Create and Fuck your AI Cum Slut –70% OFF
x

Determind

New Member
Mar 21, 2019
6
3
126
i kwon about informatics quite well, but i have only tried to make it work about 30 min this mod thing but unsaccfull, i had play blackmarkect with mods before,...
I was having the same problem. In order to fix it go to Bepinex/config and find the file: com.sinai.BepInExConfigManager.cfg
Open it in notepad and go to the bottom of the section titled ##The toggle for the Config Manager menu and set Main Menu Toggle = F5 to whatever you want to change it to. I changed it to Period and got it to work. I think F5 does something else on my comp and is interfering with bepinex. Hope that helps.
 
  • Like
Reactions: flannan

Saxafran

Newbie
Jun 15, 2021
24
26
56
What is the significance of health and the associated traits? I've yet to have a slave lose more than ~15% of their health before regenerating it, and so far it just seems like an inferior trait that takes the potential slot of better traits like conception rate and growth time for instance. Is there something I'm missing? Ive only played a couple of hours BTW and had to restart once, so I haven't gotten very far.
 
Oct 2, 2022
449
367
186
What is the significance of health and the associated traits? I've yet to have a slave lose more than ~15% of their health before regenerating it, and so far it just seems like an inferior trait that takes the potential slot of better traits like conception rate and growth time for instance. Is there something I'm missing? Ive only played a couple of hours BTW and had to restart once, so I haven't gotten very far.
I can't confidently speak for complex breeding, but health always felt like a basic check to make sure you're paying at least a little attention. Aside from that, it feels like a means to prolong the game, since if you get RNG screwed with pregnancies, you get punished by having to wait for HP regen.
 

flannan

Engaged Member
Dec 15, 2022
3,451
3,662
377
What is the significance of health and the associated traits? I've yet to have a slave lose more than ~15% of their health before regenerating it, and so far it just seems like an inferior trait that takes the potential slot of better traits like conception rate and growth time for instance. Is there something I'm missing? Ive only played a couple of hours BTW and had to restart once, so I haven't gotten very far.
Yes, health is not an important stat in this game. You're unlikely to be breeding your slaves specifically for health. And it stops being relevant when you can train slaves to max depravity.
It seems that you are using some sort of mod. Perhaps Complex Breeding with a priest capable of healing?

That said:
Monsters have different base values of health lost per second of sex. And werewolves have a nasty trait that makes slaves lose half of their health. So you'll need robust slaves to breed werewolves.
Higher health means they can take less breaks for rest. Which is not important in normal operation, but important when you need to deliver a lot of monsters on payday on high difficulty (yes, you could just stock up on monsters in advance, but that would be too easy).
 
Oct 2, 2022
449
367
186
Honestly you don't even need to go that far. Like mentioned above, Fully depraved slaves don't take damage while breeding and realistically you would only need to consider health for 3 monsters: werewolves and the two that come after it, but by the time you reach that point, you should have a good amount of depraved slaves.
 

Nellean

New Member
Jun 5, 2023
1
0
68
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.

The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key :cool:.
I also removed uncensor as it's not needed for now.
You don't have permission to view the spoiler content. Log in or register now.
Monster Black Market - Mod Pack
(v13; BepInEx 670 for v2.0.16 of the game; Mono build)

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Added BiE6 ports of ComplexBreeding, CBwithTits, CBforDummies and CheatMenu (originally called MBMModMenu).
Ok... I don't really talk on this site but I wanted to know if you're able to play this modpack on steam/Linux... I have been trying to get it to work but I haven't been able to... If anyone could give me some answers or advice on how to get it to work I'd be glad and my bad if I seem like a dumbass.
 
Oct 2, 2022
449
367
186
The game has different flags for night and day, so it's probably possible. But I'm not sure how many people could make the changes needed. For all I know, it could be easy though.
 
  • Like
Reactions: AROc137

Krongorka

Well-Known Member
Sep 22, 2017
1,260
3,996
397
Not to discourage you or anything: this kind of animation mixing probably can be done and all animations in MBM also have customizable "Room states" for animations. But there's certain limits to what you can do with it.
This pose also calls for the "Dead" slave's state which is kinda problematic for game's logic to handle. I also tried a condition where: when slave isn't broken, she must revert to "dead sprite state". No good, slave simply disappears.
So for that to happen correctly it probably would require whole sprite data for "Dead" skeleton to be included in "Idle" or "Rest" skeletons, which is a very bad idea from data handling standpoint/performance.
 
