- Feb 27, 2019
- 201
- 208
In response to grinding monsters I think an interesting methodology to it would be killing monsters to get resources to craft better equipment, while purchasing equipment is still present, the crafting could be used to give the equipment elemental resistances and effects of choice to make characters unique rather than simply having the characters keep buying each towns elemental equipment, but this is just food for thought to decide which flavor you as the dev prefer.Is that something you feel like the game is missing? This RPG was made with the idea that no grinding or time wasting is necessary. More born from myself having played RPGmaker games as research and getting bored of the endless repeated random encounters. I asked myself "What if there was only one unique encounter instead of multiple throw-away ones", and moved ahead from there.
This game design philosophy also has its own benefits because I can tailor a tighter experience for the end user in terms of the level and resources they'll have.
The only thing I'm hardlining for has been stated but I'll still echo it, a gallery would be greatly be appreciated while it is true there are some scenes diegetically present, which makes sense, it would be greatly appreciated to not have to travel around the map in game after loading a save, but rather have a location either in the save or in the title screen for easier replaying.