4.20 star(s) 34 Votes

pavan23559

Newbie
Sep 16, 2021
39
44
I do like harem. But not in this scenario, Mc shouldn't fuck around. I always hated ntr or even a hint of hit (retroactive jealousy lmao). I changed tho, women even in games, have their own lives. I get Diana here.. Mc should'nt have fucked around and been with Diana.. i just hope.. in the future updates it changes
 

PickerLewd

Active Member
Dec 22, 2022
856
907
I liked Ivy despite all the hate, but I think this path will end in a scandal with the MC's family, the other LIs or the pesky press.
We will see what MF has in store for the future :LOL:.
 
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wiseold6996

Well-Known Member
Sep 22, 2020
1,509
1,910
I do like harem. But not in this scenario, Mc shouldn't fuck around. I always hated ntr or even a hint of hit (retroactive jealousy lmao). I changed tho, women even in games, have their own lives. I get Diana here.. Mc should'nt have fucked around and been with Diana.. i just hope.. in the future updates it changes
Diana is his sister lmao
 

wiseold6996

Well-Known Member
Sep 22, 2020
1,509
1,910
Does this get any better, I thought I would try this out after seeing Miss Fortune mentioned so much in Little Regina, but I just had the Ivy Renne 3sum, and so far I just want to see the MC from LR to show up and go to town on me, like fuck do we get to change the MC with these points stuff, or are we stuck forever being a arrogant douchbag tosser.
Bro is still humble for 5 star recruit lmao. I am already happy this mc is not another doormat
 

Havik79

Conversation Conqueror
Sep 5, 2019
6,450
7,627
Fuck it I give up, I have played/tried a lot of games, including one where the MC beat and raped his own mum, and that MC was more likable than this, by far the most arrogant insufferable douce bag of an MC I have ever had, even ruins the sex scenes.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
4,813
7,908
Fuck it I give up, I have played/tried a lot of games, including one where the MC beat and raped his own mum, and that MC was more likable than this, by far the most arrogant insufferable douce bag of an MC I have ever had, even ruins the sex scenes.
Can't win all of them. Thanks for giving it a shot, at least.
 

Extremegamer03

New Member
Apr 17, 2019
1
0
In the android version whenever i enter the save or load menu there's no button to close the menu, so I'm pretty much stuck at the save and load menu. The load isn't too bad but i have to close the game and reopen it every time i want to save which is annoying. Am i missing something here?
 

kibaris

Member
Mar 17, 2019
227
510
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Some transition are weird though, like with Diana.

After the scene with Dwight and Emily, we have a choice to go dinner with Kara or to directly talking with Diana about Dwight and Emily.
if we chose dinner, after that we have a scene with a talk at night + a dance with Diana, but mc dont mention anything about Dwight , and then we have a transition to mc going to Emily's home to confront Diana about them, shouldnt the two scene be in the other order? confronting Diana at Emily home and then the talk at night?



Kind of sad that Emily isnt a li, i realy loved how she look, i hope that we can still help her with her drug problem.
also have a little question about the pace of the story since for now it's one-two day per update, will it remain like that or it's just in the begining to develop each character?

Other than that, it really look like a realy promising game, and even if i generaly dont like harem game that much because characters and love interest usually lack development and personality, from what i can see it these two update, i can see that it won't be a problem here .

Good luck with your game and i hope it will going well :)
 

den_tiger

Well-Known Member
Feb 16, 2022
1,005
987
You don't have permission to view the spoiler content. Log in or register now.


Some transition are weird though, like with Diana.

After the scene with Dwight and Emily, we have a choice to go dinner with Kara or to directly talking with Diana about Dwight and Emily.
if we chose dinner, after that we have a scene with a talk at night + a dance with Diana, but mc dont mention anything about Dwight , and then we have a transition to mc going to Emily's home to confront Diana about them, shouldnt the two scene be in the other order? confronting Diana at Emily home and then the talk at night?



Kind of sad that Emily isnt a li, i realy loved how she look, i hope that we can still help her with her drug problem.
also have a little question about the pace of the story since for now it's one-two day per update, will it remain like that or it's just in the begining to develop each character?

