Krongorka

Active Member
Sep 22, 2017
832
2,674
Flora's exhaust event is so annoying. Does anyone know which function is responsible for it in the assemblyCsharp? Or maybe it's in some other ddl's i could find anything
Can't say which function controls it in Assembly, but there's "Event" script file in resources.assets, file id 247 (packed in data.unity3d archive).
Event script look like this:

"m_DataId": 45,
"//": "이것이 블랙기업",
"m_SpriteAtlasName": "Event",
"m_SpriteName": "event_flora_2",
"m_Name": "#Event_45",
"m_Text": "#Event_45_Text",
"m_TimeList": [1.5],
"m_Overlap": "FALSE",
"m_ValueList": [15]

Value 15 is number of dismantled slaves/monsters per day. So you can only dismantle 14 of them per day in base game and not trigger this event.
 
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Rubey

New Member
Jul 22, 2024
8
3
why i donwload save file but it not working... and idk how my save file still there but i can't find where is it in my folde
 

flannan

Well-Known Member
Dec 15, 2022
1,987
1,863
why i donwload save file but it not working... and idk how my save file still there but i can't find where is it in my folde
Save data should be in " C:\Users\[UserName]\AppData\LocalLow\ApplePie\MonsterBlackMarket\SaveData "
Note that a save consists of two files. And that AppData is a hidden system folder.
 

flannan

Well-Known Member
Dec 15, 2022
1,987
1,863
amabana899
The base gets overcrouded, as soon as you get your brothel running and the most difficult thing becomes handeling the ever growing enterprise.
The Pixies help quite a bit, but not always optimally.
Sadly I have no idea how to remedy that problem.
Note that each individual can have their own pixies automation settings, separate from global pixie settings.
Thus, you should have auto-sale of offspring on less promising slaves, and only keep offspring from better slaves (such as special slaves and their descendants).
It is also a good idea to dedicate the top floors to support of your brothel - milking rooms, delivery rooms, and slave cages for newborns. As long as they aren't overflowing with new children (due to your pixies selling them in a timely manner), it should protect your well-organized underground rooms from grinding to a halt.
You can also strategically use shower rooms - pixies do not automatically place anyone there.
And don't forget that pixies use "closest" rooms for performing their tasks. By the way, for big breeding rooms, "closest" is counted from top of the room.
 
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Determind

New Member
Mar 21, 2019
5
3
i kwon about informatics quite well, but i have only tried to make it work about 30 min this mod thing but unsaccfull, i had play blackmarkect with mods before,...
I was having the same problem. In order to fix it go to Bepinex/config and find the file: com.sinai.BepInExConfigManager.cfg
Open it in notepad and go to the bottom of the section titled ##The toggle for the Config Manager menu and set Main Menu Toggle = F5 to whatever you want to change it to. I changed it to Period and got it to work. I think F5 does something else on my comp and is interfering with bepinex. Hope that helps.
 
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Saxafran

Newbie
Jun 15, 2021
17
17
What is the significance of health and the associated traits? I've yet to have a slave lose more than ~15% of their health before regenerating it, and so far it just seems like an inferior trait that takes the potential slot of better traits like conception rate and growth time for instance. Is there something I'm missing? Ive only played a couple of hours BTW and had to restart once, so I haven't gotten very far.
 
Oct 2, 2022
161
113
What is the significance of health and the associated traits? I've yet to have a slave lose more than ~15% of their health before regenerating it, and so far it just seems like an inferior trait that takes the potential slot of better traits like conception rate and growth time for instance. Is there something I'm missing? Ive only played a couple of hours BTW and had to restart once, so I haven't gotten very far.
I can't confidently speak for complex breeding, but health always felt like a basic check to make sure you're paying at least a little attention. Aside from that, it feels like a means to prolong the game, since if you get RNG screwed with pregnancies, you get punished by having to wait for HP regen.
 

flannan

Well-Known Member
Dec 15, 2022
1,987
1,863
What is the significance of health and the associated traits? I've yet to have a slave lose more than ~15% of their health before regenerating it, and so far it just seems like an inferior trait that takes the potential slot of better traits like conception rate and growth time for instance. Is there something I'm missing? Ive only played a couple of hours BTW and had to restart once, so I haven't gotten very far.
Yes, health is not an important stat in this game. You're unlikely to be breeding your slaves specifically for health. And it stops being relevant when you can train slaves to max depravity.
It seems that you are using some sort of mod. Perhaps Complex Breeding with a priest capable of healing?

That said:
Monsters have different base values of health lost per second of sex. And werewolves have a nasty trait that makes slaves lose half of their health. So you'll need robust slaves to breed werewolves.
Higher health means they can take less breaks for rest. Which is not important in normal operation, but important when you need to deliver a lot of monsters on payday on high difficulty (yes, you could just stock up on monsters in advance, but that would be too easy).
 
Oct 2, 2022
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Honestly you don't even need to go that far. Like mentioned above, Fully depraved slaves don't take damage while breeding and realistically you would only need to consider health for 3 monsters: werewolves and the two that come after it, but by the time you reach that point, you should have a good amount of depraved slaves.
 

Nellean

New Member
Jun 5, 2023
1
0
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.

The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key :cool:.
I also removed uncensor as it's not needed for now.
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Monster Black Market - Mod Pack
(v13; BepInEx 670 for v2.0.16 of the game; Mono build)

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Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Ok... I don't really talk on this site but I wanted to know if you're able to play this modpack on steam/Linux... I have been trying to get it to work but I haven't been able to... If anyone could give me some answers or advice on how to get it to work I'd be glad and my bad if I seem like a dumbass.
 
Oct 2, 2022
161
113
The game has different flags for night and day, so it's probably possible. But I'm not sure how many people could make the changes needed. For all I know, it could be easy though.
 
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