May I ask what's the deal with AI art
Decided to dig through game assets out of curiosity and found them
Tried to search for posts mentioning it but I thought it would be better if someone summed it up for me
One of the biggest hurdles in this project has been how long it takes to draw, at least two days to draw a new character. This means I had to design every area in mind as efficiently with characters as possible, but this hurt the believability of the world. Magic Weavers for example, is supposed to be this whimsical, magical city, but it only has two NPCs to even represent this.
As a solo dev, this hurts the potential of my project. To help alleviate this, some free assets were used to flesh out the game.
NPC characters used to look like this:
Now, thanks to modern advancements, they can look like this: (Just an example)
People prefer the latter. And I don't just throw the AI art in as is, I'll clean it up, redo the eyes and fingers, add emotes, and versions without clothes.
This tool enables the game to have a larger cast of minor characters that helps flesh the game out and make the world feel like a living breathing place.
97% of the content is still drawn by me: