RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.50 star(s) 53 Votes

TinyImpDG

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Sep 10, 2017
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I noticed that the mod doesn't use Luka's last two expressions, (ruka_fc2, 3) and (ruka_fc2, 4).

You said that it's possible to customize them, the problem is that I have no idea how to do it, even after looking at the file.

Who is the author of the mod? Tiny? Would it be possible for them to update it to include those last two expressions?

One thing I wonder is why this needs a mod and the devs haven't added these expressions for Luka. I remember that Ilias, Alice and other characters have several expression changes while Luka only keeps the same one (and it had to be the version that covers his mouth, why?)
i'm mod author. i won't be guessing why only one portrait is used through the game, but it's easy to guess why mouth covered - because it can hide any expression, be any expression, letting players decide for themselves maybe which face Luka is making at given circumstances.
Anyways, the mod. It's possible to use those last two expressions, but the way game and the mod is structured, it can be done only for "periods of time" from and to a variable changes. Meaning - one dialogue can't have Luka making multiple faces. Rather, he can only have a face during some period of the plot for example, OR as direct replacement for the whole time.
Let's see: with mod Luka uses (ruka_fc2, 1) for quite some time, when variable 1001 changes during plot points of Part 1 from 0 upwards to 19. Technically it's possible to add usage of (ruka_fc2, 4) for let's say when Luka&co enter Iliasburg for the first time, when variable 1001 changes its value to 9.
here, i quickly whipped up this. modified mod in attached zip file. View attachment Mask_of_Envy.zip
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Basically, player either needs to know when they want portrait changed to make such chanegs. OR all those gradual entries can be scratched and just one replacement portrait used for the whole game with one entry in each `portraits` and `graphics` arrays.
Could it be done better? Dunno, maybe. But main reason for the mod was the fact that Luka uses one singular portrait for the whole long game. And because of that there's nothing to hook on in dialogues, no other expressions of his to replace, it always same portrait with same index that gets used, and could be replaced only with one portrait with one index. That's why i hook on some under-the-hood variables (and because i don't have better ideas hah).
 
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RenatoSantos

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Nov 2, 2022
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i'm mod author. i won't be guessing why only one portrait is used through the game, but it's easy to guess why mouth covered - because it can hide any expression, be any expression, letting players decide for themselves maybe which face Luka is making at given circumstances.
Anyways, the mod. It's possible to use those last two expressions, but the way game and the mod is structured, it can be done only for "periods of time" from and to a variable changes. Meaning - one dialogue can't have Luka making multiple faces. Rather, he can only have a face during some period of the plot for example, OR as direct replacement for the whole time.
Let's see: with mod Luka uses (ruka_fc2, 1) for quite some time, when variable 1001 changes during plot points of Part 1 from 0 upwards to 19. Technically it's possible to add usage of (ruka_fc2, 4) for let's say when Luka&co enter Iliasburg for the first time, when variable 1001 changes its value to 9.
here, i quickly whipped up this. modified mod in attached zip file. View attachment 4827769
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Basically, player either needs to know when they want portrait changed to make such chanegs. OR all those gradual entries can be scratched and just one replacement portrait used for the whole game with one entry in each `portraits` and `graphics` arrays.
Could it be done better? Dunno, maybe. But main reason for the mod was the fact that Luka uses one singular portrait for the whole long game. And because of that there's nothing to hook on in dialogues, no other expressions of his to replace, it always same portrait with same index that gets used, and could be replaced only with one portrait with one index. That's why i hook on some under-the-hood variables (and because i don't have better ideas hah).
Thanks for replying! I didn't even realize you were the dev. I'll have a look at whether I use this modified version or leave it as it was.
Thanks for the mods, really just having a mod that adds different expressions will make the experience much better. And now that I think about it, when I was playing there were times when I interpreted Luka's expression with different emotions depending on the moment, so probably the reason for the covered mouth must be for the players to interpret, just like you said.

Edit: I have a question. Where do you look to see that variable 9 is when they enter Iliasburg? And why is there a variable 40 below?
 
