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RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.60 star(s) 38 Votes

syuuki167

Member
May 29, 2020
199
91
I weep. I wish they didn't decide to use such a shitty engine. MGQ was tedious enough in the previous engine, now I actually have to move around rather than just spam click? As much as I love Monster Girls, I think I'm going to have to pass on thsi one :FeelsBadMan:
I'm with you brother. Do I look like I care if someone show angry reaction. even the world is ending I don't care about saving the world. let it die. let alone with just a comment people do not like.
 

Yoloswagking

Active Member
Sep 29, 2017
558
377
what are you supposed to do after the big decision and your just in the areas with the side you choose?
Use harpy wing and go to one of the tartarus. The one next to plantinsect village for Alice ( you need to go inside a village from the other side of the water) and the one close to Reminas ruin for Ilias (not totaly sure about the 2nd one)
 

sptkc

Member
Feb 10, 2018
177
113
Howdy, I made a list of the recruits and where they're found in part 3 for anyone struggling to fill out missing holes in that, and being unable to find out where they're located since the Encyclopedia just says "????????" instead of a location.
Hope it will be of help to someone!

(For the record, it's possible I got a few things wrong- there is like 400+ new recruits in part 3, so if something is inaccurate lemme know and I will fix it)
For Heaven's Gate IIRC you can also get her in illias route in the angel world temple after it is invaded
 

Yoloswagking

Active Member
Sep 29, 2017
558
377
I'm with you brother. Do I look like I care if someone show angry reaction. even the world is ending I don't care about saving the world. let it die. let alone with just a comment people do not like.
You really quoted a post from 7 years ago from a deleted user. What type of necro quote is this :eek:.
Your opinion is pretty alright but the effort to find this post to quote is pretty impressive.
 

JakeMSG

Active Member
Jul 2, 2017
513
1,220
You really quoted a post from 7 years ago from a deleted user. What type of necro quote is this :eek:.
Your opinion is pretty alright but the effort to find this post to quote is pretty impressive.
Tbf


Pretty sure this game's the one that stretched VX Ace the widest it could ever go.


Let's hope next games are built in Unite xD
 

ciphertul

Well-Known Member
Jun 20, 2018
1,515
809
So is the alliance of wisdom and the moon side quests on the monster route? I’m about to start, according to Alipheese, the final battle. (Invading the Ilias continent)
 

ciphertul

Well-Known Member
Jun 20, 2018
1,515
809
Mhhh I remember something like that where you throw yourself from the top of the mount with garuda but you should have visited the moon before.:unsure:
I mean before the Ilias continent. I just got the warp stone to go there. Had to stop before heading to the admin tower.
 

Ximzo

Newbie
Oct 11, 2020
97
54
I don't know if that's just me but my game is crashing alot since the last Mtool update with this error :

*Error - v3.02.00 - 2024-12-11 01:03:48 (Wednesday)
Exception : NoMethodError
undefined method `hp' for nil:NilClass
trace:
["( Window_Base ):407:in `hp_color'", "( ベース/Window ):2044:in `draw_actor_name_ex'", "( ベース/Window ):2052:in `draw_basic_area'", "( 窓/控えメンバーステータス ):55:in `draw_item'", "( ベース/Window ):3127:in `block in draw_page'", "( ベース/Window ):3123:in `times'", "( ベース/Window ):3123:in `draw_page'", "( ベース/Window ):3115:in `draw_all_items'", "( Window_BattleStatus ):45:in `refresh'", "( ベース/Scene ):594:in `refresh_status'", "( ベース/Scene ):1340:in `process_action_end'", "( ベース/Scene ):1333:in `process_action'", "( Scene_Battle ):48:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):2363:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]

