I updated my mods Random Names and Chaotic Markets to Version 2.0.4.0 of the game:
https://f95zone.to/threads/monster-...-and-chaotic-market-mods.131474/#post-9026706
Random Names has a list of names for each race. So instead of "Elf" in the unit panel you get a name "Syvafarrel".
Also if you give a unit a last name that last name will be inherited to children. Inheritance priority "Female last name before Male" or the other way around can also be configured. You can also add new names to the name lists for each race.
Chaotic Markets changes the range of of trait values. So the MaxHealth Trait can be set to be randomly chosen from a range from -45 MaxHealth to +100 MaxHealth. This applies to the two tutorial units and new units available in the market. Born units still inherit from their parents as before.
The default Chaotic Market random trait generation is set to all traits are generated +3 or -3 step sizes. But these min and max values can be configured. As explained here:
I made this mod mostly as a challenge for myself to see how bad I can make the trait generation and still get to DNA generated units.
https://f95zone.to/threads/monster-...-and-chaotic-market-mods.131474/#post-9026706
Random Names has a list of names for each race. So instead of "Elf" in the unit panel you get a name "Syvafarrel".
Also if you give a unit a last name that last name will be inherited to children. Inheritance priority "Female last name before Male" or the other way around can also be configured. You can also add new names to the name lists for each race.
Chaotic Markets changes the range of of trait values. So the MaxHealth Trait can be set to be randomly chosen from a range from -45 MaxHealth to +100 MaxHealth. This applies to the two tutorial units and new units available in the market. Born units still inherit from their parents as before.
The default Chaotic Market random trait generation is set to all traits are generated +3 or -3 step sizes. But these min and max values can be configured. As explained here:
You must be registered to see the links
I made this mod mostly as a challenge for myself to see how bad I can make the trait generation and still get to DNA generated units.
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