hiwarren1

Member
Mar 9, 2020
106
47
96
English is selected in options, but the dialog suddenly switches languages and I don't know what the Hell is going on.
 
Sep 21, 2019
123
236
121
English is selected in options, but the dialog suddenly switches languages and I don't know what the Hell is going on.
check that both switches (language and language ai) are set to english.
if the issue keeps happening - maybe it’s tied to a specific part of the game? pls attach a screenshot
 

hiwarren1

Member
Mar 9, 2020
106
47
96
check that both switches (language and language ai) are set to english.
if the issue keeps happening - maybe it’s tied to a specific part of the game? pls attach a screenshot
Not being utterly helpless, I set both language options to English before starting the game, but here's a screenshot of the first night dinner dialog.
 

hiwarren1

Member
Mar 9, 2020
106
47
96
Can Ava be rescued? In the park, all the phone can say is "Error: No choices in response data." I try to call everyone. Sometimes there is a wall of text message about them waking up, then back to "Error: No choices in response data." no matter what it typed or done.
 
Sep 21, 2019
123
236
121
Can Ava be rescued? In the park, all the phone can say is "Error: No choices in response data." I try to call everyone. Sometimes there is a wall of text message about them waking up, then back to "Error: No choices in response data." no matter what it typed or done.
with which model?
 

Benji13

Member
Jan 30, 2019
118
139
125
This game was recommended because I was looking for a game that uses an LLM, but with a predefined story and more restrictions than just using a character card. I want to run this game locally, but I read here that some don't like the responses. Is the LLM used not good? Are there any recommendations what works better? I have an RTX 4090 with 24GB VRAM, so that would be the max I can use. My current go to model is EVA-Qwen2.5-32B-v0.2_EXL2_4.1bpw_H8 with SillyTavern and I am more or less happy with most of the responses. Could I use that model instead? Or would it be too big, as it alone is 17.0GB big. And I don't know how much Multiic needs for context, tts, image generation or whatever it else includes.

So maybe a general recommendation of how big it max could be would be better? If there isn't already a model most of you think is the best to choose.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,018
4,121
436
Multiic-0.5.79
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atunah

New Member
Nov 24, 2020
1
0
11
I have the problem, where in the sandbox-mode Dina is kinda stuck in one specific situation i hade with her months ago and she always thinks we are right at that place and time and acts if i was delusional and crazy if i want to start a new szenario.. Is there any chance to ... dunno.. reset her memories?
 

forgotp

Member
Nov 4, 2019
469
501
281
Why is the local version so much bigger in size? are you packing a model along with the game?
 

MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
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can’t shake off the 3d ideas — working on a killer feature (another thing no one asked for, hehe) that turns all in-game images (except sd/api generated ones) into static 3d scenes with a small rotation angle of about 9-12°

mostly meant for non-sd game modes — just a nice visual touch. works for sd too (generation takes about 2-4 sec) — i’ll add it if people dig the idea. (the model’s 4gb, so i won’t bundle it in the main build, but as a plugin it’s fine)

depth maps are made with , and the 3d scene runs on threejs. hard to show it in screenshots, but it really feels volumetric in motion. still can’t beat those staircase and ghosting artifacts, but i’m stubborn •⩊•

Screenshot-2025-11-09-160725.jpg

Screenshot-2025-11-09-160754.jpg


the 3d button will finally stop being useless — it’ll become a switch with three modes:
2d — current setup
2.5d — static 3d scene with slight rotation
3d — vrm character model over a 2d background (like fiona/tamagotchi, each will get their own model)

also, by request, i’ll add a full system context reset — clears everything including triggers, leaving a clean slate

and one update later, i’m planning to add easy support for user-made character/world contexts — basically 'fan mods', or at least the first steps toward that
 
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MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
18,648
48,632
922


laura-47.jpg

while i’m prepping the update, i’ll share a few interesting loras i’ve been using this past week:

laura-48.jpg laura-49.jpg laura-50.jpg jo-58.jpg jo-59.jpg

the update drops on tuesday •ᴗ•
 
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