price is gone so again he selling 20 on itch so 10 a unit on steam is good there is MILLIONS OF USERS. Issue is getting the right to see your game though. Like shit, I abandoned my game project. I still got about 1k wishlists, and the rule of thumb is 1/3 will buy your game, I have been told, in 6 months. My plan was to actual pay for ads to promote it more, but I needed mroe content and atrailer but ended up abandongin it because it was harder then I thought to do. But maybe its my tism but I look at this way more then you. STEAM IS MONEY You can also have steam AND PATREON at same time. Jesus I bet Princcess and conquest easilly sold over 50k copies on steam for 14.99 so about 3 bucks a unit that 150k GROSS after taxes. Then he doesn't show his income but has 2k+ paid members on patreon He is living the fucking dream. Only way he could do better is if he had magic success like dev for stardew valley who sold MILLIONS of copies so far lol.

Steam also really really wants you to get rich lol. Like since I joined steam works I get a ton of stuff from them on how to promote my game when next NEXT FEST is going when deadline is to get my demo ready and submit so they PROMOTE ME FOR ME like more I sell the more they make they won't pay for hardcore add campaigns but they give you tools more wishlists you get they point more steam shows you ondiscovery que to people who use that. Also you end up in the upcoming release tab on first page if you do crazy good. Then you sales make you show up more Like they want you do good but marketing is its own dedicatad job saddly its why people get publishers its there job to market it for you.
 
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player two

Member
Dec 4, 2022
116
135
...
There is also this:

I was thinking about the membership-over-time aspect (not necessarily the unhidden current values), as you mentioned above, which it super important.

TYVM for the link. very cool.

I'll be revisiting graphtreon.com as an assessment for all my patreon subs going forward to assist in determining their valuation/ROI. There are no dividends here, I'm thinking of intangible ROI as to: how much fun I'm having; are they worthwhile to sponsor; do I believe in them; etc.

Cheers.
 

player two

Member
Dec 4, 2022
116
135
can you play as human but add created or already ingame made NPCs furries?
It comes with built-in furry alts for those wanting them. Additionally, there's a character creator where the player can complete re-stylize all toon. To see them, you must check box "NPC".

Be aware. The modifications will alter the files used in game. Be sure to back up both the originals & modified "Characters" folder (or so) outside of the game's main folder. I learned that lesson the hard ways.

There are some NPCs which may not be adjustable. So be sure when starting a fresh game to select the proper style (realistic, furry, etc.) That may alter the NPCs without modifiable Character files.
 
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Jason rex

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May 9, 2024
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It comes with built-in furry alts for those wanting them. Additionally, there's a character creator where the player can complete re-stylize all toon. To see them, you must check box "NPC".

Be aware. The modifications will alter the files used in game. Be sure to back up both the originals & modified "Characters" folder (or so) outside of the game's main folder. I learned that lesson the hard ways.

There are some NPCs which may not be adjustable. So be sure when starting a fresh game to select the proper style (realistic, furry, etc.) That may alter the NPCs without modifiable Character files.
i did try but it's ether all human OR all furries I wished to be human x furries, you know?
 

player two

Member
Dec 4, 2022
116
135
i did try but it's ether all human OR all furries I wished to be human x furries, you know?
Open up the Characters directory. You'll see:
* npc_*
* real_*
* main_*
* furry_*

So you know when customizing the story's main NPCs, I would modify the "main_*" as they would appear in the customization without the NPC checkbox.

I then go back and with a cygwin Bash loop, I would copy all the "main_*" files to both their "real_" and "furry_" files (I'm not a into full furry, but on other Monster Girl games, I don't mind as mix of human/monster-furries like you.)

So you could take some "furry_*" copy them to the "real_" and "main_" versions. (or vice versa). You could then get you blend of Human & Furries/monster-girl.

Then go back to checkbox the NPCs and make some Furry versions of them as needed.

The challenge may be when you start the game as Realistic or Furry -- again, I don't know if modifiable toons are premade furry for that option. It is cool that folks do have a degree of tailoring their toons.

(Now I just need to spend an f'ton of time re-creating my model set for the game that I accidentally deleted.)
 
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