v3.03 is out, here the changes :
"The latest version, v3.03, has been released on the DL site.
The fixes are as follows:
・Added ability set memory function for each character
・Organized Proof abilities
The ability set status of each character can now be memorized and called up.
Also, the complicated Proof abilities have been organized into a separate section.
In a future update, it will be possible to memorize each character's secret stone set in a similar manner.
・Implemented dungeon navigation
. A navigation character has been experimentally placed in some of the more difficult dungeons in the latter half of the game.
This navigation can be turned on or off at will in the configuration.
Also, a small number of obstacles on the map have been removed.
・When a friend leaves the party, their equipment will automatically be removed
. This can also be turned on or off in the configuration.
Turning it on will prevent them from stealing your equipment.
However, it will require the trouble of having to re-equip when rejoining the party.
Please set it to your preference.
・Strengthening the unique abilities of some Final Chapter characters
In the Final Chapter, monster girls randomly join after battle, but
many of their unique abilities were mediocre.
We have reworked them and improved them.
This is separate from the awakening abilities we plan to introduce in the future.
・Skill attribute adjustments
The composite attributes of high-level skills have been significantly improved.
This will apply the corresponding attribute booster, raising their power.
On the other hand, the null attribute, which had been exerting abnormal power, has been reduced.
The null attribute is now a composite attribute of Shura, Eternity, End, and Galaxy.
-Possible to "remove all secret stones from unequipped weapons" from Pocket Demon Castle Maid.
-Party split dungeons remember party members even after escaping once.
-When some characters join, the character's job and race acquisition status before the fusion is carried over.
-Adjusted the problem where the enemy's hit rate in the second half was too high and the all-around evasion rate of allies was not working.
-Balance adjustments at high difficulty for the first half of the collaboration scenario.
-Various other adjustments
. -Numerous bug fixes.
This will be the last update for this year.
Happy New Year!"
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