Thank you i will try and tell you how did it goesOpen up the Characters directory. You'll see:
* npc_*
* real_*
* main_*
* furry_*
So you know when customizing the story's main NPCs, I would modify the "main_*" as they would appear in the customization without the NPC checkbox.
I then go back and with a cygwin Bash loop, I would copy all the "main_*" files to both their "real_" and "furry_" files (I'm not a into full furry, but on other Monster Girl games, I don't mind as mix of human/monster-furries like you.)
So you could take some "furry_*" copy them to the "real_" and "main_" versions. (or vice versa). You could then get you blend of Human & Furries/monster-girl.
Then go back to checkbox the NPCs and make some Furry versions of them as needed.
The challenge may be when you start the game as Realistic or Furry -- again, I don't know if modifiable toons are premade furry for that option. It is cool that folks do have a degree of tailoring their toons.
(Now I just need to spend an f'ton of time re-creating myYou must be registered to see the linksmodel set for the game that I accidentally deleted.)
Edit: IT WORKED THANK YOU
Last edited: