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fishbrain

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Apr 9, 2018
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Old Dog

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Jul 20, 2017
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Bottom pic looks like Nicole's hand on Wanda's shoulder, guessing based off the color of nail paint. I thought for sure this was a flashback moment but Nicole's neck looks too wrinkly for a young woman lol.. and this must be a high class party because it looks lame as shit! :ROFLMAO:
I think that I know who it is but Nicole no as i think her nail varnish is darker but I do have an idea as to who it maybe because of the "
Do you remember me"?
 
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fishbrain

Engaged Member
Apr 9, 2018
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I think that I know who it is but Nicole no as i think her nail varnish is darker but I do have an idea as to who it maybe because of the "
Do you remember me"?
Ahh I didn't notice the "do you remember me" part. That probably means it's not Nicole. Could we perhaps see a younger Janet? Bet she was a smokeshow and a half! Probably wishful thinking LOL
 

Old Dog

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Ahh I didn't notice the "do you remember me" part. That probably means it's not Nicole. Could we perhaps see a younger Janet? Bet she was a smokeshow and a half! Probably wishful thinking LOL
I am thinking that it could be Dolly,but she is not on the playlist.
 
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fishbrain

Engaged Member
Apr 9, 2018
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I am thinking that it could be Dolly.
I don't recall that name, I'm sure she's hot though and maybe that will lead to a flashback inside the flashback of teenage Wanda's brief sultry lesbian fling. Assuming of course it is a flashback which I'm assuming since her hair is substantially longer.
 

nexer

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Feb 5, 2019
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Dolly is the make up artist from the fashion shoot.
View attachment 3356015
Python:
    pause 1
    scene Nicole_visit_123_2 with dissolve
    Nicole "Honey, I'm taking you home now."
    scene Nicole_visit_123_3
    w "I'm wondering if I should go to the photo studio to see Faye first, considering that I have nothing to do later."
    scene Nicole_visit_124_1
    Wanda "No, you'll take me to the studio."
    scene Nicole_visit_124_2
    Nicole "So you've agreed to my proposal?"
    scene Nicole_visit_125_1
    Wanda "I honestly don't know anything about the modeling thing you mentioned. I just thought it would be a good idea to surprise Faye."
    scene Nicole_visit_125_2
    Nicole "Indeed, after all, you've never been there. It's good to know what's going on. And it's on the way."
    stop sound
    scene blksc with dissolve
    narrator "15 minutes later, Nicole dropped Wanda off near the studio and left."
Python:
    Nicole "I earned it by modeling, of course. Maybe you should also try to take some photos."
    scene Nicole_visit_44_1
    Wanda "Are you kidding me? I'm 40 years old."

    play sound "audio/Sounds/car_door_O1.mp3"

    scene Nicole_visit_44_2
    Nicole "Is that you trying to be funny? You look amazing, don't worry about your age."
    Nicole "Just think of it as something fun. Ok, get in the car, let's go."
That would be the modeling talk and conversation between them on the way to Faye. Nicole knows the place

And one more thing, it looks like Nicole, for faster progress will need Dolly.
daniel "Wanda this is my assistant, Dolly."
 
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Maviarab

Devoted Member
Jul 12, 2020
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Finally got around to this. Not bad at all, though the coding is all over the place if you rename Wanda, not sure if that's a product of the mod or not but very lazy if it's not.

Shame the 'guys' are usual idiot bunch though. Will stick to the ladies I think.
 

Bibifoc

Engaged Member
Apr 7, 2018
2,214
4,578
Could anybody explain to me why a new patch is needed after every update?
There are several ways to enable incest in games.

1/ Using variables to store relationship words
Code:
mc "She's my [relation]."
a) Dev can let players to choose them at the beginning of the game. No patch is needed.
b) Or make a patch to automatically switch them. In this case, the patch is compatible with every version.

I'm not fond of this solution because it lacks of subtlety.

2/ Using a dictionary
Code:
mc "She's my mother."
And in a dictionary, you set up conversion words.
Code:
define dic = { "mother" : "landlady",
               "mom" : "landlady",
               "father" : "landlord",
               ...
}
The dictionary is used in the original game to automatically replace incest word by its consensual counterpart.

