loGic21

Newbie
Mar 14, 2019
73
65
After testing the new thing with the recoil damage making your enemies or yourself orgasm, I've got to admit that the game loses quite a bit of quality for me. I know that it makes it more realistic, but you lose the possibility to control the length of fights with opponents that you enjoy fighting with. Not gonna lie, but that's a bit of a bummer.

On the other Hand, I can also see it as beneficial if your trying to progress in the game. But if you already reached the furthest location and there are no new opponents, it has a rather negative effect, at least for me. Maybe I'm the only one with this opinion because I've seen no one else mentioning it.

Perhaps if it would be possible to make it an optional thing that you can switch on or off, like a perk of an item.

Or maybe the upcoming balance update changes everything, so that it isn't an issue. Just want it to put it out there, that perhaps it can be addressed in the upcoming balance change.
 
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ThresholdMGD

Member
Game Developer
Oct 31, 2017
290
2,726
After testing the new thing with the recoil damage making your enemies or yourself orgasm, I've got to admit that the game loses quite a bit of quality for me. I know that it makes it more realistic, but you lose the possibility to control the length of fights with opponents that you enjoy fighting with. Not gonna lie, but that's a bit of a bummer.

On the other Hand, I can also see it as beneficial if your trying to progress in the game. But if you already reached the furthest location and there are no new opponents, it has a rather negative effect, at least for me. Maybe I'm the only one with this opinion because I've seen no one else mentioning it.

Perhaps if it would be possible to make it an optional thing that you can switch on or off, like a perk of an item.

Or maybe the upcoming balance update changes everything, so that it isn't an issue. Just want it to put it out there, that perhaps it can be addressed in the upcoming balance change.
Well i would like to add a request feature, so you can get enemies to attack you with the moves you want. At some point. Not sure if that would fix your issue.

The main reason for the change is more for the player end of things, going in more than you should.
Rather than the enemies. So ill def be keeping an eye on it.
 

loGic21

Newbie
Mar 14, 2019
73
65
Well i would like to add a request feature, so you can get enemies to attack you with the moves you want. At some point. Not sure if that would fix your issue.

The main reason for the change is more for the player end of things, going in more than you should.
Rather than the enemies. So ill def be keeping an eye on it.
Interesting Idea with the request feature and that might be something some players would appreciate. For me on the other hand, I prefer to be surprised by the attacks of my opponent. That would have a lot more long term enjoyment than knowing what's about to happen beforehand. That's also the reason why I'm rather looking forward for new opponents to fight than new events with no randomness. I hope this doesn't come across like I wouldn't appreciate those, cause I think the game needs them, too. But I go through these events 1 or 2 times, depending on how much I enjoyed them or how many possible routes the event holds, and then I know the sequence of things to happen.

Regarding the thing about the change, I think I can see now where you're coming from. But wasn't it risky for the player to go beyond the arousal limit before the change as well? I mean if you went beyond that limit you had to be sure to finish the fight with that move, or the opponent finishes you. Or did I miss the point?
 
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MrCrazy123

Active Member
Feb 6, 2019
564
948
I only found this game today. At this point how close is the game to actually being complete? The story starts of right away with a 'collect 4 mcguffins then go fight the big boss'.

Is that part actually completed in the game yet or am I going to find 1 mcguffin then an end-of-content placeholder?

I REALLY like the content I've seen so far so I don't want to be disappointed if the content runs out much faster than I'm hoping.
 
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L30

Member
Dec 20, 2017
279
1,847
I only found this game today. At this point how close is the game to actually being complete? The story starts of right away with a 'collect 4 mcguffins then go fight the big boss'.

Is that part actually completed in the game yet or am I going to find 1 mcguffin then an end-of-content placeholder?

I REALLY like the content I've seen so far so I don't want to be disappointed if the content runs out much faster than I'm hoping.
The main story is not complete at this moment and the game is far from being complete. As of right now, the main story is more of an excuse to explore and meet several potential romantic partners rather than a truly epic quest to save humanity. Of course, this could change as the story develops, but right now there is a much larger focus on the individual stories of the various characters you meet rather than on the quest to fight the Demon Queen.

Right now it is possible to explore 5 main story locations, the Mystic Forest, the Forest Dungeon, the Mountains, the Will-Power Temple, and the Caverns as well as obtain two of the sigils. The remaining main story locations are the Labyrinth, the Monster Girl Capital, the Casino/Dungeon of the Capital, the Desert, the Pyramid, possibly the wasteland around the Demon Queen's Castle, and then the Demon Queen's Castle. There are also going to be side quest areas with their own quest lines such as the Elven Village and the Harpy Village. As for how complete this game is in total, it is likely between 20% and 25% complete at the moment. The version number could be viewed as something of a percent complete marker, but given some of the recent scope increases on updates, a giving a little leeway to this would not be remiss.

