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can’t shake off the 3d ideas — working on a killer feature (another thing no one asked for, hehe) that turns all in-game images (except sd/api generated ones) into static 3d scenes with a small rotation angle of about 9-12°
mostly meant for non-sd game modes — just a nice visual touch. works for sd too (generation takes about 2-4 sec) — i’ll add it if people dig the idea. (the model’s 4gb, so i won’t bundle it in the main build, but as a plugin it’s fine)
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, and the 3d scene runs on threejs. hard to show it in screenshots, but it really feels volumetric in motion. still can’t beat those staircase and ghosting artifacts, but i’m stubborn •⩊•
the 3d button will finally stop being useless — it’ll become a switch with three modes:
2d — current setup
2.5d — static 3d scene with slight rotation
3d — vrm character model over a 2d background (like fiona/tamagotchi, each will get their own model)
also, by request, i’ll add a full system context reset — clears everything including triggers, leaving a clean slate
and one update later, i’m planning to add easy support for user-made character/world contexts — basically 'fan mods', or at least the first steps toward that