Looks like a bug that's caused by exceeding deck length. I've fixed it on Steam, but this version lags a couple of versions behind. I'll do a new build.here logs
Thx for letting me know.
Looks like a bug that's caused by exceeding deck length. I've fixed it on Steam, but this version lags a couple of versions behind. I'll do a new build.here logs
Steam has apparently already updated to fix it on their side, but I'll likely need to rebuild all my games today. There'll be an updated version of Morningstar and Love of Magic here soon; Wings of Empire's a little more complex, since it's literally in mid-update (on day 48 now, with Act II ending on day 39). I'll need to do some active cutting or patching to make that work.Hey Droid, I saw lots of hotfixes for a vulnerability in Unity affecting many games on my Steam news feed yesterday.
It seems to be an issue with the engine's security.
I bought your Love of Magic trilogy and Morningstar. Have your games been affected?.
So Steam has already sorted the issue, our games on there should be fine then?Steam has apparently already updated to fix it on their side, but I'll likely need to rebuild all my games today. There'll be an updated version of Morningstar and Love of Magic here soon; Wings of Empire's a little more complex, since it's literally in mid-update (on day 48 now, with Act II ending on day 39). I'll need to do some active cutting or patching to make that work.
Unity is saying that "Steam is performing mitigation on their side", but what that means when you strip out the corpo-speak I don't know.So Steam has already sorted the issue, our games on there should be fine then?
I mean, we don't need anything from you update wise?
Wow! This is the third time in the last year that a product or products that I have on Steam have been compromised in some way. Not only that, but it's only been slightly over a year ago that I got email notification to change my password because there was a possibility that had been compromised. I have not had any issues directly affect my account or my pc as of yet with any of these events, but it starts to make a guy wonder...Unity is saying that "Steam is performing mitigation on their side", but what that means when you strip out the corpo-speak I don't know.
There are no signs that there are existing exploitations of the bug, butYou must be registered to see the links(allowing argument injection to hijack one game or app maliciously). Obviously, by the time you're downloading and running an exe from here (hopefully usingYou must be registered to see the linksor a similar tool), you're already at risk of an unknown application running code on your machine.
It's a bigger deal on mobile; if I'm reading it right, it would allow a thirdparty app to open up a known app (say, your banking app, if they were dumb enough to build that in Unity), with libraries that weren't intended for it. I'd guess the first place it WILL be hacked is crypto gaming, since there you have a combination of applications running on Unity and handling things an attacker really wants to get their hands on. Obviously I don't do anything like that.
In the end, it's just better practice to patch the hole now, before I forget, and before malware that exploit it come online. I'm not looking *forward* to spending my day building 5 games (LoM + MS + WoE) x 2 SKUs (Steam + non-steam) x 3 platforms (Win64, OSX, Linux). It'll be something like 180GBs worth of uploads, at this point :|
Not a steam issue this time, it's purely Unity's faultWow! This is the third time in the last year that a product or products that I have on Steam have been compromised in some way. Not only that, but it's only been slightly over a year ago that I got email notification to change my password because there was a possibility that had been compromised. I have not had any issues directly affect my account or my pc as of yet with any of these events, but it starts to make a guy wonder...
You would be surprised... I can't really talk about that though. What I can talk about is the fact that slot machines all run on Unity. At least all of ones from a particular brand I can't name. Sorry for being cryptic but like that's all I can reasonably say.It's a bigger deal on mobile; if I'm reading it right, it would allow a thirdparty app to open up a known app (say, your banking app, if they were dumb enough to build that in Unity), with libraries that weren't intended for it.
It's not Steam it's the engines devs use that end up with exploits.Wow! This is the third time in the last year that a product or products that I have on Steam have been compromised in some way. Not only that, but it's only been slightly over a year ago that I got email notification to change my password because there was a possibility that had been compromised. I have not had any issues directly affect my account or my pc as of yet with any of these events, but it starts to make a guy wonder...
Yeah, I can see the problem in embedded systems like that that provide anything of real value. Especially where distribution is physical.You would be surprised... I can't really talk about that though. What I can talk about is the fact that slot machines all run on Unity. At least all of ones from a particular brand I can't name. Sorry for being cryptic but like that's all I can reasonably say.
Yeah, I understand it's a Unity issue in this case. But sometimes back doors lead to back alleys... Steam has had a couple of problems in the past, one of which I know started with an exploit to a product they hosted. I have no clue what the password leak was about. I just got an email suggesting it would be a good idea to change it. Can't help getting a bit nervous when things start to pile up. I'm not trying to pick on Steam here... just tossing in my 2 cents. About the only thing Steam does for me is provide a platform to contribute to devs like Droid or buy products like Fallout or Skyrim. I never play through it. In the cases of big games I use modified launcher programs and block Steam from running in the background. Smaller products like LoM, Morningstar and others I download and run without Steam as well.It's not Steam it's the engines devs use that end up with exploits.
Unity can be a bitch for it.
Same here. Like, I will pay money to support a dev if I like the product. But when it comes to actually playing I just get a pirated version from a source I know is clean.Yeah, I understand it's a Unity issue in this case. But sometimes back doors lead to back alleys... Steam has had a couple of problems in the past, one of which I know started with an exploit to a product they hosted. I have no clue what the password leak was about. I just got an email suggesting it would be a good idea to change it. Can't help getting a bit nervous when things start to pile up. I'm not trying to pick on Steam here... just tossing in my 2 cents. About the only thing Steam does for me is provide a platform to contribute to devs like Droid or buy products like Fallout or Skyrim. I never play through it. In the cases of big games I use modified launcher programs and block Steam from running in the background. Smaller products like LoM, Morningstar and others I download and run without Steam as well.
Heh..., mostly. Even sites like this one get penetrated once in a while. I think the zone does a pretty exceptional job of monitoring and prevention. They seem to catch any breeches very quickly. I think it's partially because of the feedback and the community tbh.... from a source I know is clean.
There HAS been a few cases of a 'local hero' uploading games to my game pages, which is usually sphincter-clenching; I've got no idea if there's malware in there, and I'm not allowed to take them down. The fact that they're very often just pure steam builds, without the steam SDK calls (for things like achievements) taken out, so they crash on start, doesn't do much to reassure me :|Heh..., mostly. Even sites like this one get penetrated once in a while. I think the zone does a pretty exceptional job of monitoring and prevention. They seem to catch any breeches very quickly. I think it's partially because of the feedback and the community tbh.
That's one of many reasons we appreciate your continued involvement with this site. Those "in-the-know" wait for your updates. Thanks Droid!There HAS been a few cases of a 'local hero' uploading games to my game pages, which is usually sphincter-clenching; I've got no idea if there's malware in there, and I'm not allowed to take them down. The fact that they're very often just pure steam builds, without the steam SDK calls (for things like achievements) taken out, so they crash on start, doesn't do much to reassure me :|
Nothing bad happens; I'm a big fan of what I call "affordance", or the idea that people should be allowed to play the content they like, and skip the stuff they don't.Question: If I skip combats on my second playthrough, do I get negative effects from that? Will it change the story somehow?
I liked the combat system just fine, but for a second playthrough I am more focused on the story changes.
Thanks^^Nothing bad happens; I'm a big fan of what I call "affordance", or the idea that people should be allowed to play the content they like, and skip the stuff they don't.
There's also a built in debug menu (Ctrl+J) if you find yourself short of cash, etc.
Your loss.