Asdfzu

Newbie
Sep 3, 2021
15
7
If you mean the alchemist, that's how they are supposed to be. I guess Noel suffers from dwarfism and she is a small adult, not a kid with a laboratory.
Hiii again Flannan :) I thought I remembered seeing the children coming from Niel being able to grow up and use the same body like the sheep people would. I was so sure of it :c Anyway, thank you for correcting me. I guess my mind really tricked me this time, I could still swear that I saw dragons with the sheep body type coming from her
 

flannan

Engaged Member
Dec 15, 2022
2,531
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Hiii again Flannan :) I thought I remembered seeing the children coming from Niel being able to grow up and use the same body like the sheep people would. I was so sure of it :c Anyway, thank you for correcting me. I guess my mind really tricked me this time, I could still swear that I saw dragons with the sheep body type coming from her
Note that their offspring might be different in Complex Breeding. I don't remember what their races were in CB.
 
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Asdfzu

Newbie
Sep 3, 2021
15
7
flannan hey hey :) Soooo, it wasn't that. But your idea got me on the perfectly amazing right track with troubleshooting and I managed to get it work. Thank you so, so much. Without your input I think I would have just given up, but now it works and it's all perfect again.

For anyone curious that also wants unlolied offspring from Niel that at the very least uses the sheep body type for adults instead of being loli forever: You have to use the 'NoTitsLimit' mod to allow yourself to apply a cosmetic potion to one of Niels children and change her chest size to anything but the loli option, I did it with the big option. Afterwards you can kick the mod back out if you don't want it or don't usually use mods. The slave you made this way will still allow you to switch between small, mediocre and big and for anything but the small option it will give you the new body type that isn't the loli one. It will be the same for any offspring you get from the slave you made this way. But for any additional children directly from Niel you would have to do it all again if you want them directly from her.
 
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Mana Renard

Newbie
Aug 5, 2020
36
35
And you absolutely don't want to have Unique Slaves on screen fucking with Salamander/Minotaur or whoever, since they use their own assets and you multiply scene complexity exponentially :p
According to you, the same situation should be better when the frame rate optimization is applied to the Snapdragon processor, which has a shortcoming in the CPU and needs to be translated.
Can you provide a test archive file to observe the frame rate?
I plan to use the Android phone Redmi K20 Pro to run natively in the ARM Windows system and the Android system Winlator simulator to test the frame rate of the v2p patch and the original game respectively.
The processor is Snapdragon 855, which can be used as a reference for the translation performance of the game in the ARM environment.
Of course, I don’t have professional tools at hand, so I can only simply check the frame rate.
If the V2P patch frame rate optimization is great, it may allow many Android phones with lower processor performance to enjoy this game.
 
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Krongorka

Active Member
Sep 22, 2017
903
2,840
Can you provide a test archive file to observe the frame rate?
I'll share it soon as V2p archive.
Yeah, basically the less data/calculations hardware has to work with the faster it will run.

There's only one thing I'm not sure about with this new version is to how handle the data. I can provide game's data in compressed/packed or in uncompressed state. Uncompressed might be about 400-500Mb more.

My system is quite fast and I don't see much difference between compressed and uncompressed, but weaker CPUs might benefit from uncompressed archives. LZ4 packing is/was standard for V2b. I read some Unity Engine documentation and apparently its not that obvious which one is actually faster on mobile (I/O limitation or something).
 
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Stankobanko lunky

New Member
Jul 15, 2023
12
17
So how difficult is it to make new animations as a mod for this game? I remember seeing something about the code being built terribly for modding and making unique girls is a pain in the ass.
 

flannan

Engaged Member
Dec 15, 2022
2,531
2,569
Hey does anyone know how to see what mods are active?
Press F5 to open the mod configuration menu.

So how difficult is it to make new animations as a mod for this game? I remember seeing something about the code being built terribly for modding and making unique girls is a pain in the ass.
Apparently, you need exotic software that wasn't properly pirated to make animations in the right format. Sorry, I have forgotten its name, but it should be somewhere in this thread.
 
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Krongorka

Active Member
Sep 22, 2017
903
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So how difficult is it to make new animations as a mod for this game? I remember seeing something about the code being built terribly for modding and making unique girls is a pain in the ass.
Well, I'm currently using this tool set for MBM:
- UABEA (unpacking/repacking .atlas and .skel files from .assets/bundleassets archives)
- Spine Pro (editing .skel files, creating texture atlases .png and .atlas files)
- Nvidia Texture Tools Exporter (saving texture atlases in .dds format with MIPMAP support)
- UnityEX (repacking textures in .dds format and allows for repacking in .resS unity bundles so it doesn't "bloat" file size like it does with UABEA)
- dnspyEX (editing Assembly-Csharp.dll in Managed folder, game's scripting)

Biggest problems for modding is paid Spine animation software which does require paid Pro license. Game runs on version 4.0.61 and this version wasn't cracked. If you'll find 4.1/4.2 cracked on the net - let us know. There's a 3.8.75 cracked available but it won't work with MBM.

Another problem as I can tell there's no known way to attach more bundleassets files with unique data. Even then, from my technical perspective, Unique Slaves in MBM are both bad and good.

