- Feb 13, 2019
- 2,690
- 18,134
Is there a list of the morphs and assets that I need to load the dufs files into daz?
There is also the way of just loading the .duf file and copying the text in the pop-up box when warning of missing assets. I typically copy and then paste that list in Notepad++ then go through line by line to see what assets those are before loading it into my "FULL" DAZ library.For "Wanda", these are the assets I downloaded. I am still missing some, but this was enough for the render I just posted. Not really in the mood to hunt down every parasite listed. There's only ONE I seen listed that I think is important to her appearance I couldn't find... otherwise... here's what I used for her...
Wanda (G8F) Assets
Character:You must be registered to see the links
Head: Rose HD and Expressions for Genesis 8 Female & Ryleigh HD for Genesis 8 Female (I'm sure I am missing one more)
Hair:You must be registered to see the links
Misc Morphs:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Noemi HD & Smile HD Expression for Genesis 8 Female
200 Plus Head and Face Morphs Bundle for Genesis 8 Female(s) and Male(s)
Killer Legs 2.0 Morphs for Genesis 8 Female
You must be registered to see the links
Bellerose HD for Genesis 8 Female
Super Curves Remastered - G8 and 8.1 Female
And, as I said, there's definitely a couple more I missed, but after all this... I had enough and proceeded to do my own thing, disabling a pile of these in the end; most weren't used, so not sure why they were attached, and a lot were needless and there were better built in DAZ options, but I digress.
Maybe someone else can fill in details of anything I missed. I documented all I found.
I also found an interesting side effect of directly editing the .duf file. Apparently, DAZ does not load the entire .duf file in one pass. I recieved a .duf that was full of parasite morphs (>100). I edited out all of the entries in the "modifiers" section of the .duf, simply deleting those sections. Well, when you subsequently load that .duf file the first pop-up box only listed a couple of entries that I had missed while editing. Then after you hit the OK button the rest of the .duf file loaded and all the entries I did not edit in the "annimations" section at the bottom popped up in the second warning box (100+).
Just thought that behavior was interesting.