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TinyImpDG

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Sep 10, 2017
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Where do you look to see that variable 9 is when they enter Iliasburg? And why is there a variable 40 below?
I usually look through translation files (with grepWin, or any other method for searching through multiple text files quickly), searching for `ControlVariables([1001, 1001, 0, 0, 9])` - for example this, this command sets variable 1001 to value 9. I searched for `ControlVariables([1001, 1001, 0, 0, 10])`, looked what's going on in that translation file, decided not to use value 10. Then searched for `ControlVariables([1001, 1001, 0, 0, 9])` and looked too, figured that it was just at the end of first Iliasburg dialogue, they want go for Ama-Ama-Dango there. And I just decided to make value 9 a point of change.
Regarding `{ variable: [1001, :<, 40] }`, it's probably not needed, it just a safety thing for moment when variable will change to 40 (end of Part 2). But since next replacement is going to be activated when it happens, check for <40 probably doesn't do anything. I just wrote it in just to be safe and remember about it.
Aand i also got a bit lost in my structure. It should be

Code:
        { # Tier 1.5
          condition: {
            and: [
          { variable: [1001, :>=, 9] }, # Right after dialogue on enterring Iliasburg.
          { variable: [1001, :<, 40] }
            ]
          },
          face: "ruka_fc2",
          indexes: [4] # (ruka_fc2, 4)
        },
like this actually, welp
 
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yayayaya6969

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Sep 17, 2024
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210h and completed it on hard, and i just wished the intended order of completion was clearer, cause all you ever have is the order amira tells you information. it was fun getting bullied by random bosses you can barely overcome though, i mostly got trough by recruiting the latest mimic (nerf pandora) or a random in a overleveled area, kidnapping ancestors out of their quests and doing every sidequest before them and them coming back.

also something funny, the final bosses really bullied me because i never realised that proofs dont autoequip and by the time i realised i already reverted to beating them on easy, so luka who had almost maxed all jobs with vanilla seeds went from the weakest to the strongest in the party

i then went back to beat it with no struggle
 

atomicp

Member
Feb 25, 2018
467
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I see you guys talking about plot-relevant characters but nobody mentions the best and 1st monster girl ally of Paradox, as well as our first challenge as a hero in the OG VN: Lime, the Slime.

She's a good apple and I kept her in my party 'till the end. Also, smol Promestein is precious.

Also... I wish Radio had some scenes, she cute.
 

Kiba_M

Newbie
Sep 12, 2017
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Find all the music to unlock her tea serving form and then you can get those scenes which are really good. Some dude linked a guide to all the locations in this thread with his downloads. As for #76 I couldn't find him and nobody replied.
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Do you remember where Kagetsumugi is in the castle to see her scenes? I can't find her anywhere.
 

QuestionTime

Active Member
Dec 6, 2019
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Do you remember where Kagetsumugi is in the castle to see her scenes? I can't find her anywhere.
She's in the small room with all her dolls south of the archery area and training dummies. Why not teleport to her in the party selection menu instead of wandering around?
 
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Kiba_M

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Sep 12, 2017
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She's in the small room with all her dolls south of the archery area and training dummies. Why not teleport to her in the party selection menu instead of wandering around?
...you can teleport to people from the party selection menu?

Edit: Omg, I finished the entire game without knowing you could do that.
 

bolinha_1985

Newbie
May 3, 2020
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I usually look through translation files (with grepWin, or any other method for searching through multiple text files quickly), searching for `ControlVariables([1001, 1001, 0, 0, 9])` - for example this, this command sets variable 1001 to value 9. I searched for `ControlVariables([1001, 1001, 0, 0, 10])`, looked what's going on in that translation file, decided not to use value 10. Then searched for `ControlVariables([1001, 1001, 0, 0, 9])` and looked too, figured that it was just at the end of first Iliasburg dialogue, they want go for Ama-Ama-Dango there. And I just decided to make value 9 a point of change.
Regarding `{ variable: [1001, :<, 40] }`, it's probably not needed, it just a safety thing for moment when variable will change to 40 (end of Part 2). But since next replacement is going to be activated when it happens, check for <40 probably doesn't do anything. I just wrote it in just to be safe and remember about it.
Aand i also got a bit lost in my structure. It should be

Code:
        { # Tier 1.5
          condition: {
            and: [
          { variable: [1001, :>=, 9] }, # Right after dialogue on enterring Iliasburg.
          { variable: [1001, :<, 40] }
            ]
          },
          face: "ruka_fc2",
          indexes: [4] # (ruka_fc2, 4)
        },
like this actually, welp
Is there a way to not change the char sprits ? The helmet spear looks like generic foot soldier. ><
 

TinyImpDG

Newbie
Sep 10, 2017
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Is there a way to not change the char sprits ? The helmet spear looks like generic foot soldier. ><
yes, yes.
change this line
graphic: ["Cosplayer03_cip", 0, "ruka_fc1", 1]
to this
graphic: ["Main01_cip", 0, "ruka_fc1", 1]
and for post-game, this line
graphic: ["Main04_cip", 2, "ruka_fc1", 2]
to this
graphic: ["Main01_cip", 0, "ruka_fc1", 2]

Basicalle,`Cosplayer03_cip` and `Main04_cip` changed to `Main01_cip` default one, with index 0. And portraits at those points are left as they were.
 

nvoim

Member
Nov 9, 2019
218
124
178
Wow Part 3 Allies even the not super story relevant ones really power creep Part 1 and 2 with their passives. I just recruited the 1st two Monster World Spirits and the Pandora and damn their Traits are all insane if I understand this correctly.

