Christin Eleven

Active Member
Sep 3, 2017
945
420
Hello my friends, yes I'm still alive, and no, the project wasn't abandoned, I spent a few months trying to learn about pixel art and solve some financial problems, but I still worked on the project, I'm planning to create a better move-sets tab, I just need to fix a few things now and I can post the next version here
May I make a suggestion?

I would love an Option to activate Auto Combat for the enemy in the Training Mode! (So it can attack me) :unsure:
 
Mar 25, 2020
81
31
Nice, I'm looking forward to the next update. Thank you for all your hard work on this project. :)
The worst part is that I already have all the characters and animations ready, but I'm trying to create a control manual for all the attacking characters (since a lot of people have complained that they don't understand the commands), and that's what's taking time :(
 
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Veilwolf

Member
Oct 16, 2018
150
89
I'm surprised you don't use something simliar to "core compact" rendering it would greatly reduce the file size without compromising any of the gameplay or quality, someone mentioned it was around 20gb the program. could reduce it to somewhere between 5gb-7.5gb. I remember using a program to shrink file sizes without jepordizing the overall quality of my games. The quality of this game reminds me of flash player in its early development. look into a decent filing optomization program it could help alot.
 

S1GN4L

Newbie
Jan 18, 2018
40
215
I kinda wish we could get a new roster i started adding my own stuff and it's getting hard to see them all not that i could really see it from the start
 

bartroli

Member
Jul 21, 2017
116
185
i have edited some hypermugen one i download time ago , with atleast 20 or 30 extra chars cuz mostly no one ads cool agressors so you need to find em in few places then ad em yourself kinda boring process ngl.

sadly i dont see ppl makin new mugen +18 stuff on forums etc , i didnt find for example a DBZ full mugen with +18 stuff or other type , you will allways see the same brian jax , minotaur and boring stuff.
 
Mar 25, 2020
81
31
I'm surprised you don't use something simliar to "core compact" rendering it would greatly reduce the file size without compromising any of the gameplay or quality, someone mentioned it was around 20gb the program. could reduce it to somewhere between 5gb-7.5gb. I remember using a program to shrink file sizes without jepordizing the overall quality of my games. The quality of this game reminds me of flash player in its early development. look into a decent filing optomization program it could help alot.
I don't use it, because until this very moment I didn't even know it existed :/, I just compressed it using winrar
 
Mar 25, 2020
81
31
i have edited some hypermugen one i download time ago , with atleast 20 or 30 extra chars cuz mostly no one ads cool agressors so you need to find em in few places then ad em yourself kinda boring process ngl.

sadly i dont see ppl makin new mugen +18 stuff on forums etc , i didnt find for example a DBZ full mugen with +18 stuff or other type , you will allways see the same brian jax , minotaur and boring stuff.
I agree with that, practically no one makes new attackers, I looked in different discord groups and everything, but I only find new bottom characters, last week I was checking the Anderson Kenya website and it seems like there were a lot of new top characters there that were potentially interesting.
 
Mar 25, 2020
81
31
Good work. I'd have been interested in it if it didn't have Pokemon. Is there a non-pokemon version? Maybe with futa and women?
Good evening, now I'm happy to announce that this new version has an additional "IM NOT A FURRY" already included in the download of the normal version, download the normal version and copy the file (the tutorial is already there)
 
3.30 star(s) 3 Votes