*Error - v3.02.00 - 2024-12-11 13:54:46 (Wednesday)
Exception : NoMethodError
undefined method `-' for nil:NilClass
trace:
["( ベース/Window ):3121:in `draw_page'", "( ベース/Window ):3135:in `index='", "( Window_Selectable ):110:in `select'", "( Window_Selectable ):225:in `cursor_down'", "( Window_Selectable ):284:in `process_cursor_move'", "( Window_Selectable ):275:in `update'", "( ベース/Scene ):352:in `each'", "( ベース/Scene ):352:in `update_all_windows'", "( ベース/Module ):1866:in `update_all_windows'", "( ベース/Scene ):317:in `update_basic'", "( Scene_Base ):41:in `update'", "( ベース/Module ):1849:in `update'", "( ベース/Module ):2532:in `update'", "( ベース/Module ):2144:in `update'", "( ベース/Scene ):1598:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):2363:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]

Mtool was working fine before i update it, didn't had any crash since 3 or 4 weeks
Look like i fixed my issue by deleting the entire Mtool folder and all the files related to Mtool in the game folder (MGQ paradox)
Then i've redownloaded Mtool again and applied the Magaki + thoto translation (json), look like my game is stable again now
 

Ximzo

Newbie
Oct 11, 2020
97
54
For thoses having this error when you defeat any monster (got this error for the chaos lamia in the labyrinth as an example) :

*Error - v3.02.00 - 2024-12-12 15:17:16 (Thursday)
Exception : Errno::ENOENT
No such file or directory - Graphics/Battlers/80_lamias_st02
trace:
["( Cache ):106:in `initialize'", "( Cache ):106:in `new'", "( Cache ):106:in `normal_bitmap'", "( ベース/Module ):1057:in `normal_bitmap'", "( Cache ):115:in `hue_changed_bitmap'", "( ベース/Module ):1067:in `hue_changed_bitmap'", "( Cache ):93:in `load_bitmap'", "( Cache ):33:in `battler'", "( ベース/Sprite ):152:in `update_bitmap'", "( Sprite_Battler ):38:in `update'", "( Plugins/BasicEnemyHPBarsLite ):77:in `update'", "( ベース/Sprite ):346:in `block in update_enemies'", "( ベース/Sprite ):345:in `each'", "( ベース/Sprite ):345:in `update_enemies'", "( ベース/Sprite ):322:in `update'", "( ベース/Scene ):398:in `update_basic'", "( Scene_Battle ):67:in `update_for_wait'", "( Scene_Battle ):98:in `wait_for_message'", "( ベース/Scene ):1098:in `process_down_word'", "( ベース/Window ):1637:in `call'", "( ベース/Window ):1637:in `process_down_word'", "( ベース/Window ):1682:in `display_action_results'", "( ベース/Scene ):1074:in `apply_item_effects'", "( 図鑑/カウント ):254:in `apply_item_effects'", "( ベース/Scene ):1488:in `invoke_item'", "( ベース/Scene ):1457:in `block (4 levels) in process_invoke_item'", "( ベース/Scene ):1457:in `times'", "( ベース/Scene ):1457:in `block (3 levels) in process_invoke_item'", "( ベース/Scene ):1454:in `each'", "( ベース/Scene ):1454:in `block (2 levels) in process_invoke_item'", "( ベース/Scene ):1426:in `each'", "( ベース/Scene ):1426:in `each_with_index'", "( ベース/Scene ):1426:in `block in process_invoke_item'", "( ベース/Scene ):1419:in `times'", "( ベース/Scene ):1419:in `process_invoke_item'", "( ベース/Scene ):954:in `use_item'", "( Scene_Battle ):592:in `execute_action'", "( ベース/Scene ):1327:in `process_action'", "( Scene_Battle ):48:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):2363:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]

Go in MGQ paradox folder > Graphics > Pictures > Search for 80_lamias_st02, copy it > then go in Graphics/Battlers, paste it
Once done, problem should be fixed...

This is weird because on the japanese version the problem isn't there, this bug only exist on BobMTL 3.02
I've tested it on 3 versions of the game :

Full jap > this error is not present
Full jap + Mtool > this error is not present
BobMTL 3.02 only > this error occurs
 
Last edited:
4.60 star(s) 38 Votes