+50% Nuclear damage and all atks inflict Nuclear damage means a +50% damage done across the board right? (or does all Atks mean normal attack or not everything?)

And Pandora chaining Twice feels broken compared to any1 in Part 1 and 2. It feels like once I get the other 2 spirits a 4 spirit team would be broken with a +60% all stats (It counts themselves right?)

The whole Part 3 (Ilias/Judge route)free right now feels like every1 is a glass canon though (on Hard). I can usually kill enemies before they act most in 1 some in 2 turns. However I also mostly die in one hit. So I ended up totally relying on my whole party having Holy Matyr and Goddess Blessing for auto revives.
The final tiers of classes help older monsters catch up somewhat, but yes recruited monsters trend towards being stronger over the later you fiend them. The biggest solution to Part 3 difficulty spikes is to constantly be updating your party as a lot of recruits have insane skills and come prebuilt with items and classes to make them work.

Unfortunately, the way the ability system works means that doing so requires a significant amount of time "setting up" the character, but it is what it is.
 

Nyan61192

Newbie
Feb 15, 2019
49
9
35
The final tiers of classes help older monsters catch up somewhat, but yes recruited monsters trend towards being stronger over the later you fiend them. The biggest solution to Part 3 difficulty spikes is to constantly be updating your party as a lot of recruits have insane skills and come prebuilt with items and classes to make them work.

Unfortunately, the way the ability system works means that doing so requires a significant amount of time "setting up" the character, but it is what it is.
Ya I basically decided to just stick with Illas Eden Micaela and Lucifina for the rest of the run that seems like it is about to end. They are strong enough on Hard.
 

Nyan61192

Newbie
Feb 15, 2019
49
9
35
Need help with 3 Questions regarding Part 3

1.) Where is the 2nd half of the King of Sabasa (Judge route)? I got the one in the slum area where he was attacking Eva. Where is the 2nd?

2.) I am closing in now on the final part at which point i get to redo from the great decision right? Since I finished Ilias I will do Alice next. Is there anything I need to do while on Ilias route to unlock the 3rd way aside from just complete it? Is there some side quest/recruit I need to do or something? Amira and the Castle Board havent felt as helpful as prior in finding sidequests tbh.

3.) So I recall I get the choise on wether to be on the great decision and be on Alice route then choose World Breaker or be on Ilias Route and choose World Breaker. Whats the difference between the two? Will I miss out on anything recruits or otherwise if I choose one or the other?
 

JadedKnight

Member
Nov 12, 2021
133
127
142
I see you guys talking about plot-relevant characters but nobody mentions the best and 1st monster girl ally of Paradox, as well as our first challenge as a hero in the OG VN: Lime, the Slime.

She's a good apple and I kept her in my party 'till the end. Also, smol Promestein is precious.

Also... I wish Radio had some scenes, she cute.
I did the same, even had the effort into giving her the Third Goddess and Chaos classes. Managed to get the true ending thanks to that.
 

Arbitrara

Newbie
Jul 2, 2018
29
118
83
Need help with 3 Questions regarding Part 3

1.) Where is the 2nd half of the King of Sabasa (Judge route)? I got the one in the slum area where he was attacking Eva. Where is the 2nd?

2.) I am closing in now on the final part at which point i get to redo from the great decision right? Since I finished Ilias I will do Alice next. Is there anything I need to do while on Ilias route to unlock the 3rd way aside from just complete it? Is there some side quest/recruit I need to do or something? Amira and the Castle Board havent felt as helpful as prior in finding sidequests tbh.

3.) So I recall I get the choise on wether to be on the great decision and be on Alice route then choose World Breaker or be on Ilias Route and choose World Breaker. Whats the difference between the two? Will I miss out on anything recruits or otherwise if I choose one or the other?

1, You can't find all of him on one route, you need NG+ as far as I know. He's split into 3 in different dimensions. One's that shadow you find, the other is Sabasaman, friend to all children. The third... is in the Angelic Dominion, which you're not allowed to explore, so, you find him in your Alice route run.

