just leading up to a mega update. Like when you don't poop for awhile then let out the biggest turd in your life.game is dead?
just leading up to a mega update. Like when you don't poop for awhile then let out the biggest turd in your life.game is dead?
Let's hope it is for the best, because i really like this gamejust leading up to a mega update. Like when you don't poop for awhile then let out the biggest turd in your life.
the actual reality is the dev is really fucking tired of the game lolLet's hope it is for the best, because i really like this game
Why is he tired about it?the actual reality is the dev is really fucking tired of the game lol
just don't expect anything much from the update just because it's taken forever
he had a burnout last yearWhy is he tired about it?
and apparently i'm the only one here who caresif i wasn't so damn lazy i could add vilis paizuri cgs into the game myself
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i loaded vilis json file and it has 1424 lines
half of them are about facial expressions..
(thres really likes to add these)
edit: so i convert the jpeg into png and created a folder Monsters\Vili\paizuri
i think now i need to add the lines:
{"lineTrigger": "UsesMovePre",
"move": "Vili's Playful Tittyfuck",
"theText": ["|f|ChangeImageLayer|/|ImageSet|/|Titfuck|n|"]
},
[{
"Name": "Titfuck",
"Set": [{
"Name": "Titfuck",
"StartOn": "1",
"AlwaysOn": "1",
"IsScene": "1",
"TheBody": "1",
"Overlay": "No",
"setXalign": "0.0",
"setYalign": "0.0",
"image":
[{
"name": "Titfuck",
"file": "Monsters/Vili/paizuri/paizuri_png",
"setXalign": "0.0",
"setYalign": "0.0"
},
why doesnt it work what am i missing
i think i'm missing a few lines
I don't think any programmer likes bug fixesi also think he doesn't like bug fixing..
Well it's understandable, i hope he will get better soonhe had a burnout last year
since then progress slowed down hard..
i also think he doesn't like bug fixing..
what's worse i still haven't figured out which lines i have to add in vilis jason file
to add the new (patreon) cgs
and apparently i'm the only one here who cares
Game is still under development, just veeeeery slow. Patreon posts, behind a paywall, shows that he actually making labyrinth. Or at least create an impression of it.I don't know why some people facepalm my previous message, i really like the game and i was just being curious about its state.
Well it's understandable, i hope he will get better soon
I'd be super sad if the game is abandoned, but that's how it is
According to 'cvick' check of a file structure, it looks like, (starting from the line 868 in game folder\Json\Monsters\ForestDungeon\Vili.json, and forward)what's worse i still haven't figured out which lines i have to add in vilis jason file
to add the new (patreon) cgs
that's exactly what i did here:According to 'cvick' check of a file structure, it looks like, (starting from the line 868 in game folder\Json\Monsters\ForestDungeon\Vili.json, and forward)
File further have same structure as I describe.
"pictures": [
specifies all available for character pictures. Note 'pictures' in this context is a set of pictures with some additional data, not some raw 'vili.png' file.
"Name": "Normal",
- "Set": [
Name specifies global state of a NPC, mood if you wish. In this example its a set of all possible poses for a normal state/mood.
Set is a, SUDDENLY, a set of all available pictures for a normal state/mood.- "Name": "Base",
name of a base set- "StartOn": "1",
dont know what it is, its randomly set to 1 or 0 through whole file so dont touch it I guess- "AlwaysOn": "1",
picture with line this set to 1 always will be rendered on a screen, if 0 no- "IsScene": "0",
is this a background image, 0 no 1 yes- "TheBody": "1",
is this a character body, 1 yews 0 no- "Overlay": "No",
should this picture should have been draw on top of another picture, with addition to it not over...overdrawing I guess. no means no, i.e. it would be draw atop of all previously drawn pictures replacing them.- "setXalign": "0.0",
- "setYalign": "0.20",
alignment relatively to one of the screen angles (which one I dont know, probably top left)- "Images": [
actual specification of what images should be drawn and where begins here- {
- "Name": "Base",
name on an image- "File": "Monsters/Vili/Vili_Body.png",
path to file which should be drawn- "setXalign": "0.0",
- "setYalign": "0.0"
again, aligment relatively to something- },
This should be enough for you to figure out what files you should replace. If you still dont, you can or replace actual specified in json file files with new one, or add new files in same folder as original files and just change path to files in same json file.
