- Nov 25, 2020
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I mean, it's an rpg, so most of it's difficulty for the majority of the game can be evaded just by grinding no matter what difficulty you chooseWeird question but for part 3, what difficulty should i take? I like chanlleges but im not sure if this game will reward me and my skills or if the combat is no really that fun and even the difficulty is just about grind for the next battle.
I only played part 1 and 2 in pretty much cheat mode one shot kill so i have no idea.
The difficulty is only an important factor is with bosses and superbosses
I had no particualr trouble playing through hard mode, so i'd recommend above that at the very least
The modifies of each difficulty are just a matter of stats and resistances, no new moves or dialogue
Paradox is recommended for NG+
here's the modifiers from the wiki
- Very Easy = 50% HP/MP, 50% Attack/Magic/Dexterity, 50% Defense, 50% Agility (And also regen health for party/damage enemy for 20% max hp at end of turn, reduce to 1HP at most)
- Easy = 75% HP/MP, 75% Attack/Magic/Dexterity, 75% Defense, 75% Agility
- Normal = 100% HP/MP, 100% Attack/Magic/Dexterity, 100% Defense, 100% Agility
- Hard = 125% HP/MP, 125% Attack/Magic/Dexterity, 125% Agility, 115% Defense, 75% Death Vulnerability
- Very Hard = 150% HP/MP, 150% Attack/Magic/Dexterity, 110% Defense, 125% Agility, 50% Death Vulnerability
- Hell = 200% HP/MP, 200% Attack/Magic/Dexterity, 125% Defense, 150% Agility, 25% Death Vulnerability
- Paradox = 300% HP/MP, 500% Attack/Magic/Dexterity, 150% Defense/Willpower, 200% Agility, 10% Death Vulnerability