While this title is still in its alpha stages, it does have a great deal of content to explore. My post here covers a large number of relationships available in game and breaks them down by location as well other subjects such as optional boss fights and this post elaborates upon some of that content and mentions a new relationship added since the first list.

Then there are three more potential relationships with Galvi the Voltin who is found in the Inn at nights and caters to the shortstack fetish and also mentions breeding, Beris the Hellhound who is also found in the Inn during nighttime hours and subverts expectations given she is a massive sub and into being on the receiving end of bondage, and Venefica the Bunny-girl Witch who is found in a new quest in the Mystic Forest and is a dominant character with content such as findom, stepping, milking, and the like but also has some content with broader appeal as well and she is also estimated to be 70% complete and is primarily missing her mainline relationship content. So there is already a great deal of content to indulge in with a large amount still to come.

I do hope that you give this title a chance and that you find this informative, MrCrazy123. There is an upcoming balance patch that will change things around, so you could choose to play now if you'd like to provide any feedback on these changes or you can wait until this update arrives and have a fresh experience with only the new balance to consider.

Now in terms of general update news, it looks like work on the v23 balance update has started in earnest. One new feature that will arrive with this update will be the ability to respec in the event you would like to try a new build without starting over or if you made a mistake. You'll be able to reallocate your stat points, change your sensitivities, and even reassign your level up perks but you will retain any event perks, stat changes, and the like. For existing saves, you'll be able to get one respec for free, but future respecs or respecs on new saves will have a cost. Respeccing also will not be immediately available in Town, but the method to unlock the service has not been revealed yet. Elena, Elly, Lillian, or the Statue of Venereae are being considered as the vendor to offer the respec service.

An exploit was closed and it will no longer be possible to purchase a perk while leveling up without having the necessary stat points spent, so it will not be possible to allocate points to one stat without spending them, purchase a perk that has a stat point requirement, and then remove those points and actually spend them in a different stat.

The Eros economy has not been examined yet, but it is planned to be examined and adjusted. Eros drop rates will likely be revised as a part of this. Experience has already been looked at with all enemies level 20 and higher, including those who get buffed up to it by events that increase their level such as Mika, have had their exp drops increased from about 50-100, and those in the 40+ range were increased even more. Vili for example had her exp drop increased from 350 to 600, Sofia's third fight had its exp drop increased from about 900 to 1500, and even Jora has had 100 points added to the experience she awards if you decide to fight her you monster.

Another change is that a number of level up perk requirements have been altered. They are also now in cleaner brackets, but this information is meta-game information not mentioned in game. Tier 0 perks require no stats, or levels, with a few exceptions requiring 10 of a stat, Tier 1 perks require either level 20, 20 of a stat, or both, Tier 2 perks require either level 40, 40 of a stat, or both, Tier 3 perks require either level 60, 60 of a stat, or both, and so on and so forth (so Tier 4 would hit 80 and Tier 5 would be 100). Stats from gear no longer contribute to being able to earn perks, to help with this, it will be possible to see your base stats as well as your enhanced stats from gear and such.

In addition to this, a few skills are being removed, notably Glamour given Moxie exists and the fact that Glamour allows Willpower to effectively be an Allure build as well without actually investing in the stat. There are also new skills incoming such as a number of unrevealed skills for Power. Skill categories are also being looked at so there may be a category for say buffs and healing so that the Magic category is not so cluttered. There was also an icon for Willpower Up, so take that as you will.

Gear and perks no longer factor into stat cap calculations, so you can actually level a stat up to 100 while perks and gear can allow you to exceed 100 while gear that lowers stats won't allow you to further invest in the stat to raise it back up to 100 with the penalty and then remove the gear to boost a stat over the cap of 100, closing another exploit. Damage scaling from stats has also increased now as well.

Stats have been altered some as well receiving new traits to increase and Willpower's conflicting identity has been fixed, but no more details on the latter for now. The stats will have more fleshed out identities however as Power and Allure have received the ability to increase Critical Hit Damage with the formula being ((Stat) * 0.525 - 2.5). Willpower will not be as essential for rolls, but that has not been implemented yet. Power has been stated that it will perform about on par with Technique, so that will be a significant buff for Power. Technique will be nearly unchanged, but may have small differences like not as strong of a scaling for Critical Hit Chance given it has a skill that increases Critical Hit Chance. One stat, not mentioned which one, will increase the duration of status effects positively. As a final notable change mentioned so far, any stat with its base at the 100 stat point cap will have any effects that last for a single turn such as Power's potent damage buff Power Up! or single turn stuns such as that from Willpower's Electrify will now last an extra turn. So you will be able to benefit from Power Up! for 2 turns at 100 Power or stun for 2 turns with Electrify.

