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Tannel

Newbie
May 16, 2018
32
26
It is one of those unfortunate things that's going to happen from time to time as we add more girls.
Thankfully, there is a work around. Use one of your girls with an arousal/damage combo attack (both heart and fist next to attack name). Head to an area that's a handful of levels below you. Catch a girl there, and then go after the shark with that girl. From there just keep a low level girl in your barn stash for this type of issue in the future. Not a perfect solution, but it should work in a pinch.
Honestly, If you have a way to modify capture rates based on states, you could implement a feature that makes it so that Maxing out arousal boosts catch rate. It would provide a stronger use to those moves as right now I've found little use for moves that don't just deal damage.
 

Tiny_Devil

Smutsmith
Game Developer
Jan 26, 2018
474
1,190
Honestly, If you have a way to modify capture rates based on states, you could implement a feature that makes it so that Maxing out arousal boosts catch rate. It would provide a stronger use to those moves as right now I've found little use for moves that don't just deal damage.
I've had a few ideas tossed my way so far, so I'm thinking what we could do. I'll add this to the idea pile. This kind of input is appreciated, thank ya.

Edit: We went right ahead and implemented this. Half of the arousal % is now added to the capture items catch %. Should greatly aid in catches at mid health and give slightly better odds at fully clothed, even if she hasn't hit arousal state.
I'll be honest, I have no idea why we never did this. This feels like such an obvious fit for what arousal should do. Again, suggestion very much appreciated.
 
Last edited:

kookehdoge

New Member
Sep 13, 2020
7
1
How does one unlock the newest memory in the latest update when the main story is already finished?
I would prefer not having to start another playthrough :/
Great Update tho!
 

Tiny_Devil

Smutsmith
Game Developer
Jan 26, 2018
474
1,190
How does one unlock the newest memory in the latest update when the main story is already finished?
I would prefer not having to start another playthrough :/
Great Update tho!

Did you edit your save file?
If not, send a screenshot of the memory tab and the missions tab so I can see what you mean.
 

Tannel

Newbie
May 16, 2018
32
26
I've had a few ideas tossed my way so far, so I'm thinking what we could do. I'll add this to the idea pile. This kind of input is appreciated, thank ya.

Edit: We went right ahead and implemented this. Half of the arousal % is now added to the capture items catch %. Should greatly aid in catches at mid health and give slightly better odds at fully clothed, even if she hasn't hit arousal state.
I'll be honest, I have no idea why we never did this. This feels like such an obvious fit for what arousal should do. Again, suggestion very much appreciated.
I will say that right now, the battles are super one dimensional, the only moves that feel worth using are the ones that do the most damage, not to mention the girls themselves don't have a strong identity, it might be the lack of information but right now battles feel more like a chore than an interesting part of the game, and I would like to see that changed if possible.
 

OnііChan

Newbie
Nov 2, 2020
89
15
Tiny_Devil, Where to Find clothing item: 4-5, Purchase clothing item: (Pangolin, Sheep 10-11) (Lamia 16-17), (Moth, Raptor 8-9), (Dryad, Harpy 18-19), (Amanita, Cat 20-21), Armor - 3, Tanline - 2. I`m again complete game without editing save file, all love level maxed, all cloth buyed (in all vendors and merchant).
 

Tiny_Devil

Smutsmith
Game Developer
Jan 26, 2018
474
1,190
Tiny_Devil, Where to Find clothing item: 4-5, Purchase clothing item: (Pangolin, Sheep 10-11) (Lamia 16-17), (Moth, Raptor 8-9), (Dryad, Harpy 18-19), (Amanita, Cat 20-21), Armor - 3, Tanline - 2. I`m again complete game without editing save file, all love level maxed, all cloth buyed (in all vendors and merchant).
We're currently in the middle of adding a new map area for the next update, so outfit vendors have had their items changed around a bit for us.

Some of those numbers look like they are for purchasable outfits. Here is the locations of all vendors. Visit them again just to make sure.

Some outfits are found in the world when you have that monster with you and when talking to people or interacting with items. There's a list on the Discord in the Game Help section with hints.

1727446556791.png
 
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OnііChan

Newbie
Nov 2, 2020
89
15
We're currently in the middle of adding a new map area for the next update, so outfit vendors have had their items changed around a bit for us.

Some of those numbers look like they are for purchasable outfits. Here is the locations of all vendors. Visit them again just to make sure.

Some outfits are found in the world when you have that monster with you and when talking to people or interacting with items. There's a list on the Discord in the Game Help section with hints.

View attachment 4075521
Oh yeah, thanks, im really missed it in Grapes...
 
Oct 13, 2018
17
54
I will say that right now, the battles are super one dimensional, the only moves that feel worth using are the ones that do the most damage, not to mention the girls themselves don't have a strong identity, it might be the lack of information but right now battles feel more like a chore than an interesting part of the game, and I would like to see that changed if possible.
Yeah, there isn't much point to use anything that doesn't deal the highest amount of damage currently, since you don't have a type system like pokémon for example, and battles are so short. (Good for easily getting to the porn, bad for the gameplay.)
Not to mention how increasing arousal doesn't really affect the combat until you fill it completely, which effectively makes it useless when you can usually end it with one-or-two damaging moves instead.
More health for you and the enemies so they don't instantly go down could extend this (but might go against the whole porn-game-part), though perhaps increasing the effect arousal has in battle could make it more viable? Like the higher the arousal the less damage the affected deals, or tying it inversely to enemy defense so they'll take more damage the higher it is, (or even both?) making it a mitigating tool and giving increased viability to girls with less focus on high-damage moves. (...though it still doesn't rectify that most fights can easily be one/two-hit-K.O.'s... Working more status effects into it might work?)
Maybe something like moves or statuses that work like a Protect, but can be circumvented by increasing enemy Arousal perhaps? Like a move that increases Physical defense for X turns, or charging-moves that reduces Physical damage taken the current turn then attacks the next. Vice versa for Arousal moves.
Hell, can even extend it to bosses or special monster-girl fights, where they charge up for several turns, during which the damage they take is massively reduced, and if you can't drop them through Arousal by the time they finish they'll unleash a Massive Move that deals a lot of damage.
Or to bring up pokémon again, maybe some girls are less affected by Damage moves but more affected by Arousal moves, and vice versa. Like as an example, Armadillos having a high defense, nullifying most damage, but they're vulnerable to Arousal. And maybe getting them to max Arousal thus "breaks" their defense while they're down.
Hmm, maybe higher Arousal on the target makes any moves with an Arousal component more effective on them? Get their Arousal up and a otherwise low-damage_plus_arousal-causing move deal a lot more damage. :unsure:
Heck, maybe the higher your own Arousal is the more effective your Arousal attacks become. Risk vs reward. (though that could backfire by making your enemies more powerful/glass-cannon-y if you can't get them off fast enough.)
ohh, or maybe moves that convert current Arousal into damage? Or even moves that converts the Physical damage taken into Arousal instead?

Anyways, just spitballing some idle thoughts here. (y)
 
3.80 star(s) 25 Votes