4.20 star(s) 53 Votes

Xypster

Member
Oct 21, 2019
229
230
184
I have a problem, my PC starts to warm up (a lot) for some reason and yes I have good PC not a bad one.Someone know what is happening?
Cap the global fps (with something like GeForce Experience), maybe the game doesn't have an internal cap so it generates frames until it can't generate any more
 
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Aug 23, 2017
88
421
197
This is a really cool core concept, and it really got me thinking!
Ideas:
- I didn't like not having an initial overarching objective besides the sidequests. Something like steal X amount of gold or find a rumoured valuable or mingle and get info from guests would have helped me feel less directionless. (Yeah i know, some gamers think you shouldn't always have a quest objective spelled out directly at all times. whatever.)
- Some of the equippables had gameplay impact, but it seemed like most didn't, which was disappointing. Things like vibrators emitting a constant amount of noise, or an arousal meter where you loudly cum when it maxes and leave drip trails that constables follow would also give some gameplay purpose to toys. Being able to bluff your way past specialized guard NPCs by using certain outfits would also be cool. What if having a gag equipped meant each conversation instead played a gagged version where the NPC tells you to come back without it (or converses normally if the quest doesn't require speaking). Or you could go the items-give-stat-bonus route, but I'm less of a fan of games where items just give slight stat changes. Without this kind of thing, it feels weird to have all these toys sitting around and the mouse protagonist randomly putting them on just because.
- I realize the player isn't supposed to have a clear understanding of the level layout, but I found myself constantly having a hard time getting my overall bearings until the end of my playthrough. Something like a very general map with just the wings of the mansion as boxes would have really helped, or a HUD label for where you are (e.g. 'west wing: 3rd floor', 'cellar', etc)
- Inventory management was frustrating: having to scroll through each option in a slot was slow, made it hard to understand what your options were at a glance, and unequipped slots were overwritten and then emptied by scrolling past things.
- No actual penetration in the hiding spots? No animation when getting caught by the guards? I'm sure hoping we get some!
- I was initially very confused where my loot went. A cash value in the interactable hover text might prevent that, e.g. "vase ($7)"
- Requiring non-cash loot to be carried one at a time to an exit point could be a fun way to expand the game loop, like lethal company.
- I'm curious to see where wallet value ends up being used - it feels like there's a fixed amount of value in the map, and getting caught permanently destroys some of it, so it seems to me like dollars must be an optional thing akin to a score, or else the player could get softlocked. But having the wallet value not have any gameplay use also feels strange in a game whose primary aesthetic is theft.
- It felt kinda strange to me that all the gear equipping is very consensual - seemed like a whiplash change of tone from the intro vignette. You're telling a story about a thief coerced on threat of death to steal more by another gang of thieves - you aren't making a squeaky (lol) clean game that is a bastion of consent. Why is she picking up sex toys and putting them on herself during a high stakes heist? Would it make sense to remove the sex toy pickups from the level, and have the player acquire them only via conversations/quest objectives?
- I was initially very confused as to who the talkable NPCs were thematically. Are they party guests? Employees? Fellow thieves? Residents?

Anyways, great stuff, keep up the good work!
 
Sep 13, 2021
70
26
109
I love that everyone has ideas, but I can't help but ask why you didn't implement any basic ones. Why have a minimap where you spot NOTHING besides guards? There's also "the bar" to find the bunnysuit for the twins, but it is literally unfindable compared to items like the maid and backless dress outfits that have no quests yet. Why??
 
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Milkshake++

Newbie
Game Developer
Jul 17, 2024
33
510
110
This is a really cool core concept, and it really got me thinking!
Ideas:
- I didn't like not having an initial overarching objective besides the sidequests. Something like steal X amount of gold or find a rumoured valuable or mingle and get info from guests would have helped me feel less directionless. (Yeah i know, some gamers think you shouldn't always have a quest objective spelled out directly at all times. whatever.)
- Some of the equippables had gameplay impact, but it seemed like most didn't, which was disappointing. Things like vibrators emitting a constant amount of noise, or an arousal meter where you loudly cum when it maxes and leave drip trails that constables follow would also give some gameplay purpose to toys. Being able to bluff your way past specialized guard NPCs by using certain outfits would also be cool. What if having a gag equipped meant each conversation instead played a gagged version where the NPC tells you to come back without it (or converses normally if the quest doesn't require speaking). Or you could go the items-give-stat-bonus route, but I'm less of a fan of games where items just give slight stat changes. Without this kind of thing, it feels weird to have all these toys sitting around and the mouse protagonist randomly putting them on just because.
- I realize the player isn't supposed to have a clear understanding of the level layout, but I found myself constantly having a hard time getting my overall bearings until the end of my playthrough. Something like a very general map with just the wings of the mansion as boxes would have really helped, or a HUD label for where you are (e.g. 'west wing: 3rd floor', 'cellar', etc)
- Inventory management was frustrating: having to scroll through each option in a slot was slow, made it hard to understand what your options were at a glance, and unequipped slots were overwritten and then emptied by scrolling past things.
- No actual penetration in the hiding spots? No animation when getting caught by the guards? I'm sure hoping we get some!
- I was initially very confused where my loot went. A cash value in the interactable hover text might prevent that, e.g. "vase ($7)"
- Requiring non-cash loot to be carried one at a time to an exit point could be a fun way to expand the game loop, like lethal company.
- I'm curious to see where wallet value ends up being used - it feels like there's a fixed amount of value in the map, and getting caught permanently destroys some of it, so it seems to me like dollars must be an optional thing akin to a score, or else the player could get softlocked. But having the wallet value not have any gameplay use also feels strange in a game whose primary aesthetic is theft.
- It felt kinda strange to me that all the gear equipping is very consensual - seemed like a whiplash change of tone from the intro vignette. You're telling a story about a thief coerced on threat of death to steal more by another gang of thieves - you aren't making a squeaky (lol) clean game that is a bastion of consent. Why is she picking up sex toys and putting them on herself during a high stakes heist? Would it make sense to remove the sex toy pickups from the level, and have the player acquire them only via conversations/quest objectives?
- I was initially very confused as to who the talkable NPCs were thematically. Are they party guests? Employees? Fellow thieves? Residents?