Other than that, it really look like a realy promising game, and even if i generaly dont like harem game that much because characters and love interest usually lack development and personality, from what i can see it these two update, i can see that it won't be a problem here .

Good luck with your game and i hope it will going well :)
that night scene with a dance is a flashback from what i understand
 
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DevinHesi

Well-Known Member
Oct 29, 2021
1,107
7,996
[Move The Chains] | S01E03 | Play Sheet #8



1715695519361.png


Feels like it's been a super long time since I've written one of these, and it probably has been. Before I get into the meat of the Play Sheet, I'll just talk a little bit about Episode 2, its release, and some leftover thoughts.

Firstly, I'd like to mention how appreciative I am of the patience I was given in getting Episode 2 out. Especially by the people who are financially supporting the game. For those who follow these, you already know the reason why. But all the same, it took far, far longer than I wanted it to. Which was both damaging to potential growth and making supporters spend more money when they aren't getting the product they're supporting. For those supporting, and even those who are supporting in other ways (sharing, etc.), it really is appreciated. Very much so.

Secondly, I saw both a fairly massive spike in support on all three platforms (Patreon, SS, Itch.) and a 1,000+ jump in wishlists (likely due in part to the demo coming out around the same time, but I imagine the link in the game helped a good bit.). Before even going out to curators (more on that below.). It's thanks to that support that I'll likely be able to afford Storyblocks/a music platform. Something other than free/public domain stuff (which I'm starting to run low on.). So, thank you for that. A lot of what I'm making off of this is going right back into the VN, and ultimately making it a better product.

Thirdly, it was a pretty bumpy update. A lot of bugs, both avoidable and completely out of my hands. Namely the locale bug. I never really know just how broken locale was in Windows. It worked fine Windows 10/11 machines (and MacOS. AFAIK, at least. You guys tend to be pretty silent.). But with a lot of the framework already done (UI, stats, traits, etc.), most of the major issues should be out of the way. As for what I said about future Android releases, I've had a couple people reach out with their services to make an Android version. I'll be looking into rates and such and see where to go from there. A small portion of my supporters tend to be Android, so I don't know how worth it it would be at the end of the day. Typos and other grammar issues are going to be fixed soon. Will happily taken on some volunteers who want to help out (more below)

I want to do bigger things with Move The Chains. Stuff like voice-acting, outsourcing animations (or learning Blender myself and doing the animations in that), more custom music, and perhaps even some custom assets in the future. I'm not trying to build my own store or studio (which would be sick if I had the funds to bring in multiple projects and let the artists work without worrying about living, but not happening anytime soon lol.), hire 15 people (or 1), or start milking people. I just genuinely want to make the game the best version of itself. Animations aside, this is my project and I don't intend to hand anything off onto anyone. Stubborn? Sure. But I don't want to be College Kings, either.

Needless to say, stuff like that requires support. The more support Move The Chains gets, the more likely that kind of stuff is to become a reality. Anyways, onto why you're actually here:

1715695547935.png

  • In the previous Play Sheet, I mentioned hitting 1000+ renders for Episode 3. Well, if you've been paying attention to the pinned E03 progress tracker, you'll see we're already a little over halfway there. The soft goal for E03 is to spend 3 months rendering (give or take a week or two for other minor renders/re-renders/etc. and other fixes), and if I keep on the current pace, it should be quite a large update.
  • We're sitting at 522 renders currently for those that don't feel like looking (or are reading this on another site). With two week since the public release, I think we're in a good place pace-wise. Much better than the last update, at least.
  • There's no lewd animations yet. But we have three non-NSFW animations done. Just some stuff to add some flair in between scenes.
  • I've been mixing in a newer rendering style into Episode 3. Not so much in the lighting or style of characters, but more in the compositions and angles. Some are a lot tighter, more constrained. A lot of videography techniques being brought into play. A couple of the preview renders shown are in that said style. It might not be super noticeable to an untrained eye, which is a good thing.
1715695558183.png

