Picked the mage class. Feels like I'm playing solitaire, drawing 4 cards and getting rid of 1, playing cards that get the mana back and then attacking. It seems like if I don't manage to one-turn kill the monster girl, she'll kill me in 1-2 hits. This isn't really engaging gameplay, honestly, but I guess the point is to see the defeat scenes? Just playing the same game of solitaire every encounter isn't too fun.
The energy system gets very confusing with Refresh. It says on the card that you gain 10 HP/5MP. When I play it, it heals HP, sets my max energy to 10 for 1 turn and my current energy to 10. Then I played it when I had 6 energy, my energy went to 11/10 and then changed to 11/15.
I'm also not a fan of the blur effect in the dungeons. Did the main character forget his glasses?
I'm guessing because it's early days, there's a lot of balancing to do with the cards. In one of the card choices there was a 5 energy deal 40 damage. Another option was 5 energy deal 40 damage and lose 1 str/def? Why would I pick that over the first one?
The energy system gets very confusing with Refresh. It says on the card that you gain 10 HP/5MP. When I play it, it heals HP, sets my max energy to 10 for 1 turn and my current energy to 10. Then I played it when I had 6 energy, my energy went to 11/10 and then changed to 11/15.
I'm also not a fan of the blur effect in the dungeons. Did the main character forget his glasses?
I'm guessing because it's early days, there's a lot of balancing to do with the cards. In one of the card choices there was a 5 energy deal 40 damage. Another option was 5 energy deal 40 damage and lose 1 str/def? Why would I pick that over the first one?