Good: They don't bloat "common" slave models with additional data. So if you don't have them on a playfield it allows your game to work faster (less textures/calculations to handle).
Bad: If you have all unique slaves on your playfield you'll get FPS hit since they use their own data for animations/textures. Same actions - 8 times more assets to load/calculate.

Why I mentioned .dds and mipmap support? If you'll use UABEA to repack textures it will strip down mipmapping and you'll see this when you zoom out your playfield:

MIPS disabled (UABEA)
PreMIPSV2.png

MIPS enabled (UnityEX)
AfterMIPSV2.png
 
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Mana Renard

Newbie
Aug 5, 2020
36
35
Biggest problems for modding is paid Spine animation software which does require paid Pro license. Game runs on version 4.0.61 and this version wasn't cracked. If you'll find 4.1/4.2 cracked on the net - let us know. There's a 3.8.75 cracked available but it won't work with MBM.
Its price is $369 USD, which is a bit scary. Converted into Chinese currency, it is 2,687.35 RMB. If it is really necessary, maybe you can try crowdfunding to buy the software for later work? I should be able to provide you with 30 USD, which is about 218 RMB. However, the more troublesome thing is that I don’t have a UnionPay bank card. Currently, I can only use China’s Alipay software to pay in RMB. Of course, if you really agree to the crowdfunding plan to buy Spine, I will ask my friends to find a way to solve the currency payment problem.
 
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Krongorka

Active Member
Sep 22, 2017
903
2,840
Its price is $369 USD, which is a bit scary. Converted into Chinese currency, it is 2,687.35 RMB. If it is really necessary, maybe we can try crowdfunding to buy the software for later work? I should be able to provide $30, but the more troublesome thing is that I don’t have a credit card or a UnionPay bank card. Currently, I can only use China’s Alipay software to pay in RMB. Of course, if I really plan to crowdfund, I will ask my friends to find a way to solve the currency problem.
*Shrug* I bought it long time ago (and cheaper) because I wanted to look how Night of Revenge animations work. More games started to use it since then.
I'm not sure if they handle "a license on multiple PC/IPs" principle well. I mean, there's a chance your license can be banned because of it...
I'd only recommend to try and get it if you're into 2D stuff/Animations. Non-commercial mod production only is just not sane at this price point.
 

Mana Renard

Newbie
Aug 5, 2020
36
35
*Shrug* I bought it long time ago (and cheaper) because I wanted to look how Night of Revenge animations work. More games started to use it since then.
I'm not sure if they handle "a license on multiple PC/IPs" principle well. I mean, there's a chance your license can be banned because of it...
I'd only recommend to try and get it if you're into 2D stuff/Animations. Non-commercial mod production only is just not sane at this price point.
I feel like Google Translate can't accurately translate what I mean (。﹏。*)
What I mean is that you can try to get users who are interested in this MOD to raise money to buy you the pro version for later development. After all, the 4.2 software version is very necessary at present
But since you have already purchased it, it seems that it is not a matter of money
I also couldn't search for cracked versions of 4.1 and 4.2 on the Chinese Internet, which is a pity
Is the license issue related to the forum rules? Sorry, I didn't read it much, I will check it out. If this is a restricted topic, I will avoid mentioning it in the future (*/ω\*)

Update
I understand. You mean the possibility of blocking the license due to multiple IPs using the same purchased license.
It seems that the previous machine translation was inaccurate, which caused the deviation of my expression (´Д`)
 
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Krongorka

Active Member
Sep 22, 2017
903
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Just to make sure we're all on the same page here, this is the animation software we need to edit the animations in the game?
Yeah. Good thing about Spine in comparison to Live2D is that you can basically "retrieve" a project file with game's provided .json or binary .skel files. The only thing you have to keep in mind is version control, but then you can select any available version at launch so there's no issues with that at least.
Texture packing/Unpacking out of .atlas files is a bit specific from game to game, but it's easy to understand.
 

Stankobanko lunky

New Member
Jul 15, 2023
12
17
Yeah. Good thing about Spine in comparison to Live2D is that you can basically "retrieve" a project file with game's provided .json or binary .skel files. The only thing you have to keep in mind is version control, but then you can select any available version at launch so there's no issues with that at least.
Texture packing/Unpacking out of .atlas files is a bit specific from game to game, but it's easy to understand.
Alright! Well I'm gonna go on a little hunt (No promises) and see if I can find something that works. If I do happen to find anything I'll post it here and maybe DM you, I want to test my hand at adding animations to this game.
 

B1RB

New Member
May 30, 2022
3
1
For some reason, the game refuses to launch for me. I have tried installing it via different links, extracting it with both winrar and 7zip (both latest versions), installing the modpack just in case that somehow fixes it, completely disabling windows defender (I have that one manually removed from my system so It doesn't even exist), allowing game through firewall, disabling firewall, all drivers up to date. The only thing I can think of is that it requires a version of .net or a certain sdk that I don't have installed.
 
Jul 7, 2024
15
5
For those that still remember me submitting the Tits Mod and game to Nexus Mods for ease of distribution etc:

They finally got back to me and it was rejected,at least the reason they gave me was that they are not accepting adult games specifically at this moment.
you could try loverslab it's one of the only websites i know that supports mods for adult games
 
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