In this case, a patch is used to disable the dictionary. Of course, the patch is always compatible with every version.

This solution lacks of subtelty too.

3/ Change whole sentences
It's more complicated to handle but it gives you lots of possibilities.

I've seen different ways to do it.

a) The whole sentence in a variable
In the original code, you find:
Code:
define sentence1 = "She's my landlady."
mc "[sentence1]"
And in the patch you find:
Code:
define sentence1 = "She's my mother."
In this case, the patch must be updated everytime.

b) A sentence switch in the original code.
In the original code, you find:
Code:
define patch = False
if patch:
    mc "She's my mother."
else:
    mc "She's my landlady."
And in the patch:
Code:
define patch = True
The patch is obviously compatible with every version.

c) Replace whole labels (Ms Denver case)
In the original code you have something like that:
Code:
if <incest file patch exists>:
    jump incest_label
else:
    jump normal label

label normal_label:
    mc "She's my landlady."
And in the patch:
Code:
label incest_label:
    mc "She's my mother."
The patch have to updated everytime in order to add new incest labels.

I'm not sure I like this one because I think it may make saves incompatible between the normal and the incest version. Not a big problem but still a problem.

4/ Translation
I think I've never seen this one used but you also could use the default Renpy translation system to introduce incest ingame.

In original code, you'll have the usual:
Code:
mc "She's my landlady.
You create an "incest" language and in a separate translation file:
Code:
# game/script.rpy:5
translate incest script_28244f14:

    # mc "She's my landlady."
    mc "She's my mother."
You install the translation patch, select the "incest" language ingame and voila.

In this case, the patch would have to be updated at each version.
 

DanteDamonic

Member
Apr 1, 2023
128
143
There are several ways to enable incest in games.

1/ Using variables to store relationship words
Code:
mc "She's my [relation]."
a) Dev can let players to choose them at the beginning of the game. No patch is needed.
b) Or make a patch to automatically switch them. In this case, the patch is compatible with every version.

I'm not fond of this solution because it lacks of subtlety.

2/ Using a dictionary
Code:
mc "She's my mother."
And in a dictionary, you set up conversion words.
Code:
define dic = { "mother" : "landlady",
               "mom" : "landlady",
               "father" : "landlord",
               ...
}
The dictionary is used in the original game to automatically replace incest word by its consensual counterpart.

In this case, a patch is used to disable the dictionary. Of course, the patch is always compatible with every version.

This solution lacks of subtelty too.

3/ Change whole sentences
It's more complicated to handle but it gives you lots of possibilities.

I've seen different ways to do it.

a) The whole sentence in a variable
In the original code, you find:
Code:
define sentence1 = "She's my landlady."
mc "[sentence1]"
And in the patch you find:
Code:
define sentence1 = "She's my mother."
In this case, the patch must be updated everytime.

b) A sentence switch in the original code.
In the original code, you find:
Code:
define patch = False
if patch:
    mc "She's my mother."
else:
    mc "She's my landlady."
And in the patch:
Code:
define patch = True
The patch is obviously compatible with every version.

c) Replace whole labels (Ms Denver case)
In the original code you have something like that:
Code:
if <incest file patch exists>:
    jump incest_label
else:
    jump normal label

label normal_label:
    mc "She's my landlady."
And in the patch:
Code:
label incest_label:
    mc "She's my mother."
The patch have to updated everytime in order to add new incest labels.

I'm not sure I like this one because I think it may make saves incompatible between the normal and the incest version. Not a big problem but still a problem.

4/ Translation
I think I've never seen this one used but you also could use the default Renpy translation system to introduce incest ingame.

In original code, you'll have the usual:
Code:
mc "She's my landlady.
You create an "incest" language and in a separate translation file:
Code:
# game/script.rpy:5
translate incest script_28244f14:

    # mc "She's my landlady."
    mc "She's my mother."
You install the translation patch, select the "incest" language ingame and voila.

In this case, the patch would have to be updated at each version.
Ok then idk what your point was that needed to get across but nice read
 
4.00 star(s) 37 Votes