Oct 2, 2022
449
367
186
Couldn't you duplicate the sprite data into a separate folder? If the sprite data is listed as separate images despite looking identical, it would be easier to call them without making the game stumble, no? (p.s, I understand nothing about programming, so take this with a grain of salt. Probably even misunderstanding the issue)
 

Krongorka

Well-Known Member
Sep 22, 2017
1,260
3,996
397
Couldn't you duplicate the sprite data into a separate folder? If the sprite data is listed as separate images despite looking identical, it would be easier to call them without making the game stumble, no? (p.s, I understand nothing about programming, so take this with a grain of salt. Probably even misunderstanding the issue)
Well, MBM's file system is a bit strict. Nothing like new ProjectR uses. BundleData Assets are all packed multiple times and it's hard to modify them as is. Adding new BundleData doesn't seem to be possible. Maybe it would be possible in ProjectR, but here? I think it depends on what you're planning to do.
I know for a fact that some nuances in sprites-scripting just never works as intended in MBM. For example: there's Card type of slave/monster render when you hold left button and select area with them:

MBMannaCardDefault.png MBMGoblinCardDefault.png

Like this. These are supposed to be dynamic and for female slaves to render "Dead State" as well with eyes closed. Code is there, it should work and I double-checked it for all female slaves types. But it doesn't work for some reason. It only can switch between "Depraved and Not-Depraved" states reflected with their eye sprites. Third state is completely ignored, although it's programmed in scripting data.
So it's kinda the same with mixing up multiple states slaves can be rendered. Looking at the code - should work flawlessly, but it's like there's some hard limits. Kinda the same with 2 main traits limit as well. Stuff like that probably can be pushed, but I'm not that skilled with code tweaking to begin with.

In other news, it seems like there's still a lot of leftovers in assembly data, so it allowed me to activate some early pre-release render stuff for monsters. "Nose type" :

GoblinNoseSlot.png

Which means I don't have to use workarounds to render some previously unavailable customizable spine slots. About time...

If you didn't know, pre-release monsters (goblins/orcs at least) had a lot more customization features. I'll just leave it here:

Goblin025preview.png

It was cut between 0.1 and 0.7 version, so I can only say for sure that it was cut due to complexity and excessive memory usage. Hair designs are so-so in look perhaps, body hair too. There were "dirtyness factor" which played a role. More noses or ear designs, though? Can be brought over now.

MBM clearly have some issues with optimization, but as I figured out it's not about sprite sheet sizes. It only costs RAM. Performance tanks because it blasts your CPU with so much vertices and triangles data from Spine Skeletons at the same time. Which means it's actually fixable.
 
Oct 2, 2022
449
367
186
Cool. It's interesting to see the remnants of the games development. I think the extra hair on the goblins is neat, but I agree that it was probably to complex given what I've learned about how much resources MBM actually uses. It'd be interesting to see more though, or potentially, have a little of it restored for use.
 

GineteNegro12

Newbie
Aug 1, 2024
38
6
37
I've been playing it for a while now, I've played it several times and on various difficulties. But I still can't delete my saves, how do I do that?
Also, if anyone can recommend me a management and "livestock" breeding game? Thanks :3
 

flannan

Engaged Member
Dec 15, 2022
3,451
3,662
377
I've been playing it for a while now, I've played it several times and on various difficulties. But I still can't delete my saves, how do I do that?
Your saves are in C:\Users\[UserName]\AppData\LocalLow\ApplePie\MonsterBlackMarket\SaveData\ folder.
Note that AppData is a hidden system folder.

Also, if anyone can recommend me a management and "livestock" breeding game? Thanks :3
MBM is the best. But there is also Goblin... Brothel, Portals of Phereon and Mudblood Prologue.
 
  • Like
Reactions: GineteNegro12

GineteNegro12

Newbie
Aug 1, 2024
38
6
37
Your saves are in C:\Users\[UserName]\AppData\LocalLow\ApplePie\MonsterBlackMarket\SaveData\ folder.
Note that AppData is a hidden system folder.


MBM is the best. But there is also Goblin... Brothel, Portals of Phereon and Mudblood Prologue.
Thanks for the help, I was able to find the saves that I had a lot of haha
MBM is definitely great, I played the Pop one, but the Goblin and Brothel ones don't ring a bell... any links?
 
4.50 star(s) 141 Votes