  • An On/Off toggle for the quick menu. This will only appear in Episode 3, to avoid a potential restart by inserting variables into older code. Annoying for those who requested it, but it's the best option.
  • A redesigned (and likely moved, will most likely be a poll) quick menu.
  • Thanks to Pierced_Freak, MrPocketRocket, and DuckDairyDip for pointing out some typos that the public missed. Especially DuckDairyDip. A 100+ item list of typos/grammar issues is insane, especially for free.
  • Furthering on the above, I do intend on releasing a 2.5 update for just the typos and such. Nothing major. I'll be looking for volunteers pretty soon here. Feel free to DM and I'll write you down to send a link to. Or feel free to download the public copy and use that.
  • Once the edits/proofreading are/is done, I'll be uploading it to Steam for curators. At which point, I'll be collecting wishlists until the October NextFest - which should lead into a release date.
  • The Character page and Superstar Traits will be fully implemented after rendering and animations have finished.
I'm aware that this is a shorter Play Sheet compared to the novel's I typically write for them. But there's just simply not a lot to say. It's mostly been rendering thus far. Will update again soon! Make you check out the preview renders above (or below)


1715695575344.png 1715695585180.png 1715695596554.png 1715695616971.png 1715695652229.png
 

Karalhowski

Newbie
May 31, 2023
44
34
Wondering when we would have actual game related stats, speed, strength, agility, etc...and i Guess will BE in the next update. Nice
 

zeph19

Member
Jul 6, 2017
321
682
Tried this for the first time. It seems that sports-avns are on the comeup recently, and this one is definitely one of the best, although it is at the same time worthy of lots of critique, I feel.

First things first, the good:
- The characters are obviously beautiful and I love the black / yellow theme.
- I don't know what you call it, but I appreciate the yellow words that I can click and get an explanation, because as a European I have no fucking clue what's going on with college sports. Feel like I learned something.
- The characters and lots of assets are original. Thinking about the three main girls so far, although Laura isn't part of the LI-circle, I think I haven't seen the models used yet.
- The music is great
- Haven't found any big problems with how the game runs or the interface or the grammar/spelling. At least I have no gripes with any of those things, even if they might be there if I were to actively look for them.
- The tattoo chick is fucking hot, just want to point this out right here.
- So is Yuna.

Now, the things I personally feel need improvement:
- The game is full of tropes that remind me of a teen drama series. MC and his "sister" have this deep, spiritual connection and somehow they are unable to talk to each other like normal people just to keep the drama alive.
- I think at some point I was really just overwhelmed with all the NIL meetings and wished for some normal human interactions instead of getting bombarded with new faces and business propositions. It felt like we were rushing through all those deals so we could get them out of the way and just have the MC become a millionaire over night so they don't have to worry about money anymore.
- Every shady dude uses the word <removed>, seems forced.
- A lot of "current things" in there. I didn't feel like I was getting lectured, but I play games to get away from all that nonsense.

All these things aren't that bad really. It's really fucking difficult to write a story without tropes or some parallels to real world issues, I get that.

My biggest problem is probably with the MC, who just doesn't make sense to me.

- Being "dense" is just a very boring way to extend drama. He's proven to be very perceptive, so this feels like lazy writing to solve the drama between MC and his sister in ch. 3, 4, 5 or so because her love for him would get in the way of the current storytelling.
- Who runs after a guy with a gun, after the guy proved he is willing to pull the trigger? No one was in danger. MC has everything to lose. Going overboard to make him a badass made him more of an idiot here.
- He's an unlikable cunt right now and I wonder why people put up with him. He's complimented on his play in an earlier season and retorts with a "yeah want me to embarrass you again?"
- He just got out of jail, has a big monologue about how he was granted this chance and wants to make use of it and then gets himself almost killed and threatens multiple people in a matter of days. Is he retarded or smart? I can't tell.

While this list is pretty long, I have to stretch that I really enjoyed this playthrough. It was chunky and coherent, despite it only being version 0.2. Great potential!
 
4.20 star(s) 34 Votes