Nothing has been done about this yet? Crazy!i need a mod that can make barbara reupgrade that you want it to be
This seems like a really ambitious project, and i'm excited to see It as reality sooner or later, if i can Just make a request/advice, you should male this mod less grindy and frustrating than CB, because for my personal experience, i giving a race a low percentage to spawn and making It possibile by 2 specific races it's ok, but the whole rune and attributes system ruined It, but of course that's my personal opinion and i'm sure a lot of people liked the attributes system for the Offspring in CB.Hey all, I'm starting production on a new Fantasy Overhaul mod for this game. I know projectR is underway, and this game is a tiny bit dated (only 2 years), but I personally quite like the more complex breeding in this game and want to expand on its content. The project is currently in the conceptual and early development stage, though some assets have already been created (using photobashing, AI, and photoshop sketching/adjustments).
I have a bit of experience in using live2d/spine2d rigging (luckily I already own spine2d pro which this game uses). Furthermore, I need to still rip apart the assets here and create animations/rigs to implement into the game's asset bundles. I also have a rudimentary understanding of the game's code, unity, and bepinex/harmony patching, but will need to spend more time experimenting to really know how much I can accomplish within a reasonable timeframe. If all goes well, it'll likely start small, with 1 new monster and 1 new female race at first.
- More overall Content - I plan to extend everything to add unlocking new monsters and girl races for endgame or similar to CB (might make the prices really steep to make them hard to get early, or add more origin dna to unlock big monsters).
- New Monster Types - Initially introduce approximately 6 additional monster varieties, beginning with a single implementation to assess development timeframes. Current concepts include futa succubi (will be marked as male), hobgoblins, ogres, ghouls, and mind flayers.
- Additional Female Races - Incorporate approximately 8 new female races. Compatibility with the original Complex Breeding system is uncertain due to the absence of the OG creator. Conceptualized races include dryads, goblin girls, onis, slime girls, vampires/damphyrs, arachne, harpies, lamias, aliens, cyborgs, cyclopes, kitsune, ghost girls, cat girls, and mermaids (some may not make the cut).
- Enhanced Breeding Mechanics - Depending on complexity, I'd like to implement new monster and female race breeding combinations. Some variants may be exclusively obtainable through specific breeding combinations, while others might be unlocked via late-game Amilia upgrades or hybrid combinations. While not as extensive as the original Complex Breeding system, this will introduce some new combination possibilities between monster and female types, potentially including race-exclusive features.
- Expanded Customization Options - Introduce new head and leg variations (such as serpent tails and race-specific head shapes). If complications with texture atlas limitations arise, complete asset redesigns may be necessary for certain races, similar to the approach taken with Claire, Bella, and Nero (essentially creating whole new scenes for each room just for them). That might however take a toll on low-end machines.
- New Rooms - Perhaps adding 1 or 2 new rooms to the underground or ground floors. That's a big maybe though.
- As a bonus, I might try adding new hairstyles and bonus accessories, similar to Krongorka's tits mod. Hopefully compatibility doesn't become a concern. But it will largely depend on bugs arising between the modpack and new female races, especially if new scenes/animations need to be made for them.
I realize this is a massive undertaking, so any advice or help will be appreciated so that there isn't any burnout. If anyone is willing to assist with coding/rigging/playtesting/suggestions, please reach out via replies here, posting on my profile, or PMs!
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I think making it more grindy was one of the goals of CB. It's not necessarily a good goal, but it was reached.This seems like a really ambitious project, and i'm excited to see It as reality sooner or later, if i can Just make a request/advice, you should male this mod less grindy and frustrating than CB, because for my personal experience, i giving a race a low percentage to spawn and making It possibile by 2 specific races it's ok, but the whole rune and attributes system ruined It, but of course that's my personal opinion and i'm sure a lot of people liked the attributes system for the Offspring in CB.
In the base game, it never gets over 3 children per birth. Higher numbers on the character's stat block are purely theoretical.Sooo SILLY question. But in the base game, can you achieve Quads or Quints or is it strictly locked at triplets? I know you can in CB but just curious here.
I'm pretty sure I shared my save here. Anyway, here it is, I think there is no undead dragon there, but there are all the others.Helloo, would anyone with a complete CB save mind sharing it ? I tried looking for one on the thread but I couldn't find any :/
In default game female kids only born from humans. Either from brothel customers or from MC which you can get from buying a private mansion.sorry if i ask, but i have no idea how to put this into search, do female slave birth is fixed? i even try to use mods but seems the females dont wanna born anyway ;<
I gotta agree with you thereThis seems like a really ambitious project, and i'm excited to see It as reality sooner or later, if i can Just make a request/advice, you should male this mod less grindy and frustrating than CB, because for my personal experience, i giving a race a low percentage to spawn and making It possibile by 2 specific races it's ok, but the whole rune and attributes system ruined It, but of course that's my personal opinion and i'm sure a lot of people liked the attributes system for the Offspring in CB.
In my opinion CB mod worse experience for new players is caused by default's lack of time. I didn't really get it myself until I increased day limit for my own testing by x3 times. Only then I started to really learn mechanics on my own.I gotta agree with you there
The CB system adds a lot of random chance and grinding to getting "advanced" races, and honestly I cant even figure out what do you gain by it, maintenance costs of advanced races skyrocket so quickly that they cannot possibly generate more gold than they cost per day even on manual control, let alone attempting any semblence of automation.
And don't forget that some races's milk is just more valuable. Fairies are easy to breed early on (need just 2 magic essence), other options include sheepgirls, mermaids and minotaurs.So you have to breed slaves with big breasts and balance essences which increase milk volume/increase milk price
Well... Word "complex" in mod name does stand there for a reason - game becomes more complicated. And that's great, game mechanics overhaul allows to replay few times. For newcomers, it may be better to finish vanilla game first and then try CB mod. Or at least start with "CB for dummies". Imo, "vanilla -> CB for dummies -> CB" is good order to experience game for new players.CB mod worse experience for new players
Depends. Can reach harem ending by breeding goblin girls just fine. Demonic essence cripples milk price to zero, but conception chance is increasing quite well. Plus they survive on grass or something (is that why they're green?), because maintenance cost is very low. Goblin girls eventually become hobgoblins and red caps, with very good sell price.So you have to breed slaves with big breasts and balance essences which increase milk volume/increase milk price
Well... Word "complex" in mod name does stand there for a reason - game becomes more complicated. And that's great, game mechanics overhaul allows to replay few times. For newcomers, it may be better to finish vanilla game first and then try CB mod. Or at least start with "CB for dummies". Imo, "vanilla -> CB for dummies -> CB" is good order to experience game for new players.
Mind if I ask on how to get the mod to work?NTR mod, forgot who created it. I used the mod but there's a bug the developer cannot fix or lacks the time to fix it. (Instant cumming of the clients,)
I would say it is possible to get the harem ending without doing any selective breeding. I tried, and it worked.Considering so far the most effective strategy I found was to actively get rid of essence ASAP any time I start a new monster line, and stick to basic cheap slaves breeding monsters with no essence what-so-ever in batteries, I'd say that CB mechanics, while complex indeed, are flawed from the core.
As much as the original is stupidly easy (to the point even master is a cakewalk under self-restriction to never use any consumable, upgrade or anything at all other than automation and a single clone for mandatory minotaur/salamandar) it isat least not losing itself by adding a whole bunch of math that grants nothing.
Imo the entire goal of CB is to grind for the "skin colors for the girls". In that way, the biggest impact it has is very early on in the game, when you are just starting out. I don't believe it was ever intended as a "better" way of applying difficulty to meeting the monster quotas.Considering so far the most effective strategy I found was to actively get rid of essence ASAP any time I start a new monster line, and stick to basic cheap slaves breeding monsters with no essence what-so-ever in batteries, I'd say that CB mechanics, while complex indeed, are flawed from the core.
As much as the original is stupidly easy (to the point even master is a cakewalk under self-restriction to never use any consumable, upgrade or anything at all other than automation and a single clone for mandatory minotaur/salamandar) it isat least not losing itself by adding a whole bunch of math that grants nothing.
Your mechanical goals are still to float enough money to get by and upgrade what you want, and get a fixed number of monster by type to the shop. neither of these goals are assisted in any way by the complex breeding essence mechanics. you gain nothing from meddling with essence and evolutions, and risk maintenance spiraling if you do.
You you also gain very little for your great effort in the porn department either, as the only "new content" you unlock is basically different skin colors for the girls.
I do not disrespect the hard work it must have taken to create the mod, but I cant help than feel the end result is basically flawed to the point it's presence only detracts from the game, rather than add any value.
And well, don't forget the creator abandoned the mod long before it was finished so it's at best half done, probably there were more changes / additions in the making.Imo the entire goal of CB is to grind for the "skin colors for the girls". In that way, the biggest impact it has is very early on in the game, when you are just starting out. I don't believe it was ever intended as a "better" way of applying difficulty to meeting the monster quotas.
So all in all it does exactly what it is called, it makes the breeding more complex to feel rewarding in and of itself, and simply coexists with the main story/objectives