Do note that not all of the changes are being revealed so that there will be surprises when the update does arrive. Some elements are also going to be tentative and subject to further changes based on feedback or how well they perform in testing while other changes will be more permanent and likely to stay.

I believe this was everything mentioned thus far and I hope that everyone interested in this information finds this useful.
 

MrCrazy123

Active Member
Feb 6, 2019
564
948
That was a cool and good post. I appreciate the time you obviously spent making it.

It sounds like there is quite a bit of content to play around with currently but it's still only a small part of whats planned.

I haven't played much yet but I did wander around in the forest and run into a lizard girl who had changed behavior over a few encounters, I'm assuming thats what you mean by the various relationships. It was pretty cool and it caught me by surprise since I figured this game was just going to feature a list of monster girls you can sex fight and maybe have a single after-battle scene each.

I'll have to go and explore more of the game to see what I can find on my own and then come back to these posts or the wiki to find the remaining stuff.

E: a question about mechanics I guess. One of the named NPCs told me not to fuck around in the brothel. I ignored her and fucked around in it anyway and got some levels, but it seems like I also got some stat penalties for it. Gained fetishes, lowered resistances to certain body parts, etc. Are those penalties large enough that they might negatively impact my ability to actually clear the content? I can't really tell at the moment but I don't want to whore my way into a loss state just because I enjoy reading the encounters.
 
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freeact

Newbie
Jun 13, 2017
60
68
I'd think Venefica could sell some form of 'respec' candy. Or Amber could let you know she wants to help you be the 'best pervert you can be', or the 'right kind of pervert'. Or any of the hypnotists could 'reprogram'-respec you, and put their own spin on things as on character creation you need to choose one fetish/weakness. Could have a popup like in combat to choose one to three or randomize it or something. And some hypno fun besides?
 

MadFoole

Member
Feb 8, 2020
183
249
E: a question about mechanics I guess. One of the named NPCs told me not to fuck around in the brothel. I ignored her and fucked around in it anyway and got some levels, but it seems like I also got some stat penalties for it. Gained fetishes, lowered resistances to certain body parts, etc. Are those penalties large enough that they might negatively impact my ability to actually clear the content? I can't really tell at the moment but I don't want to whore my way into a loss state just because I enjoy reading the encounters.
The higher your sensitivities and fetishes, the more challenging encounters against opponents that target that category are. The good news is, all of the fetishes and sensitivities you gain are reversible, by praying at the statue in the church to restore sensitivity or cleanse your mind. Depending on your luck, some of the night encounters working are slightly profitable after stat reset costs, though some of them aren't.
 
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Lampblasted

New Member
Nov 15, 2018
10
28
E: a question about mechanics I guess. One of the named NPCs told me not to fuck around in the brothel. I ignored her and fucked around in it anyway and got some levels, but it seems like I also got some stat penalties for it. Gained fetishes, lowered resistances to certain body parts, etc. Are those penalties large enough that they might negatively impact my ability to actually clear the content? I can't really tell at the moment but I don't want to whore my way into a loss state just because I enjoy reading the encounters.
Fetishes make you take bonus damage from attacks (20% at L3, 50% at L5, 100% at L10), and certain attacks can become undodgeable if your fetish for them is too high. It can cause problems if you let them build up. Luckily, the brothel usually pays enough that you can cleanse yourself at the statue.

Some more good news is that there's no need to worry about whoring yourself into a corner, because you can also whore yourself out of one. Choose the brothel options for fetishes that are already capped, and you get the money with minimal penalties. Save up lots of Eros, and you'll be in the black after Venerea's done her thing. It's how I recovered after losing too many fights early on in my first playthrough.
 
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MrCrazy123

Active Member
Feb 6, 2019
564
948
After playing a bit more I have a very serious problem now.

I have several games I've found in the past few days that are all really good but I simply don't have enough time (or stamina) to play all of them.

It's making life difficult.
 
