Completely missed my point, aren't you? I don't care much about how frequent the updates are. I think the person I replied before also think the same. I mainly rambling about how often this kind type of game stuck in the state of eternal updates with no real closure. Look at TiTS, CoC 2, LT, and now this.
The difference between TiTS and CoC2 and this game is that unlike this game, those two have entire teams behind them who are clearly at odds with their supporters, at best. The fact that Savin is lead on both and Fenoxo has largely removed himself from both projects can be disregarded because, at the end of the day, the people working on those games are clearly using both as a vehicle for their own fetishes and will punch down at anyone who disagrees with their vision.
Sure the process takes a time but it's been 6 years, my dude. Author should really think about their vision ahead, was the project too ambitious? Or they just simply lacked of manpower? No matter what answer is, it leads to the same conclusion, it simply needs to end because it's been too long. Any good story needs a proper ending. Any good journey needs a proper closure. This story seems has no such thing or any indication that leads there. And that's what I care about.
My dude it took Larian Studios
six years to develop Baulder's Gate 3, and they have a full-sized studio complete with a full staff. Threshold is
one guy paying artists and editors to help him make a good game. You have to take into consideration that outside of patreon, Threshold is probably working full-time to support himself and sustain the development of his game. Oh, and if your entitled ass didn't notice
WE'RE IN A GLOBAL RECESSION. Now, sure, we weren't in a recession pre-2021. But, there was also that global pandemic that kind of screwed a lot of stuff up. Oh, and Threshold had to move and didn't want to risk anyone seeing the stuff they were doing in his private time, likely because of cultural reasons in their country. So, again, it's kind of hard
not to empathize with the "long cycle" if we're not acting like entitled children demanding an extra cookie.
As for an ending, the story is maybe halfway finished, at best. Remember, there are at least five(?) bosses before the demon queen. I would give it maybe another 2-3 years before we see anything resembling a conclusion to the main story. If that is too long for you, I might advise getting a hobby, making friends, getting a job, etc. You know, stuff the rest of us do to pass the time and give our lives meaning rather than bitching incessantly online about how a single guy in a one-room apartment isn't making porn games for us fast enough.
I didn't even accuse him of milking Patreon money, btw. It's your own assumption and now after thinking it for a while, it's also author's fault because what and how he did to this project made it look like author was milking the patreon money.
The other guy did lob the accusation, if you had any reading comprehension. For someone who accuses others of "missing the point" you sure as heck failed to acquire context before replying. Or, much of anything else.
With how much Thresh has struggled in the past few years I have no idea how he intends to tackle the capital.
The 5 characters that live in the main town barely have any content 6+ years into development, I don't know how he plans to make enough content for an entire city.
What are you talking about? You mean the priestess and guild lady? Cause the mage and hotel owner have tons of additional content (albeit, the mage has more content associated with a side quest and the character involved in that). Granted, the rogue isn't really fleshed-out, but I see that more as a result of her being standoff-ish and business-focused rather than conversational. I also don't know how you would develop those characters more since at least 4/5 are supporting your success (or, at the very least, your willingness to sustain their individual financial/spiritual interests), and only one seems to function to your detriment with less subtlety than a brick to the skull.