I am really looking forward to the continuation and hope that with the opening of Mistral Village we will get new opportunities (probably many of them are already planned). For example:I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
Whats a man got to do for a centaur girl?I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
OMG. I have been a fan of your art for a while but this is just amazing. So before anything else I need to say WOW THANK YOU!I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
I want to see how you handle a Cerberus girl.I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
harpy?I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
Dragon girl when?I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
Hmm....Harpy, centaur, lamia, oni, cyclops, etc etc etc.... In short pretty much all of themI'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
I agree, the back feature is one of my favourites in Ren'Py. I'm not sure if there's a script to do that for RPGmaker, though.Can we get a rewind/back feature like in Friendship with Benefits? It was a great addition and I personally miss it a lot.
Are there any plans to introduce the ability to farm or grind monsters for currency? Like creating a Hunt tab where you get a randomized mob based on the location and loot you can sell?I'd like to take the opportunity to open a dialogue for anyone that has any ideas, or suggestions moving forward. Perhaps just a type of monster girl you'd like to see, or a different set of ideas for how the game, story or combat is presented and played.
This includes anything that already exists that you'd like to change, or feels particularly bad.
Yeah, I was doing some testing with an android version and after a few updates I think it might be ready. I'm away right now, but when I get home in a few days I'll post it here along with a mac update.Its looks cool, is there an android version?
Is that something you feel like the game is missing? This RPG was made with the idea that no grinding or time wasting is necessary. More born from myself having played RPGmaker games as research and getting bored of the endless repeated random encounters. I asked myself "What if there was only one unique encounter instead of multiple throw-away ones", and moved ahead from there.Are there any plans to introduce the ability to farm or grind monsters for currency? Like creating a Hunt tab where you get a randomized mob based on the location and loot you can sell?
In response to grinding monsters I think an interesting methodology to it would be killing monsters to get resources to craft better equipment, while purchasing equipment is still present, the crafting could be used to give the equipment elemental resistances and effects of choice to make characters unique rather than simply having the characters keep buying each towns elemental equipment, but this is just food for thought to decide which flavor you as the dev prefer.Is that something you feel like the game is missing? This RPG was made with the idea that no grinding or time wasting is necessary. More born from myself having played RPGmaker games as research and getting bored of the endless repeated random encounters. I asked myself "What if there was only one unique encounter instead of multiple throw-away ones", and moved ahead from there.
This game design philosophy also has its own benefits because I can tailor a tighter experience for the end user in terms of the level and resources they'll have.