Da Great Comanda
Member
- Dec 17, 2018
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must be the game not optimizedI have a problem, my PC starts to warm up (a lot) for some reason and yes I have good PC not a bad one.Someone know what is happening?
must be the game not optimizedI have a problem, my PC starts to warm up (a lot) for some reason and yes I have good PC not a bad one.Someone know what is happening?
Cap the global fps (with something like GeForce Experience), maybe the game doesn't have an internal cap so it generates frames until it can't generate any moreI have a problem, my PC starts to warm up (a lot) for some reason and yes I have good PC not a bad one.Someone know what is happening?
This is a really cool core concept, and it really got me thinking!
Ideas:
- I didn't like not having an initial overarching objective besides the sidequests. Something like steal X amount of gold or find a rumoured valuable or mingle and get info from guests would have helped me feel less directionless. (Yeah i know, some gamers think you shouldn't always have a quest objective spelled out directly at all times. whatever.)
- Some of the equippables had gameplay impact, but it seemed like most didn't, which was disappointing. Things like vibrators emitting a constant amount of noise, or an arousal meter where you loudly cum when it maxes and leave drip trails that constables follow would also give some gameplay purpose to toys. Being able to bluff your way past specialized guard NPCs by using certain outfits would also be cool. What if having a gag equipped meant each conversation instead played a gagged version where the NPC tells you to come back without it (or converses normally if the quest doesn't require speaking). Or you could go the items-give-stat-bonus route, but I'm less of a fan of games where items just give slight stat changes. Without this kind of thing, it feels weird to have all these toys sitting around and the mouse protagonist randomly putting them on just because.
- I realize the player isn't supposed to have a clear understanding of the level layout, but I found myself constantly having a hard time getting my overall bearings until the end of my playthrough. Something like a very general map with just the wings of the mansion as boxes would have really helped, or a HUD label for where you are (e.g. 'west wing: 3rd floor', 'cellar', etc)
- Inventory management was frustrating: having to scroll through each option in a slot was slow, made it hard to understand what your options were at a glance, and unequipped slots were overwritten and then emptied by scrolling past things.
- No actual penetration in the hiding spots? No animation when getting caught by the guards? I'm sure hoping we get some!
- I was initially very confused where my loot went. A cash value in the interactable hover text might prevent that, e.g. "vase ($7)"
- Requiring non-cash loot to be carried one at a time to an exit point could be a fun way to expand the game loop, like lethal company.
- I'm curious to see where wallet value ends up being used - it feels like there's a fixed amount of value in the map, and getting caught permanently destroys some of it, so it seems to me like dollars must be an optional thing akin to a score, or else the player could get softlocked. But having the wallet value not have any gameplay use also feels strange in a game whose primary aesthetic is theft.
- It felt kinda strange to me that all the gear equipping is very consensual - seemed like a whiplash change of tone from the intro vignette. You're telling a story about a thief coerced on threat of death to steal more by another gang of thieves - you aren't making a squeaky (lol) clean game that is a bastion of consent. Why is she picking up sex toys and putting them on herself during a high stakes heist? Would it make sense to remove the sex toy pickups from the level, and have the player acquire them only via conversations/quest objectives?
- I was initially very confused as to who the talkable NPCs were thematically. Are they party guests? Employees? Fellow thieves? Residents?
Anyways, great stuff, keep up the good work!
We implemented whatever we could implement dirty and quickly. There's not going to be an update for a bit now because we're rewriting and remaking big parts of the game. So just brace yourself, we will be implementing some of the things we do agree with and adding more content later!I love that everyone has ideas, but I can't help but ask why you didn't implement any basic ones. Why have a minimap where you spot NOTHING besides guards? There's also "the bar" to find the bunnysuit for the twins, but it is literally unfindable compared to items like the maid and backless dress outfits that have no quests yet. Why??
bro pls add Male Orc with BIG DICK and the guard sex scene tooHey thanks for the feedback, a lot of the problems i have to agree with, the game is currently really rough, it's been like 3 weeks since the initial release still. We take all the feedback into account, thanks for sharing it!
We implemented whatever we could implement dirty and quickly. There's not going to be an update for a bit now because we're rewriting and remaking big parts of the game. So just brace yourself, we will be implementing some of the things we do agree with and adding more content later!
bro pls add Male Orc with BIG DICK and the guard sex scene too
We will once there's more content, for now we are prioritizing making the game more fun and adding more content!Milkshake++ any chance you could add cheats to the game?
dang i wish there was at least invisible and infinite stamina cheat so i could explore the game without being harassed by guards, but understandableWe will once there's more content, for now we are prioritizing making the game more fun and adding more content!
Hey, maybe check this https://f95zone.to/threads/mousetrap-theft-bondage-v0-1-4-milkshake.254486/post-16960881dang i wish there was at least invisible and infinite stamina cheat so i could explore the game without being harassed by guards, but understandable
thanks. it wasnt updated when i last checked.
Oh noWe are not planning on adding guard sex scenes
You also have mimic/tentacle monsters as hiding spotsOh nohow come? What sex content do you guys intend for the game overall, is it just the scenes at the end of each questline?
Oh nohow come? What sex content do you guys intend for the game overall, is it just the scenes at the end of each questline?
If their plans don't change, different maps will have other types of guard, and with other types of guards, will come different mechanics - potentially including guard sex, though it was not specifically mentioned.at least not in the mansion map.
We are planning on adding more locations than just this one, where guards are going to be replaced both visually and mechanically. For now we plan on keeping the constables in place, but other places will have different types of guards.
It all might change in the future though!
Thanks for the feedback!
Especially agreed with these two, I feel like the game would be a lot more interesting if there was an objective to get to certain places but that were very hard to get to without doing something humiliating, like the initial pet play quest and use that as a cover, maybe the guards would think you're her new toy and let you pass or something like that.- I didn't like not having an initial overarching objective besides the sidequests. Something like steal X amount of gold or find a rumoured valuable or mingle and get info from guests would have helped me feel less directionless. (Yeah i know, some gamers think you shouldn't always have a quest objective spelled out directly at all times. whatever.)
- It felt kinda strange to me that all the gear equipping is very consensual - seemed like a whiplash change of tone from the intro vignette. You're telling a story about a thief coerced on threat of death to steal more by another gang of thieves - you aren't making a squeaky (lol) clean game that is a bastion of consent. Why is she picking up sex toys and putting them on herself during a high stakes heist? Would it make sense to remove the sex toy pickups from the level, and have the player acquire them only via conversations/quest objectives?