2. I'm not totally certain about this, but everything I've found just says to finish the routes, then you can actually get more than a bad end when picking the 'find another option' choice at the great decision. Note they're specific that it has to be on the same file, so, complete the other route on NG+

3. The choice at the great decision p. much just lets you go down either path without a complete replay, and you don't miss out on anything necessarily. However, if you haven't played through the full Alice route from the start at least once, you miss a few recruits. Like, Tamamo's right hand woman you knocked out at the gates of the castle? On Alice route she joins, but she won't automatically be added if you just swap.

So, to get everybody you can, you should, 1, play a route through to its end. 2, play the other route, from start to end. 3, return to the great decision and pick the third route.
 

El_Psycho

Newbie
Jun 5, 2019
61
16
122
Guys, I speedran the first two parts of the game again just to complete the colab, now I want to start the chaos route, are there any tips on what else I need to complete so as not to complete the first two parts for the tenth time?
 

Nyan61192

Newbie
Feb 15, 2019
49
9
35
1, You can't find all of him on one route, you need NG+ as far as I know. He's split into 3 in different dimensions. One's that shadow you find, the other is Sabasaman, friend to all children. The third... is in the Angelic Dominion, which you're not allowed to explore, so, you find him in your Alice route run.

2. I'm not totally certain about this, but everything I've found just says to finish the routes, then you can actually get more than a bad end when picking the 'find another option' choice at the great decision. Note they're specific that it has to be on the same file, so, complete the other route on NG+

3. The choice at the great decision p. much just lets you go down either path without a complete replay, and you don't miss out on anything necessarily. However, if you haven't played through the full Alice route from the start at least once, you miss a few recruits. Like, Tamamo's right hand woman you knocked out at the gates of the castle? On Alice route she joins, but she won't automatically be added if you just swap.

So, to get everybody you can, you should, 1, play a route through to its end. 2, play the other route, from start to end. 3, return to the great decision and pick the third route.
ok thx some follow up questions regarding recruits

1.) How do i fuse the edens nd others or is that not possible in my current route? Storywise they tried but it didnt work (why) in Enrika. Only Chome and Mephisto fused so far. I saw Monster Realm versions of Harpy Queen nd Succ Mayor can thsy not fuse?

2.) Can I recruit Scylla and Lamia Quen's 2nd in commands? I beat them in the side quest but cant find them. Also how do I get Ilias' Slime nd Dog companions I recall them being recruitable us that not possible on this route? Also what about the Living Fairy Queen nd Swordswoman lady? I hve the other 4 (Harpy/Mermaid/Lamia/Scylla) from La Croix's circus are they also not available in this route?
 

mandmihate

Member
Jan 11, 2019
125
202
166
Can someone explain what Stigmata and Corruption do exactly?
An NPC in your part 3 hub can explain, but if memory serves Stigmata gives a small boost to lightning damage, a medium boost to holy damage, and a large boost to dark damage. Corruption does the opposite and is either fire or ice damage boost I don't recall.

Hero class gets an ability to trigger condition damage off one or the other as well.
The final tiers of classes help older monsters catch up somewhat, but yes recruited monsters trend towards being stronger over the later you fiend them. The biggest solution to Part 3 difficulty spikes is to constantly be updating your party as a lot of recruits have insane skills and come prebuilt with items and classes to make them work.

Unfortunately, the way the ability system works means that doing so requires a significant amount of time "setting up" the character, but it is what it is.
My issue is that I have trouble learning how to play a character correctly when they they have so much crap unlocked, you know? Like I unlock ultimate weapon but she's level 150 or something with a trillion fist, beast, and breath skills and I don't know what any of them do.
ok thx some follow up questions regarding recruits

1.) How do i fuse the edens nd others or is that not possible in my current route? Storywise they tried but it didnt work (why) in Enrika. Only Chome and Mephisto fused so far. I saw Monster Realm versions of Harpy Queen nd Succ Mayor can thsy not fuse?

2.) Can I recruit Scylla and Lamia Quen's 2nd in commands? I beat them in the side quest but cant find them. Also how do I get Ilias' Slime nd Dog companions I recall them being recruitable us that not possible on this route? Also what about the Living Fairy Queen nd Swordswoman lady? I hve the other 4 (Harpy/Mermaid/Lamia/Scylla) from La Croix's circus are they also not available in this route?
1.) Eden failed to fuse because it's funnier that way. The fusions are storyline things, it's not something you can make happen.

2. Scylla and Lamia are random mobs at the end of the monster lord castle, swordsman lady is in alice route, dunno about titania though.
 
4.50 star(s) 53 Votes