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Antoris

Member
Feb 25, 2019
122
55
Sorry to be a bother but I can't seem to find the Golem's clothing item four. I found the rock in the desert and got the new armor color but the only thing at the beach is her swim suit, which I bought.
That one was a mistake on my part, i posted an older hint. The outfit you are looking for is now in the magmatic caves. I updated my post with the locations to the actual current location.
 
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MrCrazy123

Active Member
Feb 6, 2019
565
953
So the last time I played this I think the story stopped somewhere around the desert, and none of the monster girls had any anal content. They all had love events that stopped with vaginal after your typical handy/blowy/thighjob or w/e build up.

The game was really fun, but as a butt lover I decided to just set the game aside and come back later.

It's hard to parse an entire list of changelogs, especially when you don't know exactly which version you last played on, so could somebody let me know how the current content looks? Can we make love to any backdoors yet? Or is it still similar to the previous build, where the vaginal scene was the end of the content and 'new content' simply refers to new girls to find and romance?
 

Antoris

Member
Feb 25, 2019
122
55
So the last time I played this I think the story stopped somewhere around the desert, and none of the monster girls had any anal content. They all had love events that stopped with vaginal after your typical handy/blowy/thighjob or w/e build up.

The game was really fun, but as a butt lover I decided to just set the game aside and come back later.

It's hard to parse an entire list of changelogs, especially when you don't know exactly which version you last played on, so could somebody let me know how the current content looks? Can we make love to any backdoors yet? Or is it still similar to the previous build, where the vaginal scene was the end of the content and 'new content' simply refers to new girls to find and romance?
There are some anal scenes now in the game (A bunny girl anally masturbating, some DP content, the Moth which is ass focused).
While we have a "milestone" for the girls, which is penetration, that doesn't mean that the girl is finished, just that she is at least halfway done. So even if a girl had a vaginal scene, she can and will get more scenes, which can include an anal scene. We don't want to be too repetitive though, so not every girl will get an anal scene, but some will or already did.
 

Antoris

Member
Feb 25, 2019
122
55
Some of the changelog notes say something about Patreon. Does that mean the game got censored a few times already?
Patreon clarified their guidelines, so we had to do some small adjustments, mostly to the writing but also slight changes to Art. Those mostly affect BDSM events or scenes where consent weren't super clear.
Removing the ropes from the arms in a bondage event, or reducing the red marks on an ass after spanking, or slightly rewriting the cows event to make it more clear that she is ok with the sexual stuff the MC is doing with her, on that level.
 

Thick TOOL

Newbie
Feb 19, 2024
26
16
View attachment 1711962
Overview:
Thrust yourself into the world of Monster Girl Hunt, a world where modesty is a rarely used word and monsters roam the woods. Explore this top down world, battle in high quality turn based encounters where the ultimate goal is to strip your opponent. Help these monsters win and you they will reward you with animated erotic encounters.​

Thread Updated: 2024-06-07
Release Date: 2024-06-07
Developer: Tiny Devil Studio - - - - -
Censored: No
Version: 0.2.99 Public
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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The art sucks big time imo.... And its the reason i wont even test the game... Try using ai to make the images ... Its like a 5 year old draw this horrendeous things...... my 2 cents...
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
790
1,458
If this art sucks to you, I feel bad for you son, you must have a very limited selection of games.

AI is not better.
Not yet, but it amuses me that people forget just how ridiculously fast personal computers and mobile phones advanced and then became normalized in regards to the history of human advancement.

We went from making fun of AI that was basically a crappy photoshop filter to AI that is making fully prompted art and videos in like 6 years.

If you don't think it will be on par with traditional creation in another 6 years, especially now that the biggest tech bois like Microsoft, NVIDIA, Google, and Apple have just recently started going all in and are ramping up their investment in it, then you're delusional.

And porn is going to be one of the best places for it. You're not making a movie, a mythos for a big budget TV show, or Wizards of the Coast or Warhammer art. You're making something that just needs to activate some neurons, and a lot of AI porn is already good for that.

Considering the quality of a lot of these single and dual devs, AI may actually be an improvement. We're a long ways away from seeing a game like BG3 or FF7:R being made by one guy using AI, but IMO 90% of the games here really don't look all that great outside of the erotic indie dev niche.

Of a dev can crank out Summertime Saga animated CGs easily, we lose nothing, and gain the ability for people to then focus on making good games with interesting and well-tuned scenes.

I'm anti-AI in a lot of regards but the angst about it in the ero scene really confuses me.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
I never said that I didn't believe it would eventually be good enough, I said that it isn't good enough. As in, now. I'm actually pretty positive on AI and I think it'll be a net positive and that the "AI art is theft" crowd are talking through their asses. But as it stands currently at the time of posting, AI art can only really reach "good" with a lot of work and hundreds of generations to get the perfect seed. Most of the time when AI is used it's used by an amateur and with little time investment, and so barely manages mediocre even when it's doing well.

It doesn't compare to hand-drawn art by someone with actual talent like the one doing this project, not at the current time. It'll take quite a bit more advancement to get the same level of consistency and the incremental boosts to quality needed to do that. Even then, the actual user will need to sit down and actually try some to get good results, and you and I both know there's plenty of people who will never do that.
 
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Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
790
1,458
I never said that I didn't believe it would eventually be good enough, I said that it isn't good enough. As in, now. I'm actually pretty positive on AI and I think it'll be a net positive and that the "AI art is theft" crowd are talking through their asses. But as it stands currently at the time of posting, AI art can only really reach "good" with a lot of work and hundreds of generations to get the perfect seed. Most of the time when AI is used it's used by an amateur and with little time investment, and so barely manages mediocre even when it's doing well.