Anyways, great stuff, keep up the good work!

Hey thanks for the feedback, a lot of the problems i have to agree with, the game is currently really rough, it's been like 3 weeks since the initial release still. We take all the feedback into account, thanks for sharing it!


I love that everyone has ideas, but I can't help but ask why you didn't implement any basic ones. Why have a minimap where you spot NOTHING besides guards? There's also "the bar" to find the bunnysuit for the twins, but it is literally unfindable compared to items like the maid and backless dress outfits that have no quests yet. Why??
We implemented whatever we could implement dirty and quickly. There's not going to be an update for a bit now because we're rewriting and remaking big parts of the game. So just brace yourself, we will be implementing some of the things we do agree with and adding more content later!
 

compact_pie74

Newbie
Jan 4, 2022
27
24
103
This is now my favourite game, hope it will update often. I really love those animations, physics and idea of the game. The scene with dog costume is insane. I really would check for new updates every day
 
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Reactions: Ionenschatten
Dec 17, 2018
235
113
197
Hey thanks for the feedback, a lot of the problems i have to agree with, the game is currently really rough, it's been like 3 weeks since the initial release still. We take all the feedback into account, thanks for sharing it!




We implemented whatever we could implement dirty and quickly. There's not going to be an update for a bit now because we're rewriting and remaking big parts of the game. So just brace yourself, we will be implementing some of the things we do agree with and adding more content later!
bro pls add Male Orc with BIG DICK and the guard sex scene too
 

Horbsby

Newbie
Jun 30, 2022
64
128
133
I fucking love this game, the implementation is polished (for a 3 weeks old game) and I have extremely high hopes for the future, also I hope you will take Linux into account in the later stages. (Wine works perfectly without any extra settings minus some occasional freezes that can be fixed by alt tabbing in and out of the game)
 

Milkshake++

Newbie
Game Developer
Jul 17, 2024
33
510
110

johntrine

Member
Oct 14, 2016
442
342
305
We will once there's more content, for now we are prioritizing making the game more fun and adding more content!
dang i wish there was at least invisible and infinite stamina cheat so i could explore the game without being harassed by guards, but understandable
 

CryZoon

New Member
Aug 11, 2024
4
5
23
This game looks really promising, it scratches something in me with the art style, i love it, can't wait to see what other kinks and characters (i love you Truffle) will be added in the game, keep up the amazing work!
 

Arkus86

Member
Jun 3, 2018
359
578
277
Oh no :cry: how come? What sex content do you guys intend for the game overall, is it just the scenes at the end of each questline?
at least not in the mansion map.
If their plans don't change, different maps will have other types of guard, and with other types of guards, will come different mechanics - potentially including guard sex, though it was not specifically mentioned.
Casino map is planned for 0.2.0
We are planning on adding more locations than just this one, where guards are going to be replaced both visually and mechanically. For now we plan on keeping the constables in place, but other places will have different types of guards.
It all might change in the future though!
Thanks for the feedback!
 
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agine

New Member
Sep 2, 2017
2
42
40
- I didn't like not having an initial overarching objective besides the sidequests. Something like steal X amount of gold or find a rumoured valuable or mingle and get info from guests would have helped me feel less directionless. (Yeah i know, some gamers think you shouldn't always have a quest objective spelled out directly at all times. whatever.)
- It felt kinda strange to me that all the gear equipping is very consensual - seemed like a whiplash change of tone from the intro vignette. You're telling a story about a thief coerced on threat of death to steal more by another gang of thieves - you aren't making a squeaky (lol) clean game that is a bastion of consent. Why is she picking up sex toys and putting them on herself during a high stakes heist? Would it make sense to remove the sex toy pickups from the level, and have the player acquire them only via conversations/quest objectives?
Especially agreed with these two, I feel like the game would be a lot more interesting if there was an objective to get to certain places but that were very hard to get to without doing something humiliating, like the initial pet play quest and use that as a cover, maybe the guards would think you're her new toy and let you pass or something like that.
Getting into trouble and having less consent to these things would also be fun but could always use the above idea if this is a patreon censorship issue.
Just tossing out ideas as well, I understand it's a very new game, and for such an early release I have to say it's amazing so far.
 

Ionenschatten

Newbie
Nov 7, 2017
97
48
96
Thing is that this is basically not even a beta, but just a fragment of game ideas thrown together. The start, the fonts and I reckon a lot other things are just placeholders for now.
I'M already massively surprised about the high speed of development and adding of new things, but the main focus should be on getting a good foundation for now. The problem is, that new people aren't drawn in by patch 0.1.01213 which changed the menu fonz size from 11 to 12 while also fixing a bug where a guard could spot you through a barrel unintendedly, but rather people want to see "added new Gun" or "added new map".

But having these new things in a fundamentally bugged and unfinished game only grants enjoyment for one, maybe two hours of gameplay and that's it. I know the map by now and can run through the game 100% in 10 minutes.

Curious on how this game develops. I feel like the devs are aware of many tips posted here including the stuff I've posted for y'all.
 
4.20 star(s) 53 Votes