to be clear i just want to add the cg to an existing sceneedit: so i convert the jpeg into png and created a folder Monsters\Vili\paizuri
i think now i need to add the lines:
{"lineTrigger": "UsesMovePre",
"move": "Vili's Playful Tittyfuck",
"theText": ["|f|ChangeImageLayer|/|ImageSet|/|Titfuck|n|"]
},
[{
"Name": "Titfuck",
"Set": [{
"Name": "Titfuck",
"StartOn": "1",
"AlwaysOn": "1",
"IsScene": "0",
"TheBody": "1",
"Overlay": "No",
"setXalign": "0.0",
"setYalign": "0.0",
"image":
[{
"name": "Titfuck",
"file": "Monsters/Vili/paizuri/paizuri_png",
"setXalign": "0.0",
"setYalign": "0.0"
},
why doesnt it work what am i missing
i think i'm missing a few lines
if you dont feed your cows every day they will get angry or starve to deathYou don't need to be a patron to know the game is in development, Threshold posts daily on his Discord server with updates on whatever he's working on. For instance, yesterday he has stated he is almost done with Beris' combat.
Wot iz sis "paizuri_png"? Maybe "paizuri.png"?"image":
[{
"name": "Titfuck",
"file": "Monsters/Vili/paizuri/paizuri_png",
"setXalign": "0.0",
"setYalign": "0.0"
},
No, it's not. Here are just a few of the possible reasons:that's exactly what i did here
Its better than "DEVELPOPER IS ABANDNOED GAYM AFTER MAYKING \get_sum() MONEY ON PARTYON...not that I donated anything, or even consider donating...".I think this entire thread should now be dedicated to trying to explain to decker2 how to display a single image.
replacing the _ With . hasn't changed anythingWot iz sis "paizuri_png"? Maybe "paizuri.png"?
You need specify FULL name, including file extension. Because if CreamPy didnt found an image it just return null (i.e. data is not present) and didnt draw anything.
If you files dont look like this
google how to turn on extensions on you files for you system.
i'm using:No, it's not. Here are just a few of the possible reasons:
a)You must be registered to see the linksUse a python scripter like the free & friendly PyScripter. If you're using notepad++ you're asking for ren'py to violate you lubelessly. Also, always share your code using the CODE=python forum code (+SPOILER for eye-friendliness)
b) |ImageSet| is not defined for Vili, probably. Use a simpler and more compatible example like Mari's mod, and work your way up from that.
c) Monsters/Vili/paizuri/paizuri_png always watch out for the files you call. "paizuri.png" I guess?
Rome wasn't built in a day. We all need start with baby steps before we run. Good luck!
men, I have to say if you really try out to finish this game for yourself you will see how much complicated is to be a dev, all you are trying to do is put a simple image in this game with a scene already made, the dev have to: make functions to calculate the character damage take and dealt(this is so much hard because every character have weaknesses and strenghts), calculate the exp receive(that's depende for each character and perks), implement a whole new gameplay with the labyrinths(that's take a lot of time not just 2-4 months) and bug fix, all this is just a little part of this game there is soundtrack, faces and etc.if i bothered to learn how to code i might as well finish the game myself
looking in the other json files (adventure, location edc) they're all just copy-paste with edited names and text
(thres even has a _blank json files in each folder)
the girls files are 70% facial expression lines anyway
all someone would have to do is copy paste the _blank files and edit the name and text
then use pics from porns as portraits and cgs
this shouldn't take longer than.. 2-4 months top
but i'm too lazy for that anyway
(makes me really wonder what thres is doing with all that money...)
I'm a dev myself and no coding is not something complicated like some people would want you to think. It is actually pretty simple to get into it once you have the basis, then it's just reading documentations for specific frameworks and libraries.men, I have to say if you really try out to finish this game for yourself you will see how much complicated is to be a dev, all you are trying to do is put a simple image in this game with a scene already made, the dev have to: make functions to calculate the character damage take and dealt(this is so much hard because every character have weaknesses and strenghts), calculate the exp receive(that's depende for each character and perks), implement a whole new gameplay with the labyrinths(that's take a lot of time not just 2-4 months) and bug fix, all this is just a little part of this game there is soundtrack, faces and etc.
I know you don't like to support dev's by pantreon so you prefer to suport by buying his game already complete because you fear to be "milked" I won't judge you for this, actually I have the same fear as you , but is kind sad when you have a lot of work to make a really good game you have to go through a lot of problems and burnout just to someone appear and say "I could finish this work much more faster than you if I wasn't too lazy" and this guy don't even know about how much harder is being a dev.