About the games (or rather mini games).
All of the animations are done great.
BUT. All girls ostuet animation after hitting the main character (with the exception of Aya and Yaku), just a menu screen, in the second, even if you win you get nothing (except the ability to adjust the level of magic).
Fight with Aya and yaku can not, only scenes to see (which you will see in the full game).
The author made an ancient demo version without hentai, you can just look at the future game (although the author may change that yes) DEMO is out in 2020.
And perhaps the most annoying, is the control of the main character. No one did not seem that it is finished, in terms of the fact that your character is very lazy to respond to commands.
Please the author make that with the control, otherwise your game will be a parody of Souls games.
Early
↑
↓
Now
My games and systems are always growing.
Many systems have been refined over time.
This is exactly the history of my game growing up.
Before NewAya, there was no defeat story system.
Not even an ADV game dialogue system.
This system has been made and has been used since NewAya.
This means that all characters released after that will have this system.
Contains remade characters (Foxy remake, Mei remake...etc
As for platformers, you don't need to worry about that.
I don't want platformers to have nothing to do with adult elements.
MGW 0.1c already has porn bondage attacks.
And I keep improving and optimizing it.
As I said before, my game is in metamorphosis at the moment.
"New World" was a watershed moment.
It will be a summary of improvements so far.
Also...the platformer I plan to make has old fashioned game controls.
(This means the character has "Recovery" / "Hit stun"...that you have no way to undo an order or fix it temporarily.
Players must understand the behavior patterns of BOSS and make corresponding actions, instead of testing the player's reaction speed.
I made a smoother operating system, but I have no plans to enable it at the moment.
Maybe it's not the control system that's making you feel sluggish, but the way enemies behave too quickly.
Cle's combat feels clumsy to the player, but that's because Cle is so sensitive. (This is by design.)
Anyway, I'm focusing on platformer combat, so you don't need to worry about that.
It's just that the direction of its improvement may be different from what you expect.
(Yes, Monster Hunter games and Souls games...but it won't be that hard.