Well, seems like DOOM developers, for example, liked the idea of "see an angel -> KILL IT WITH FIRE")But there is hope to encounter mostly cute monster girls and not some big horrors, right? =3
Those MGQ flashbacks are shocking sometimes.~
Well, seems like DOOM developers, for example, liked the idea of "see an angel -> KILL IT WITH FIRE")But there is hope to encounter mostly cute monster girls and not some big horrors, right? =3
Those MGQ flashbacks are shocking sometimes.~
Absolutely! Pregnancy is the end-game for a lot of characters, and this early in the story we haven't made it that far yet. Especially since the world is gonna be partially realistic, and pregnancies are gonna take some time to show. I've already prepared plenty of assets though. (Mimi and Isadora for example already have preggo belly models)Considering the basic premise of the story, will there be proper baby-making sex and beyond?
I have 21 in my plan. It has taken half a year to only make three though! Episode 3 in particular has been colossal in size and scope with 9 sex scenes spread amongst like 9 characters.So... how many chapters are planned?
When it's done.when will it go on steam?
I have a vague outline of what I want to do story and content wise. But I have no timed deadlines. I'll simply release each episode when it's done. I'd ideally like to release every month, but that isn't always realistic.Do you have your own Dev Plan for the game? Updates for it that you'd release every (...) of moths?
I can guess that as a developer, you wouldn't want to give false hope. But personally, I'd still like to have some idea.
A gallery will be in episode 4. (Just like my old game, Friendship with Benefits, the gallery will be diegeticis there a way to re view old scenes ? Like the stuff with Ray?
1. Narratively there's a lot of subtext and foreshadowing, gameplay wise and sex scene wise you're unlikely to miss anything if you keep an eye and an ear out.1. anything I should look out for in the beginning?
2. Do dialogue choices affect anything other than the interaction/text immediately after it?
3. Is there any point to buying both swords/shields at the start of the game or is that just a waste of (apparently finite) money?
4. Are there right answers on the test, and does anything change if you do get them right?
Yes, every enemy in the game has a unique drop, and here's how it works:Noticed accessory drops from most enemies, is there any rhyme or reason to the drops? And are the levels common, rare and legendary or is there something even greater?
This is a strange bug that a lot of people have encountered but I've been completely unable to replicate. I'll be trying out a hotfix ASAP that'll set the variables correctly at the start of the contract for every player, but I won't be able to get it out until morning. (I'm fixing this at 3:18am and trust me I'm not usually up at this hour )Edit:
View attachment 1271057
This message shows up even though I haven't played any of the routes yet.
Edit 2: And after completing Ray and Protagonist's sections, I'm trapped at the "select the route" screen.
Big fanSo, Muv Luv fan?
I approve of you and your taste. I also am a massive fan of ML and it's always great to meet a fellow. Makes enjoying your game even better too. : )Big fan
tried copying from part 1 to part 2 save files unable to get rid of the error music thing went to different zone tried different options and save / reload / restarted game to no avail did quite a bit of save scumming to get good drops as well shame to have to start all over basically.Notes:
You should be able to transfer your save straight from Episode 3 Part 1 to Episode 3 Part 2. The saves are located in the www/saves folder. Be warned though, due to the music overhaul, you'll get a 'loading error', you can get rid of this by going to a new location (e.g. menu -> townsfolk), saving then reloading (possibly reloading the game).
Otherwise, the Episode Select function can be used to start playing Episode 3 immediately from the 'new game' option.
Top secret!Speaking of Bessie, when? : P
It's an RPGmaker quirk. Saving on a script causes the same script to reload, even if it was changed.tried copying from part 1 to part 2 save files unable to get rid of the error music thing went to different zone tried different options and save / reload / restarted game to no avail did quite a bit of save scumming to get good drops as well shame to have to start all over basically.