afrted

New Member
Mar 26, 2021
5
2
In case anyone's wondering the song on the title screen is Sotsugyou desu ne by AZALEA, a sub-unit of Aqours
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,380
6,160
Happened twice to me now, did the story in the snowy arena region, decided to fight that machina ex thing again and for some reason after a few rounds, my game just freezes and i'm forced to quit the game.

anyone knows the reason for that? cause i'd like to unlock the gold rank.
I'll look into this to see if there's a coding issue. It may be RPGMaker having issues. In that case, I'll try to fix that too where possible. Apologies for your lost progress

In case anyone's wondering the song on the title screen is Sotsugyou desu ne by AZALEA, a sub-unit of Aqours
Specifically, this version:
 

Minishotgun

Member
May 10, 2017
337
619
I'll look into this to see if there's a coding issue. It may be RPGMaker having issues. In that case, I'll try to fix that too where possible. Apologies for your lost progress
Thanks for looking into it, but don't worry, i made sure to save before i tried anything in the Colosseum. so all i lost were like, 5 minutes of my day. also keep up the good work. i love your game here, you got me hooked on the story!
 
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AzureKnight

New Member
Apr 9, 2018
3
1
I started playing on Android, normal mode, and after a few minutes it gradually slows down to the point it takes about 10 seconds for new dialogue to show up and even the menus get extremely laggy.
Tried running the Windows version through Joiplay but got the same sort of lag.

If I close the app and run it again, everything works extremely well for about 10 minutes until the lag starts and it gets gradually worse.

Is there something I can do to fix this or it's just my phone not being good enough?
I'm using a Galaxy S9+ (SD 845/6Gb) on Android 10.
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,380
6,160
I started playing on Android, normal mode, and after a few minutes it gradually slows down to the point it takes about 10 seconds for new dialogue to show up and even the menus get extremely laggy.
Tried running the Windows version through Joiplay but got the same sort of lag.

If I close the app and run it again, everything works extremely well for about 10 minutes until the lag starts and it gets gradually worse.

Is there something I can do to fix this or it's just my phone not being good enough?
I'm using a Galaxy S9+ (SD 845/6Gb) on Android 10.
It seems that the biggest issue that is plaguing MV, only amplified on Android, is that the JavaScript interpreter is single-threaded. Modern devices, both desktop and mobile, have multiple processor cores to handle concurrent processing. Most modern games try to take advantage of this and offload various processing tasks to multiple threads/cores. This isn't possible on MV, so you're dependent on one CPU core, which means you're limited to the clock-speed of your processor.

MV has to do everything for an entire frame within that clock speed. On a desktop PC, there's extra room for more graphics, events, plugins, effects, etc. But on mobile, you'll be using up the entire CPU. This isn't even mentioning that there are a lot of scripts not written with Canvas compatibility in mind.

Given how complicated the game can become with regards to equipment and passive effects, it's probably a little too intensive for phones. The RPGMaker engine itself isn't very stable or optimised, having previously had memory leaks. After a lot of tinkering and fixing, the game is in the most optimized state it's ever been in. It lags significantly less than it used to. However, I really recommend against playing this on mobile phones. It only exists because people would beg me for it if it didn't. It completely lacks music, which I'd argue is core to the game, and is most likely to have hardware issues.

This is already a lost battle and no amount of googling or troubleshooting will help me find a solution. The only option would be to make a different game, optimized to hell and back, that doesn't feature tons of scripts and passive effects.
 

AzureKnight

New Member
Apr 9, 2018
3
1
It seems that the biggest issue that is plaguing MV, only amplified on Android, is that the JavaScript interpreter is single-threaded. Modern devices, both desktop and mobile, have multiple processor cores to handle concurrent processing. Most modern games try to take advantage of this and offload various processing tasks to multiple threads/cores. This isn't possible on MV, so you're dependent on one CPU core, which means you're limited to the clock-speed of your processor.

MV has to do everything for an entire frame within that clock speed. On a desktop PC, there's extra room for more graphics, events, plugins, effects, etc. But on mobile, you'll be using up the entire CPU. This isn't even mentioning that there are a lot of scripts not written with Canvas compatibility in mind.