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MadFoole

Member
Feb 8, 2020
183
249
Was playing today and the game crashed with this error when fighting Nicci and we both lost in the same round.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 651, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 4523, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1785, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4523, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2151, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4523, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2127, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 961, in script call
    call combatActionTurn from _call_combatActionTurn
  File "game/gamecode/combatcode/combatFunctions.rpy", line 1109, in script call
    call PlayerLossCheck from _call_PlayerLossCheck
  File "game/gamecode/combatcode/combat.rpy", line 1189, in script
    $ theLastAttacker = monsterEncounter[0]
  File "game/gamecode/combatcode/combat.rpy", line 1189, in <module>
    $ theLastAttacker = monsterEncounter[0]
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 472, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 651, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 4523, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 1785, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 4523, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2151, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 4523, in script call
    call displayScene from _call_displayScene_1
  File "game/gamecode/dialogueSystem.rpy", line 2127, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 961, in script call
    call combatActionTurn from _call_combatActionTurn
  File "game/gamecode/combatcode/combatFunctions.rpy", line 1109, in script call
    call PlayerLossCheck from _call_PlayerLossCheck
  File "game/gamecode/combatcode/combat.rpy", line 1189, in script
    $ theLastAttacker = monsterEncounter[0]
  File "C:\Program Files\MonGirlDreams-Alpha-v22.3b-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Program Files\MonGirlDreams-Alpha-v22.3b-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gamecode/combatcode/combat.rpy", line 1189, in <module>
    $ theLastAttacker = monsterEncounter[0]
  File "C:\Program Files\MonGirlDreams-Alpha-v22.3b-pc\renpy\python.py", line 847, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Monster Girl Dreams Alpha-v22.5b
Sat May 30 07:35:04 2020
 
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Ryonaman

Member
Apr 15, 2018
163
153
Has there any been any decent mods for the game?
The only one I tried was like it was written by a 10 year old. :cautious:
 

fanboi

Engaged Member
Apr 19, 2018
2,165
4,907
Has there any been any decent mods for the game?
The only one I tried was like it was written by a 10 year old. :cautious:
The Beach Party one is the best I've played, a fully fleshed-out area including a bunch of encounters and a boss fight. I'd start there, and there are several others that are fun additions as well.
 

L30

Member
Dec 20, 2017
279
1,847
Has there any been any decent mods for the game?
The only one I tried was like it was written by a 10 year old. :cautious:
Fanboi already answered and provided the name of an excellent mod for this title, so thank you very much for that. On this on the wiki, you can find a list of all of the current mods for MGD. The page is regularly updated and will typically be accurate as to whether or not a mod is currently compatible with the game.

As for some mods popular on MGD's Discord server, Waifupocalypse was the first major mod for the title in terms of content, although its creator has sadly left the community, however the mod is still maintained by the community to ensure it remains compatible. Beach Party is the current reigning major mod featuring a new location, a variety of characters, and even art made by the mod creator, Kaa. feltcutemightcleanlater's Bop It Quest! is another popular mod and provides a rather unique encounter. Gren is another well received mod that adds the eponymous frog monster girl, Gren, to the game and her art is notable as one of the artists regularly commissioned to make characters art assets for MGD, the ever talented Jiffic who brought to life characters such as Sofia, Shizu, Camilla, Mizuko, Himika, Venefica, and a whole host of other characters, was hired to create her art assets as well, so she'll most certainly mesh well with the existing art style.

I do hope that you find this helpful, Ryonaman.

Now for a little general update news, firstly there is a notable art announcement as Feng's art can now be previewed on Patreon, she is rather cute and Jiffic is the artist who created her assets. With her art coming together, once her art and Kotone's art assets are implemented, the Temple will have all of its base character art assets in place. As for a notable bugfix, thank you for reporting that issue MadFoole as that issue is now fixed and will not be present in v23. There have been a few other bugs fixed and odd interactions and edge cases dealt with.

As for other new changes and content with regards to balance, this little formula was shared: ((int(math.floor(X/ 5)))*20) - ((int(math.floor(Y0.75)))*5) - 10 and it will apparently be great for gameplay and balance. All the stat checks still need to be looked over and given new proper balance, but there are no more double stat checks that check for two different stats, instead you'll be given more options and can select the one you're most likely to succeed with or you can choose to intentionally fail or even select an option with a high chance of failure if you have a thing for trying and failing to avoid a trap, not judging. Additionally, a number of different functions have now been incorporated into the stat check function itself.

You don't have permission to view the spoiler content. Log in or register now.

Another new change will discourage save scumming in battle to try and cheat through an encounter, but no more details than that have been given. There is also now a function that will keep track of stat points and such spent, this is a notable future proofing element given that level drain is planned to make an appearance later on. So the game will be able to know how you spent your points and how it will take them as well as potentially give them back in the event of temporary level drain. Now whether we'll just have temporary level drain, permanent level drain, or both is not yet known, besides it is still a ways off before we'll encounter enemies able or willing to use such an ability besides Sofia draining all your stats and levels and eventually giving them back as a display of power in one scene.

