GJQCSJ

Newbie
Sep 19, 2022
15
25
87
This is fucking awesome. Only thing I'd be curious about is if the brainwashed NPCs can have increased womb size but honestly this is just amazing. I can finally have a dungeon of princesses!
I made another update so the plug allows you to upgrade womb size by *consuming* the 'Old Milk' item on characters.
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But I'm dumb enough to forget to complete the code, so its quantity will not decrease.
 
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GJQCSJ

Newbie
Sep 19, 2022
15
25
87
That's exactly what I was asking, if it just despawns the extras lol. I noticed the spawn rate settings for princess aren't working out for me, even if I set everything else to zero, it's not cutting me any slack, but I probably just don't understand it
Because I forgot to add enough comments, the 'Base Chance' thing is actually the probability the job can be taught in classrooms, not the spawn rate at the slave market. I'll check if I can make it editable when I have time.
To change the spawn rate, I'll possibly need to use a transpiler and get the IL code to avoid creating more bugs; this might take a while.
However, currently, the 'Spawn Rate' is related to the 'Job Tier'; the lower the tier, the higher the rate, and I managed to make this editable.
So, to be short, if you want to get A LOT of princesses from the market, you can set Princess Tier to 1 and everything else to 5
 
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GJQCSJ

Newbie
Sep 19, 2022
15
25
87
That's exactly what I was asking, if it just despawns the extras lol. I noticed the spawn rate settings for princess aren't working out for me, even if I set everything else to zero it's not cutting me any slack but I probably just don't understand it
Check the update. You can do what you want now. Just set all thresholds here to 100, and then you will get Tier 5 profession slaves only.
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DADDDAAA

Active Member
Jan 6, 2018
590
371
154
Hey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
  • More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
  • New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
  • Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
  • Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
  • Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
  • New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
  • As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.

I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs! :)

View attachment 4663415
Just a thought, I'd consider making your profile private once you start releasing it.
I'd like not to see you get burned out once people start hounding at your gates, just like the CBM dev was.
Your project looks promising. Godspeed, dev :PogChamp:
 
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arahabaki

Newbie
Nov 16, 2018
53
10
66
Hey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
  • More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
  • New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
  • Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
  • Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
  • Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
  • New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
  • As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.

I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs! :)

View attachment 4663415
I've always been a big fan of this game so I'm definitely looking forward to this release!

Is there any possibility of adding additional animals to the bestiality show? I think its a fun room that lacks a little variety and hasn't really been touched by any mods so far (and maybe it can play into your concept with potentially breeding additional races). Just an idea though since I'm sure you have plenty on your plate as is.
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,712
7,363
699
Hey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
  • More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
  • New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
  • Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
  • Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
  • Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
  • New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
  • As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.

I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs! :)

View attachment 4663415
Are you planning on shota variants of the monsters? (the Lizard one front and center?) If not will you consider it?, I always thought it a shame that the monsters missed a step between baby and adult.
 

Moistykachu

New Member
Oct 18, 2021
4
1
69
I played like two years ago and remember i could change completely how slaves and monsters looked, i found how to change the monsters appearance but how do i change the slaves?
 

Peter Nyquil

Newbie
Apr 6, 2022
56
85
37
Can I disable the maintenance costs? It feels like the game is cheating by just sapping away more money than it gives.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
931
150
Can I disable the maintenance costs? It feels like the game is cheating by just sapping away more money than it gives.
Don't think so.

How far into the game are you? Maintenance costs really shouldn't have a large impact, as long as you keep your slaves busy - either in the breeding chamber creating more slaves and monsters to sell, or in the brothel.
 

Peter Nyquil

Newbie
Apr 6, 2022
56
85
37
Don't think so.

How far into the game are you? Maintenance costs really shouldn't have a large impact, as long as you keep your slaves busy - either in the breeding chamber creating more slaves and monsters to sell, or in the brothel.
First few days, no matter what I'm losing more than I earn.
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
931
150
First few days, no matter what I'm losing more than I earn.
Are you not selling your monsters? Selling surplus milk and tentacle eggs is also a decent source of income.

You can choose a business partner on day 10. Choose the sheep girls and you'll get the brothel, which allows you to whore out your slaves - and if they get pregnant by the clients, you'll also receive a guaranteed slave of the same race.
 
4.50 star(s) 141 Votes