I do feel its missing it. That's why I suggested a Hunt tab that's purely optional except for some who just want to grind enough currency to fully deck out before moving on. It can even be just to get materials to craft better and specialized gear as Kalkrion said.Is that something you feel like the game is missing? This RPG was made with the idea that no grinding or time wasting is necessary. More born from myself having played RPGmaker games as research and getting bored of the endless repeated random encounters. I asked myself "What if there was only one unique encounter instead of multiple throw-away ones", and moved ahead from there.
This game design philosophy also has its own benefits because I can tailor a tighter experience for the end user in terms of the level and resources they'll have.
I just feel that ultimately the RPGMaker is being wasted as is, but that's because I genuinely enjoy those RPG mechanics. I'm not gonna pressure you to do something you don't think is fun, seeing as that can lead to even more problems, it's why I suggested a simple Hunt tab that randomly spawns a mob you can kill for loot and sell. Purely optional and I don't think it will require too much that will change the entire game for it? I haven't really dabbled with RPGMaker, but I'm familiar with tools like it.
Now, I had a different question... my memory seems to think there was going to be a business management kind of system in this game regarding the village... am I senile or is that true?