Given how complicated the game can become with regards to equipment and passive effects, it's probably a little too intensive for phones. The RPGMaker engine itself isn't very stable or optimised, having previously had memory leaks. After a lot of tinkering and fixing, the game is in the most optimized state it's ever been in. It lags significantly less than it used to. However, I really recommend against playing this on mobile phones. It only exists because people would beg me for it if it didn't. It completely lacks music, which I'd argue is core to the game, and is most likely to have hardware issues.

This is already a lost battle and no amount of googling or troubleshooting will help me find a solution. The only option would be to make a different game, optimized to hell and back, that doesn't feature tons of scripts and passive effects.
Thank you for giving a thorough answer. Now I know it's more of a issue with mobile in general.

Unfortunately, I don't own a PC, so mobile is the only way I can play it.
I decided to stick with the Windows version through Joiplay. Since it's going to lag anyway at least I'll play the more complete version.

Thank you for all the time and effort put into making the game be as good and optimized as possible! I love your previous works and hope this one keeps growing successfully.
 
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Mar 23, 2022
460
128
It seems that the biggest issue that is plaguing MV, only amplified on Android, is that the JavaScript interpreter is single-threaded. Modern devices, both desktop and mobile, have multiple processor cores to handle concurrent processing. Most modern games try to take advantage of this and offload various processing tasks to multiple threads/cores. This isn't possible on MV, so you're dependent on one CPU core, which means you're limited to the clock-speed of your processor.

MV has to do everything for an entire frame within that clock speed. On a desktop PC, there's extra room for more graphics, events, plugins, effects, etc. But on mobile, you'll be using up the entire CPU. This isn't even mentioning that there are a lot of scripts not written with Canvas compatibility in mind.

Given how complicated the game can become with regards to equipment and passive effects, it's probably a little too intensive for phones. The RPGMaker engine itself isn't very stable or optimised, having previously had memory leaks. After a lot of tinkering and fixing, the game is in the most optimized state it's ever been in. It lags significantly less than it used to. However, I really recommend against playing this on mobile phones. It only exists because people would beg me for it if it didn't. It completely lacks music, which I'd argue is core to the game, and is most likely to have hardware issues.

This is already a lost battle and no amount of googling or troubleshooting will help me find a solution. The only option would be to make a different game, optimized to hell and back, that doesn't feature tons of scripts and passive effects.
First I'll be taking that knowledge into account if I ever use my RPGMaker MV. I wasn't aware that JavaScript was single-threaded, shows how little I know. Secondly what made you decide to use MV instead of something like Ren'Py? What would have been some of the issues that would have arose if you had decided to make Monster Girl 1000 in Ren'Py instead of MV?
 
Mar 23, 2022
460
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Also i wanted to ask If WE should make a Wiki fandom?
I was looking at fandom's ToS (terms of service), they ban anything pornographic in nature, even text that mention it. Seeing how this is a adult game it would be hard to operate within their ToS. Assuming that it wouldn't get banned in the first place for being a fandom on an adult game.
 

Minishotgun

Member
May 10, 2017
337
619
I was looking at fandom's ToS (terms of service), they ban anything pornographic in nature, even text that mention it. Seeing how this is a adult game it would be hard to operate within their ToS. Assuming that it wouldn't get banned in the first place for being a fandom on an adult game.
The sad part is, it wasn't always like this, i know perfectly well that the Monster Girl Enceclopedia used to be there, then Fandom changed the rules and made Adult Content illegal. which forced MGE to quickly find another place (in that case miraheze) to host the contents. back then the sexy stuff only had to be censored.
 
Mar 23, 2022
460
128
The sad part is, it wasn't always like this, i know perfectly well that the Monster Girl Enceclopedia used to be there, then Fandom changed the rules and made Adult Content illegal. which forced MGE to quickly find another place (in that case miraheze) to host the contents. back then the sexy stuff only had to be censored.
I knew that Fandom didn't like adult content but the main reason I was looking at the ToS was because I wanted to know how strongly against it. A lot. I recall a few games being hit by that change. It made finding info difficult for some games where it was either a complete walkthrough on their blog or the fandom. I find it odd though how companies are okay with violence but when it comes to nudity it's suddenly a big no no. But this isn't a thread to discuss how strange it is that people find nudity bad but violence okay. This is a thread for Monster Girl 1000. So yeah, Fandom wouldn't work for a wiki on Monster girl 1000. Never heard of miraheze though.
 

justanoddguy

New Member
Feb 7, 2021
4
0
is there any intent to return to/refine the dating sim/"harem options" mechanics in the village? or has that been abandoned?
 
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