That should be everything mentioned since my last update news post. I do hope that everyone interested in this information finds this at least a little useful.
 
D

Deleted member 1816908

Guest
Guest
Fanboi already answered and provided the name of an excellent mod for this title, so thank you very much for that. On this on the wiki, you can find a list of all of the current mods for MGD. The page is regularly updated and will typically be accurate as to whether or not a mod is currently compatible with the game.

As for some mods popular on MGD's Discord server, Waifupocalypse was the first major mod for the title in terms of content, although its creator has sadly left the community, however the mod is still maintained by the community to ensure it remains compatible. Beach Party is the current reigning major mod featuring a new location, a variety of characters, and even art made by the mod creator, Kaa. feltcutemightcleanlater's Bop It Quest! is another popular mod and provides a rather unique encounter. Gren is another well received mod that adds the eponymous frog monster girl, Gren, to the game and her art is notable as one of the artists regularly commissioned to make characters art assets for MGD, the ever talented Jiffic who brought to life characters such as Sofia, Shizu, Camilla, Mizuko, Himika, Venefica, and a whole host of other characters, was hired to create her art assets as well, so she'll most certainly mesh well with the existing art style.

I do hope that you find this helpful, Ryonaman.

Now for a little general update news, firstly there is a notable art announcement as Feng's art can now be previewed on Patreon, she is rather cute and Jiffic is the artist who created her assets. With her art coming together, once her art and Kotone's art assets are implemented, the Temple will have all of its base character art assets in place. As for a notable bugfix, thank you for reporting that issue MadFoole as that issue is now fixed and will not be present in v23. There have been a few other bugs fixed and odd interactions and edge cases dealt with.

As for other new changes and content with regards to balance, this little formula was shared: ((int(math.floor(X/ 5)))*20) - ((int(math.floor(Y0.75)))*5) - 10 and it will apparently be great for gameplay and balance. All the stat checks still need to be looked over and given new proper balance, but there are no more double stat checks that check for two different stats, instead you'll be given more options and can select the one you're most likely to succeed with or you can choose to intentionally fail or even select an option with a high chance of failure if you have a thing for trying and failing to avoid a trap, not judging. Additionally, a number of different functions have now been incorporated into the stat check function itself.

You don't have permission to view the spoiler content. Log in or register now.

Another new change will discourage save scumming in battle to try and cheat through an encounter, but no more details than that have been given. There is also now a function that will keep track of stat points and such spent, this is a notable future proofing element given that level drain is planned to make an appearance later on. So the game will be able to know how you spent your points and how it will take them as well as potentially give them back in the event of temporary level drain. Now whether we'll just have temporary level drain, permanent level drain, or both is not yet known, besides it is still a ways off before we'll encounter enemies able or willing to use such an ability besides Sofia draining all your stats and levels and eventually giving them back as a display of power in one scene.

That should be everything mentioned since my last update news post. I do hope that everyone interested in this information finds this at least a little useful.

Thanks for the update again L30 , this update seems really big and also a nice bonus that Feng and Kotone assets are on the way! Thresh is doing amazing work :)
 
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Sep 20, 2019
43
50
Really enjoying the game so far, not just as a source of "relief", but as a stand alone rpg. When it comes to dialogue and dialogue options the game can be quite funny. My only issue in the game so far would be the lack of artwork for some characters but it isn't anything to get worked up about. I was wondering if you would have any clue as to when the story will be updated as I have finished the caverns and it seems the labyrinths are coming at some point. Also I hope it makes you feel better that I have yet to run into any bugs. Keep up the great work I look forward to more news!
 
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Blahblah3000

New Member
Oct 9, 2019
6
3
I suggest to finally add a pregnancy mechanic so as to flesh out the game more as consequential. Should trigger for when you lose spirit in sex stance and fertility is really high, or on a few certain defeat endings.

Pregnancy for these monsters; Alraune, Lizard girl, Minotaur, Kunoichi trainee and Orc or Cyclops/Ogre giants (you should add some in the cave levels or the plains)
,
Specific pregnancies could be for Shizu (in defeat or battle), Mika (in battle), Nara (in battle), and Oni sisters (in battle or defeat)

During and after pregnancy you would develop a fear/submission/attachment/fetish? and therefore would get penalty debuff in battle against the specific type of monster or their offspring.

I know you plan on adding for elves specifically and that is fine however they're encountered very shortly (only in the low lvl forest) so you could add some more differently dressed in other areas like caves? Or dark elves in the new area behind caves.
 
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4.60 star(s) 83 Votes