4.20 star(s) 53 Votes
Mar 30, 2020
28
51
133
can't take high heels off while wearing puppy suit, footwear locked.
please make it so left/right changes item in slot, spacebar/click opens a list of items in slot
 
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Mar 16, 2018
343
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1748753019568.png
noticed a few issues with clothing this update
loose dress got equipped even when it says that it conflicts with bunny ears, and now can't be un-equipped

also if you have the backless dress in your inventory, you can't equip goo without going back to the item on the map, because backless dress overwrites multiple goo slots, but you can't select goo before backless dress
so if you had goo on crotch, if you tried to apply it to chest as well, backless dress would appear first, and overwrite both slots
and once both have been overwritten, the selection starts from the beginning, meaning it's impossible to have both

easy solution could be a dropdown menu instead of a button to cycle to next
or a "confirm" button, displaying all conflicting clothes that would be overwritten when selected
 

Barnfind1

New Member
Jun 25, 2018
8
4
80
There's a few UI things that need fixing but this has potential to be a 10/10, gonna be nice to see this develop
 

QuestionableTaste

New Member
Jun 15, 2024
2
1
71
We implemented whatever we could implement dirty and quickly. There's not going to be an update for a bit now because we're rewriting and remaking big parts of the game. So just brace yourself, we will be implementing some of the things we do agree with and adding more content later!

Out of curiosity how many Unity devs are working on the project right now? Kind of curious about how many programmers, shader devs, and stufff like that.

Guessing you guys are using one of Unity's SRP to do rendering and writing by hand HLSL shaders or using Unity's Shader Graph to make certain effects. Honestly if you are working on a foundation for the project andusing Unity 6 or newer. You might want to look into Render Graph API for Scriptable Render passes to make things like the blind fold effect easier to customize and add onto.
 

TitleA_A

Member
Apr 27, 2020
240
416
131
hoping for (sexual) guard interactions and knockouts. (y)

it's a very pretty game, though i'm concerned it may become a fumble fiesta that prioritises bondage visuals and nonsense (futa), over any actual substance.

just concerned..

it's really nice to look at, otherwise. :)
 

yeyeyah

New Member
Mar 14, 2019
9
8
79
Is there more than 2 sex scenes currently? I got two persons with which I can have sex, but after once, they require 15 to continue.
not to continue but to repeat the same scene
to my knowledge (and turst me I've fucked around A LOT) there are no more sex scenes yet
yet the one's present are top fucking notch so you won't hear me complaining
 

Milkshake++

Newbie
Game Developer
Jul 17, 2024
33
510
110
View attachment 4896315
noticed a few issues with clothing this update
loose dress got equipped even when it says that it conflicts with bunny ears, and now can't be un-equipped

also if you have the backless dress in your inventory, you can't equip goo without going back to the item on the map, because backless dress overwrites multiple goo slots, but you can't select goo before backless dress
so if you had goo on crotch, if you tried to apply it to chest as well, backless dress would appear first, and overwrite both slots
and once both have been overwritten, the selection starts from the beginning, meaning it's impossible to have both

easy solution could be a dropdown menu instead of a button to cycle to next
or a "confirm" button, displaying all conflicting clothes that would be overwritten when selected
Yeah we're working on a completely different way to approach the inventory screen. The entire system is being rebuilt.

Out of curiosity how many Unity devs are working on the project right now? Kind of curious about how many programmers, shader devs, and stufff like that.

Guessing you guys are using one of Unity's SRP to do rendering and writing by hand HLSL shaders or using Unity's Shader Graph to make certain effects. Honestly if you are working on a foundation for the project andusing Unity 6 or newer. You might want to look into Render Graph API for Scriptable Render passes to make things like the blind fold effect easier to customize and add onto.
It's just two people, me - the programmer and milkee - the artist.
We are on URP currently and we try to take advantage of all the bells and whistles that SRPs come with, like render passes, adaptive probe volumes and so on.

hoping for (sexual) guard interactions and knockouts. (y)

it's a very pretty game, though i'm concerned it may become a fumble fiesta that prioritises bondage visuals and nonsense (futa), over any actual substance.

just concerned..

it's really nice to look at, otherwise. :)
We are against sex-on-loss, but there are some other things that could be added in place instead of it.
As it is right now the 0.2.0 update we're currently working on is supposed to be developing the core foundation of the game more and rewriting a lot of systems around it. There's also going to be new content and very needed systems like saving and so on.
 

YuckYuck220

Member
Oct 3, 2022
206
234
167
Yeah we're working on a completely different way to approach the inventory screen. The entire system is being rebuilt.



It's just two people, me - the programmer and milkee - the artist.
We are on URP currently and we try to take advantage of all the bells and whistles that SRPs come with, like render passes, adaptive probe volumes and so on.



We are against sex-on-loss, but there are some other things that could be added in place instead of it.
As it is right now the 0.2.0 update we're currently working on is supposed to be developing the core foundation of the game more and rewriting a lot of systems around it. There's also going to be new content and very needed systems like saving and so on.
It's interesting to see the no sex on loss route where most devs would probably add it for a game like this, I'm all for it though if that's what you want. What's the thought process behind that though? Do you want the sex scenes to be earned, which in turn would feel more rewarding?

Either way, you guys are making a cool game and I'm looking forward to see what you'll cook. (more futa pls)
 
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Milkshake++

Newbie
Game Developer
Jul 17, 2024
33
510
110
It's interesting to see the no sex on loss route where most devs would probably add it for a game like this, I'm all for it though if that's what you want. What's the thought process behind that though? Do you want the sex scenes to be earned, which in turn would feel more rewarding?

Either way, you guys are making a cool game and I'm looking forward to see what you'll cook. (more futa pls)
The philosophy is: Hideo Kojima wouldn't approve of rewarding the player for bad performance

But in all seriousness I think it just feels counter-intuitive and we much rather would make lewd content be a part of a quest, self-imposed or happening through random interactions on the map or even through main story content that is yet to come. We might reconsider it in other locations than the manor, as the guards there don't strike me as people you would imagine Ratalie having sex with.
 

fDaimon

Newbie
Dec 2, 2023
28
50
114
Refreshing to hear your view on rewarding failure by receiving content. Many adult games take that route, it just feels bad mechanically, and never works well to me.

I find it a bit difficult to come up with things the guards could do that don't feel like rewarding the player but still don't feel like too much of a punishment. I considered if you get caught they put you in a cell you now need to escape from, and/or they progressively apply more difficult bondage (but in a way that's a reward in of itself). Another thought is you get kicked out but they are now more aware or alert easier to your presence, but then you don't want it becoming too difficult.

There is one thing I haven't seen anyone mention yet but I appreciate the cheese wedge map icon. It's a little detail but I enjoyed it a lot when I first noticed it I thought, "oh! that's fucking cute and clever!".
 
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SewerRat

Newbie
Nov 28, 2022
77
189
134
The philosophy is: Hideo Kojima wouldn't approve of rewarding the player for bad performance
I like the barrel and treasure chest monster traps a lot. I hope there is more to these trap mechanics in the future.
Floor traps, celling traps, lust/cum meter, and a way to cycle through scenes/positions would make this game a 5 star rating in my book.
Really great stuff so far!
 
4.20 star(s) 53 Votes