It doesn't compare to hand-drawn art by someone with actual talent like the one doing this project, not at the current time. It'll take quite a bit more advancement to get the same level of consistency and the incremental boosts to quality needed to do that. Even then, the actual user will need to sit down and actually try some to get good results, and you and I both know there's plenty of people who will never do that.
I really hate to repeat myself, but you're just again expressing how ignorant you are about the advancement of AI and are yet ignoring that this was from startups without any software or hardware support from tech giants... their recent involvement has already quadrupled advancements in less than a year, ala Microsoft partnering with OpenAI. Apple only this month announced they are making their own AI, etc. It's not going to take "some time," Sora is already mind-blowing. Within a year, we will probably advance more than we have in the last six years. Some of the non-public showcases out there are insane.

And as much as I love this game's art, let's be real. AI is already quite capable of surpassing this game (in quality, his art style has its own particular allure that would be much harder to replicate). Also, art that used to take some amount of effort with prompts and negatives is now the default and you get even better results when you bother to actually put effort. It can get pretty technical, but in a logical and mechanical way which for a lot of people is far easier than drawing, shading, coloring, and animating.

I do think traditional art will always have its place and good on ero devs who use it, but the real "you and I both know" here is that 90% of ero games look like crap or use models from other games or preexisting programs, including some of the top VNs and games here. Like, brah, come on, stop being crazy.

One more year, at most, + the open sourcing of Sora animation and it'll already surpass 90% of the indie ero games. Maybe another year for the support industry to make streamlined programs to help things along, and you really won't know whether someone used AI or not and most won't even care because the quality isn't good.

And once again, it really, really doesn't matter. These are ero games. We already have a problem with glorified gallery dispensers. I'm more interested in seeing a talented writer and/or coder with a good imagination more easily make entertaining games and not have to worry about either also being an artist or finding one willing to do their specific kind of smut.

And as consumers, we only benefit.

tl;dr is this a stupid argument being repeated every year yet every year the goal posts inch forward while I cross my arms and roll my eyes as AI advances as ridiculously fast as said it would.

And apparently I'm a prophet for seeing the obvious trajectory here given, I don't know, all of human history, but whatever. Opinions won't change reality. Ping me in 3 years and let's talk lol.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
My friend, I've worked on those AI. I think I know what I'm talking about.

You're very correct about it advancing quickly, but I think you're riding the hype train way too hard. And also ignoring the fact that the speed of AI advancement really doesn't matter, because we're in the here and now, and not in the future. Looking at the present state of AI, it's not good enough to match a human artist in consistency, nor can it match a skilled human. What it does match is poor artists. Which is good, that definitely helps.

You're mistaking me for being anti-AI, and that can't be further from the truth. Please retract your knee, and actually consider who you're arguing against.
 

YmirIcy

New Member
Jun 10, 2024
14
5
I really want to say this game is amazing, but having things like EVADE and MISS or whatever its called ruins it so much for me. Like how do I describe it. My cow is a higher level than the enemy cow, and the enemy cow is 1 hit. MY COW MISSES 5 TIMES IN A ROW. Im sorry but if you implement battles in your game do not make the RNG the biggest factor in a fight, It absolutely destroys any and all tactics you can have.
 

Tiny_Devil

Smutsmith
Game Developer
Jan 26, 2018
474
1,190
I really want to say this game is amazing, but having things like EVADE and MISS or whatever its called ruins it so much for me. Like how do I describe it. My cow is a higher level than the enemy cow, and the enemy cow is 1 hit. MY COW MISSES 5 TIMES IN A ROW. Im sorry but if you implement battles in your game do not make the RNG the biggest factor in a fight, It absolutely destroys any and all tactics you can have.
Odds of that we're incredibly slim. Not impossible though.
Still, I went ahead and changed the code, next update the odds of getting 5 misses in a row will be 1/100000. Mind you, this wasn't changed solely because of a single persons comment, but also has not been some massive overlooked issue either. There's been a few scattered complaints over the years and the comment here just brought it back to my attention.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
That's a holdover from Pokemon, and is implemented there (and here) to ensure any fight against a higher level opponent isn't a certain loss for the lower level mon.

Perfectly static systems like that with no RNG can work, BUT they require a lot of complexity to make them fun to tinker with. Fun stops when the learning does after all. Corrupted Saviors is a good example of what a well-tuned static combat system looks like in action, and while I love that game to bits, it's dense as fuck and would make a poor match with this game's vibe and direction.

Edit: Should I interpret that as you adding some Rubberbanding, Devil? Or was it just a misplaced/misvalued variable?
 

Antoris

Member
Feb 25, 2019
122
55
That's a holdover from Pokemon, and is implemented there (and here) to ensure any fight against a higher level opponent isn't a certain loss for the lower level mon.

Perfectly static systems like that with no RNG can work, BUT they require a lot of complexity to make them fun to tinker with. Fun stops when the learning does after all. Corrupted Saviors is a good example of what a well-tuned static combat system looks like in action, and while I love that game to bits, it's dense as fuck and would make a poor match with this game's vibe and direction.

Edit: Should I interpret that as you adding some Rubberbanding, Devil? Or was it just a misplaced/misvalued variable?
He just reduces the miss chance of the player in general. And to clarify some of the scattered complaints are from me :LOL:. I am notoriously unlucky, to the point that me testing the game was simply impossible when it came to testing things like spawnrates or combat balance. We talking not being able to spawn a girl with a 50% spawn rate for an literal hour. i told him to not really bother with it as long as its only me having issues, cause trying to balance a game after my bad luck is simply impossible. But now that more people are seemingly cursed with as bad luck as me, we adjusted some numbers to reduce the feels bad moments. The game is here to make people feel good, so frustration from the combat is something we like to avoid.
 
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