Imitater

Member
Aug 2, 2022
115
114
I think I've got my mod mostly working, I will likely release it tonight or tomorrow, I am currently attempting a play through with v2.0.15.1 (mod was built on 2.0.12.0) to see if it works. I am also looking for this bug I've been experiencing (not sure if caused by mod or caused by game, or caused by computer). Due to how the mod works right now, a completely new save is required, otherwise some funky behavior will occur. I will probably also upload the source code file eventually after I clean it up. The building that NPCs have sex in will not show up in private estate.

Here is a list of some things that will probably not be fixed or changed if I release it:
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View attachment 2451015

edit: I have not fixed anything in the list so far, but I have played through and got all NPCs brainwashed, aside from a new bug I found (Clients will always instantly begin ejaculation upon having sex), everything else seems to work fine. I uploaded two files: One contains the mod DLL, the other file contains the mods .cs file, and a .txt file listing dlls needed as reference, for anyone looking to debug, rework, or take over.


If you want to try the mod, there will probably be bugs, and be sure to start a new save.
Does the game crash when NPCs die?
 

XYZoUSAMA

Member
Aug 1, 2018
256
89
request on research of creating custombuttons through bepin.
I think it will be very useful in the long run rather than depending on hotkey.
 

XYZoUSAMA

Member
Aug 1, 2018
256
89
So, I'm preparing a thing for mod community so people would be able to edit animations with cracked Spine 3.8.75, which should be available on the net. The downside to that is game won't be able to use a generated output from this version, but I can manually upgrade these files to 4.0.61 which is a game-native version. I tried that method with downgrade3.8.75-edit-upgrade4.0.61, repacked .skel file in a bundle file and didn't encounter any noticeable errors in the game animation.
There are also some quirks in the process here and there, but I hope more people would be able to learn spine at least.
is the upgrade possible to automate,like it need gui or just direct data edit?
 

kyoshi98

Newbie
Nov 8, 2019
38
20
There is no single mention of mods in the stacktrace though, so it doesn't look directly mod-related.
Try disabling Pixie related mods and see if something changes, though.
Disabling or removing the mods from the plugins folder?
 

timmy95

Member
Jun 19, 2018
133
110
There is no single mention of mods in the stacktrace though, so it doesn't look directly mod-related.
Try disabling Pixie related mods and see if something changes, though.
Does the 2.0.14 version of the mods work with the 2.0.15 version of the game. If not, can you update the mods to the latest version please or direct me to the 2.0.14 version of the game?
 

NINEINACIRCLE

New Member
Mar 10, 2021
2
1

Krongorka

Active Member
Sep 22, 2017
676
2,321
Alright, let's see how it goes:

MBM 2.0.15.1 + DLC Unpacked Sprite Data
( )

I unpacked each .bundle file and sorted sprite data to individual folders. I also downgraded Spine file version back to 3.8.75, which you can find cracked online. My reasoning is simple - I want people to be able to edit it themselves with a proper tools and learn how to work with Spine itself.
However, there's one big downside with no real solution before we'll have access to a cracked Spine editor version no lower than 4.0.61: 3.8.75 output .skel/json are not compatible with the game as is. Also, some data may be lost between downgrading/upgrading v3 and v4.
One solution I can think of: make your edits, save a project and send it to me with data folder in PM, so I can upgrade it to a game-compatible version.
I'm still figuring some stuff myself, such as correct texture packer settings and generating outline .png(s) correctly.

It's not a mod. Only check it if you want to see how game works "under the hood"/learn how to use Spine Editor: setting up animation, editing graphics data.

Anyway, send me a PM if you have any questions about it.

Example for how to load a .json animation and sprite data in Spine Editor 3.8.75
View attachment Spine-MBM-HowToLoad3875JsonFileWithSprites.mp4

















AmiliaStandEdit.gif
 
Last edited:

Man_in_hat365

Member
Jan 11, 2020
215
169
Alright, let's see how it goes:

MBM 2.0.15.1 + DLC Unpacked Sprite Data
(Mega link)

I unpacked each .bundle file and sorted sprite data to individual folders. I also downgraded Spine file version back to 3.8.75, which you can find cracked online. My reasoning is simple - I want people to be able to edit it themselves with a proper tools and learn how to work with Spine itself.
However, there's one big downside with no real solution before we'll have access to a cracked Spine editor version no lower than 4.0.61: 3.8.75 output .skel/json are not compatible with the game as is. Also, some data may be lost between downgrading/upgrading v3 and v4.
One solution I can think of: make your edits, save a project and send it to me with data folder in PM, so I can upgrade it to a game-compatible version.
I'm still figuring some stuff myself, such as correct texture packer settings and generating outline .png(s) correctly.

It's not a mod. Only check it if you want to see how game works "under the hood"/learn how to use Spine Editor: setting up animation, editing graphics data.

Anyway, send me a PM if you have any questions about it.

Example for how to load a .json animation and sprite data in Spine Editor 3.8.75
View attachment 2453825

















View attachment 2453844
Awesome stuff, I wish I could afford the software. lol.
 

XYZoUSAMA

Member
Aug 1, 2018
256
89
Alright, let's see how it goes:

MBM 2.0.15.1 + DLC Unpacked Sprite Data
(Mega link)
epic lets see if we can do some more research and mod the sprites.

also ps,I have finally created BEPIN plugin that can bypass the hscene checking.
so now we are just waiting for the modified sweet animated sprite ,then we can just finish our grand project.

scenes with brainwashed npc +belly+love eyes.
 
Nov 9, 2022
60
101
Alright, let's see how it goes:

MBM 2.0.15.1 + DLC Unpacked Sprite Data
(Mega link)

I unpacked each .bundle file and sorted sprite data to individual folders. I also downgraded Spine file version back to 3.8.75, which you can find cracked online. My reasoning is simple - I want people to be able to edit it themselves with a proper tools and learn how to work with Spine itself.
However, there's one big downside with no real solution before we'll have access to a cracked Spine editor version no lower than 4.0.61: 3.8.75 output .skel/json are not compatible with the game as is. Also, some data may be lost between downgrading/upgrading v3 and v4.
One solution I can think of: make your edits, save a project and send it to me with data folder in PM, so I can upgrade it to a game-compatible version.
I'm still figuring some stuff myself, such as correct texture packer settings and generating outline .png(s) correctly.

It's not a mod. Only check it if you want to see how game works "under the hood"/learn how to use Spine Editor: setting up animation, editing graphics data.

Anyway, send me a PM if you have any questions about it.

Example for how to load a .json animation and sprite data in Spine Editor 3.8.75
View attachment 2453825

















View attachment 2453844
damn, looks like you beat me to the punch by a longshot. Knew it wasn't on the same version as spine crack.
Still though, hope I can try and make good stuff even if I have little experience w/ spine.

Gotta ask though, did you convert the json file? I finished writing a basic program a little while ago which can create a copy of an atlas file which can be unpacked in crack version, but I got stuck on how to make a .skel file workable w/ spine crack. Did you already have spine 4 or was there something you used?
 
4.40 star(s) 101 Votes