These cases always fascinate me as a beginner dev. Once a dev starts making some serious money, they will shrink and divide the updates, prolong the gaps or just branch and branch the story.
Very few games hold on to the original energy and intent of the developer. I been on this site for a few years and seen so many potential masterpieces lose their magic.
Is it money? Time? Lost of interest? Family?
To devs' defense, its really hard to be consistent while making a game on your own. Story, dialogue, renders, critics, yeahhh, It ain't eeasyyyy.
Still, so much time, and now this update, it feels sad.
Very few games hold on to the original energy and intent of the developer. I been on this site for a few years and seen so many potential masterpieces lose their magic.
Is it money? Time? Lost of interest? Family?
To devs' defense, its really hard to be consistent while making a game on your own. Story, dialogue, renders, critics, yeahhh, It ain't eeasyyyy.
Still, so much time, and now this update, it feels sad.