- Sep 22, 2017
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Can't say which function controls it in Assembly, but there's "Event" script file in resources.assets, file id 247 (packed in data.unity3d archive).Flora's exhaust event is so annoying. Does anyone know which function is responsible for it in the assemblyCsharp? Or maybe it's in some other ddl's i could find anything
Event script look like this:
"m_DataId": 45,
"//": "이것이 블랙기업",
"m_SpriteAtlasName": "Event",
"m_SpriteName": "event_flora_2",
"m_Name": "#Event_45",
"m_Text": "#Event_45_Text",
"m_TimeList": [1.5],
"m_Overlap": "FALSE",
"m_ValueList": [15]
Value 15 is number of dismantled slaves/monsters per day. So you can only dismantle 14 of them per day in base game and not trigger this event.