If I did not get you wrong, I think what you want to do includes two parts: Make traits (including the original ones) and more species-related values editable.
For species:
That's an easy one; simply expanding the current code I've uploaded to cover those 'conception rate/sex time/health/milk quality' should do the work, but if you want to make some custom additions that do not exist in its base type, then it will be another question to solve.
For traits:
AFAIK, Complex Breeding 'Replaced' some of the original traits (They become personalities, professions & essences), so if you want to make those 'perks' from the original editable, then the only way is perhaps to reinvent the wheel first (unless they are not edited by CB, in this case do a simple postfix/prefix should conveniently do the work), I did a quick search and failed to even find how existing traits in CB are realized (They do registered within namespace Trait.Data, but IDK how it comes to effect, not through any in the namespace it belongs to nor Character), so if this is the case, I do not guarantee it will become editable in the future but I'll have a deeper look next month, I'm currently busy with other stuff.
No worries at all about making editable traits, that sounds like a pain. What I was thinking is more if it would be possible to edit which existing traits the species of slavegirl/monster start with. For instance, being able to take the Elf Lust Tattoo trait and give it to another race of slavegirl too, or being able to take the "Heals after sex" trait some demonic slaves can roll and make it something all Succubus slaves have as a species feature. More ways to balance the species against each other basically, and to make the higher tier slaves worth getting.
Just more species-related values would be a great addition. I loaded up my CB save again to remember what's there:
Slavegirls:
Health
Depravation Capacity (Don't know if this is even adjustable)
Damage during pregnancy
Conception rate
Max concurrent conceptions
Growth time (for offspring)
Maintenance cost
Cost to purchase/sell
Health regeneration
Milk production rate
Milk quality (Price of milk when sold)
Max number of births
Body type - big or little body
Breast sizes possible
Inherent traits - for instance, all Elves come with Affection Crest
Monsters:
Damage during sex (Dealt to slavegirl)
Sex time
Conception rate
Growth time (for offspring)
Maintenance cost
Cost to purchase/sell
Inherent traits
Technically there's also the stats of the brothel customers (Wealth, sex time, damage during sex, conception rate, disease chance) but I don't know if that can be exposed.
I think any and all of this stuff being exposed helps a lot in being able to make a more interesting experience. Some stuff like how long a day takes I can still tweak without CB getting in the way, but all the above is pretty locked off to me otherwise, so what you're doing is something I'm really excited for. Ideally I'd like to make every species of slavegirl/monster feel unique and make the higher tier ones feel more worthwhile and special to unlock, and balance the overall gameplay so it takes enough thought that those kind of advantages feel satisfying to gain and strategize with.
No worries on your pace. Any time you get to put into this stuff, I appreciate it a lot. Thanks for the great work you've already done! It's very exciting.