- May 3, 2018
- 285
- 485
Who? And anyways, why is that a bad thing? MGQ isn't anything original in itself with game-over rape. It's not even the first monster girl game or the only other monster girl content. It was a niche genre, sure. Still is, to a degree. It just got enough mainstream presence to inspire a shitty kickstarter campaign and several half-assed "games" that died within a few years of their proof of concept.People are actually asking for this game to lose its own identity and just become another monster girl quest where you get killed all over? How boring is that!
Back to the point, How would having game-over content make the game "lose its identity" exactly? By incorporating a staple of the genre? What a novel concept! Emphasis on the sarcasm, btw. Incorporating tropes is not a negative. It's poor execution that tarnishes the experience.
And, the recall stone and "retrying indefinitely" feels lazier than creative and unique "bad end" scenarios. The former is easy to design around because it means a lack of consequences will result in an endless gameplay loop and doesn't require any kind of creative writing to "punish" the player. It also denies a the player any kind of agency or stakes since losing just means paying a few thousand eros and getting some debuffs removed.
"Bad end" content is both a completionist reward and a means for players to improve their gameplay so they can skip content they don't want to see and get to the stuff they want. Losing without consequences is like winning without a prize. The experience loses any value the moment you realize there is nothing to be gained or lost.