the dev really needs to learn how to code.
No wonder it's re-written several times.
Instead of using "MCName" + "suffix" for sayer in renpy, he uses "Dylan", "Dylan (shouting)", "Dylan (soft)" ... and so on.
WTF? Alone for Dylan he uses several HUNDRED (yes, you see right - no typo/mistake over here) different sayer-definitions.
over 2000 sayers ingame for now:
View attachment 2674362
Ever heared about variables and how to use them?
mc_name = "Dylan"
suffix_soft = "(soft)"
....
suffix_angry = "(angry)"
(or even better: use 1 dictionary instead of dozen suffix)
then use sayer: mc_name+suffix_soft
(or sayer: player+suffix['soft'] if you use dictionary)
At least people would be able to rename the MC like they want to. renaming is a basic feature in all modern avn games.
There is no need to use an entirely new sayer for every emotion you want to express.
*SIGH* people decide to create games and start to put some lines together even without at least some basic knowledge about coding.
EDIT:
Or even better: just use ONE sayer (ffs "Dylan" if you want), and put the mood into textline:
Sayer: Dylan:
Textline: "(whispering) ... whatever needs to be whispered"
=> like other games do for a GOOD reason!